Wanda Shan Map Update

Project Reality announcements and development highlights.
Outlawz7
Retired PR Developer
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Wanda Shan Map Update

Post by Outlawz7 »

Another map update for v1.4; this time Wanda Shan received some much needed adjustments.

Firstly, to address the issue of rubber banding/server lag the forest areas now use Saaremaa cluster trees, reducing the total number of trees that need to be loaded from ~45 000 to below 20 000, bringing it in line with other forest-heavy maps. Hopefully this will greatly reduce the lag experienced on this map.

Secondly, an overall cosmetic update to the map has been made.
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Click on the image to view full size. You can view full album here.


Gameplay has also been changed with new gamemode layers, flag layouts and asset loadouts.

After going through past feedback and with new tank armor changes in store for v1.4, AAS Standard layout has been changed to the rather mirrored but balanced asset loadout featuring ZSL-92 APC, Type 86 IFV, Z-9 light transport helicopter and Mi-17 medium transport helicopter on Chinese side while German side features Puma APC and IFV, Bell UH-1D light transport helicopter and NH-90 medium transport helicopter along with other vehicles.
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AAS Alternative adds two ZTZ-99 and two Leopard 2A6 along with a Z-9WA Haitun HF-25 as Chinese light attack helicopter to the existing mix.
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AAS Infantry features four German Fuchs APCs versus three Chinese FAVs as the main combat vehicles in the field along with other unarmed transport vehicles.
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Vehicle Warfare and Command and Control are now supported on this map with CnC asset loadout mirroring AAS Standard.
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Map is also Co-Op supported featuring a slightly larger playable area for bots and an open combat zone.
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Lastly, Skirmish. Featuring the existing layout as alternative...
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...and possibly the smallest Skirmish layout in PR. :D
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Intended for very small matches (1v1 anyone?), running this layout with a large amount of players would not be recommended. ;)


Map and map update by [R-DEV]Outlawz7.
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FFG
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Re: Wanda Shan Map Update

Post by FFG »

CAS chopper verses nothing.... Really? After the mess that vadso city has become, you want to do it again.

Sure The Z9 is a pretty shitty chopper in the overall ranking of CAS Choppers, its still going to be a shit show.

If you want to put CAS on the map, Do a tiger vs z10. Or don't do CAS at all.

Edit : This is directed at AAS Alt
Last edited by FFG on 2016-05-15 18:05, edited 1 time in total.
xantis
Posts: 36
Joined: 2014-12-05 12:40

Re: Wanda Shan Map Update

Post by xantis »

Awesome! Please do the same with Shija Valley (fix rubberbanding).
Frontliner
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Re: Wanda Shan Map Update

Post by Frontliner »

FFG wrote:CAS chopper verses nothing.... Really? After the mess that vadso city has become, you want to do it again.

Sure The Z9 is a pretty shitty chopper in the overall ranking of CAS Choppers, its still going to be a shit show.

If you want to put CAS on the map, Do a tiger vs z10. Or don't do CAS at all.

Edit : This is directed at AAS Alt
Or if you do a CAS Chopper, give the opposition a counter measure. The Germans sadly don't have one so give the Germans the Tiger, and the Chinese receive an AAV.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

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Danesh_italiano
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Re: Wanda Shan Map Update

Post by Danesh_italiano »

Nice update! May be is better the STD layout be a ALT, and the ALT layout be STD.
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Rabbit
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Re: Wanda Shan Map Update

Post by Rabbit »

'[R-DEV wrote:Outlawz7;2130377']

...and possibly the smallest Skirmish layout in PR. :D
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Challenge accepted.

Overall looks nice, though AAS alt has me worried, ZTZ us for sure a better tank, and with an attack heli, it could be messy for Germans.
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AfSoccer "I just don't see the natural talent."
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Frontliner
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Re: Wanda Shan Map Update

Post by Frontliner »

Rabbit wrote:Challenge accepted.

Overall looks nice, though AAS alt has me worried, ZTZ us for sure a better tank, and with an attack heli, it could be messy for Germans.
No longer after the update. ATGMs will do squat against frontal armour and the Leopard 2 reloads faster and is a noticeably more nimble vehicle. In the end the majority of engagements will be won by the one to hand out the first shot(considering he hits), so I don't think there are going to be many problems.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Outlawz7
Retired PR Developer
Posts: 17261
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Re: Wanda Shan Map Update

Post by Outlawz7 »

FFG wrote:CAS chopper verses nothing.... Really?
MANPAD, deployable AA and Puma.
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Rabbit
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Re: Wanda Shan Map Update

Post by Rabbit »

Frontliner wrote:No longer after the update. ATGMs will do squat against frontal armour and the Leopard 2 reloads faster and is a noticeably more nimble vehicle. In the end the majority of engagements will be won by the one to hand out the first shot(considering he hits), so I don't think there are going to be many problems.
Well, iirc they didn't list out damage done by atgm from tanks, so we will have to see what they adjust that too.
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AfSoccer "I just don't see the natural talent."
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solidfire93
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Re: Wanda Shan Map Update

Post by solidfire93 »

nice update...
fecht_niko
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Re: Wanda Shan Map Update

Post by fecht_niko »

Nice work but I somehow agree with FFG & Rabbit:

Just add the Tiger + AAV for China and you dont have to change it with 1.41
Dude_Nukem
Posts: 131
Joined: 2010-07-25 19:20

Re: Wanda Shan Map Update

Post by Dude_Nukem »

Sad to see the heavy attack choppers go, which imo this map is more fun including them. But I see with the adjustments on the assets and the cosmetic changes (according to imgur album), infantry will have greater chances to survive.

I don't think the Zhi-9WA - HF-2 will be much of a problem, since the Germans got enough tools to counter it.

Nonetheless liking some of the changes!
Last edited by Dude_Nukem on 2016-05-16 14:55, edited 4 times in total.
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Raklodder
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Re: Wanda Shan Map Update

Post by Raklodder »

I never realized it was that many trees.
Outlawz7
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Re: Wanda Shan Map Update

Post by Outlawz7 »

Dude_Nukem wrote: On the other hand, I can see a problem for the Chinese with supplying the team though. Since they only got to get, on certain lay-outs, one logi-truck and one light/medium transport chopper. Whilst the Germans get three logi's and one or two trans choppers.
What are you talking about, it's three logistics trucks and two transport helicopters on all AAS layers and CnC, except AAS Alt where Chinese attack heli replaces light transport heli.
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Dude_Nukem
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Re: Wanda Shan Map Update

Post by Dude_Nukem »

[R-DEV]Outlawz7 wrote:What are you talking about, it's three logistics trucks and two transport helicopters on all AAS layers and CnC, except AAS Alt where Chinese attack heli replaces light transport heli.
Ouch. :o ops: I mixed up the icons of the trans- and logi trucks then. But really the black icon looks more like the actual logi icon thats used in-game, same as for the trans truck icon used in-game. It should be the other way around, but thats just a small detail to arse about. That explains why I messed up.

For example Dovre Std:

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Last edited by Dude_Nukem on 2016-05-16 11:27, edited 6 times in total.
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LiamNL
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Re: Wanda Shan Map Update

Post by LiamNL »

I've been advocating for German forces Fenneks for ages, and now we get it on a infantry layout, without any CAS to use it's special gimmick for. I'm really starting to think the vehicle is getting wasted by not being paired with CAS on a map.
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Mats391
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Re: Wanda Shan Map Update

Post by Mats391 »

LiamNL wrote:I've been advocating for German forces Fenneks for ages, and now we get it on a infantry layout, without any CAS to use it's special gimmick for. I'm really starting to think the vehicle is getting wasted by not being paired with CAS on a map.
Where do you see a Fennek?
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Panzerfire
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Re: Wanda Shan Map Update

Post by Panzerfire »

The Fennek, much like the cake, is a lie. xD

j/k.

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operativac
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Re: Wanda Shan Map Update

Post by operativac »

Well, I guess the content is going to go far outlawz for 1.4. :D
Okay okay, I will show myself out.
Really nice update tho.

-op
FFG
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Re: Wanda Shan Map Update

Post by FFG »

[R-DEV]Outlawz7 wrote:MANPAD, deployable AA and Puma.
That is a terrible argument, If i set 300m above ground traveling in a straight line or even a little orbit. I will kill an APC 100% of the time before he can kill me.

The only way in PR that a helicopter would die in a situation like this would be to pilot error.
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