Location: Molenbeek, Brussels, Belgium
Size: 1km
Factions: French Forces
vs
Insurgents Game Play Type: Infantry, Light/Medium Vehicles
Game Mode: INS
Minimap / Overview concept:

- Variation: http://i.imgur.com/oteBHwO.png
Backstory
A hypothetical and extreme setting of an uprising in the radicalized Molenbeek district:
The infamous Belgian district 'Molenbeek', known for being a jihadist breeding cell, has spun out of control. The Insurgents have managed to finance, supply and organize arms in tandem with recruits in the shadows of their community, effectively forming an armed militia.
They intend to launch a number of attacks to claim their part in jihad but are stopped dead in their tracks as National Intelligence finally catches up, too little too late. The situation being above the capabilities of police units the government calls upon their military forces to step in. The surrounding area is evacuated and quarantined as the army plans to launch an assault.
The Insurgents focus their troops and supplies to the Eastern part of the district, hoping to cross the Charleroi Canal in an attempt to launch attacks on the center of Brussels but are stopped at the waterway where the French Forces have decided to establish their operation in an attempt to counter the Insurgents' attacks. Knowing they are trapped they fight tooth and nail in the urban landscape.
TL;DR - The district Molenbeek has formed an armed rebellion. The Insurgents are trapped in a quarantined area. It is up to the French Forces to neutralize and clear the district.
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Map Layout/Dynamics
The French have their main base on the bottom right in a compound on the eastern side of the canal. The Insurgents have theirs in a block of apartments in the top left.
Being a densely populated area there are lots of buildings to position in. Not many wide streets or open spaces make it favorable for infantry-based Insurgent tactics. Though long continuous streets can be an advantage to the scoped rifles of the French Forces.
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Possible Vehicle Layout
French Forces● Light Vehicles
- 3x Transport Truck
- 2x Logistics Truck
● Medium Vehicles
- 2x VAB APC
- 1x VBCI APC
Insurgents● Civilian Vehicles
- 4x Civilian Car
- 2x Civilian Bomb Car??
(Seeing as they have managed to smuggle multiple sorts of arms it could also be potentially feasible to have explosives that could make an effective Bomb Car)
- No mounted vehicles??
(Might be too far-fetched for them to have built these. Looking into options to compensate the faction for this.)
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Map Creation
I would get started on making this map already but I have no experience with the BF2 Map Editor and I have to learn and study it from scratch first. If anyone is interested in helping make this map a reality feel free to contact me.
Current Team
Barnard
Map Progress


Some images for reference:
Points of interest
B12 Cache, Hertogin van Brabantplein:
http://www.bruzz.be/sites/default/files ... rtogin.png
http://www.bruzz.be/sites/default/files ... ntbuur.png
Maps (most recent 2014): https://www.google.nl/maps/@50.8495365, ... 56!6m1!1e1
J7 Cache, Gieterij Park (not many decent pictures of this location:
http://bomen-inventaris.irisnet.be/medi ... 150655.JPG
Maps: https://www.google.nl/maps/@50.8523669, ... 312!8i6656
-
GH2-3 Cache, Al Imrane Mosque:
-
A8-9, 'Apartment Park', Jean-Baptiste Decockstraat
Maps: https://www.google.nl/maps/@50.8518137, ... 312!8i6656
B9, Small Fenced Court
Maps: https://www.google.nl/maps/@50.8509502, ... 56!6m1!1e1
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REMINDER:
All of this is a concept/WIP. Any aspect can be adjusted and improved.
Feedback and suggestions are welcomed in the form of constructive criticism.
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Thread Changelog
# 1 - 21'5'15
-- Posted first concept rendition
# 2 - 22'5'15
-- Added variation minimap + images references
# 3 - 26'5'15
-- Added first progress + Team
Map Changelog
# 1 - 21'5'15
-- Set up Editor
# 2 - 26'5'15
-- First custom buildings drafts










