That was exactly my thought when I played that map for the first time[R-CON]LiamBai wrote:You mean Fools Road Vietnam? Can't say I miss it.
"this map looks like fools road"
That was exactly my thought when I played that map for the first time[R-CON]LiamBai wrote:You mean Fools Road Vietnam? Can't say I miss it.
0nil figured out a work around that adds about 6mb to a map folder that allows for multiple voices for factions.[R-DEV]AfterDune wrote:No, you'll have issues with the voices unfortunately. Can only setup one voice per team.
It really wasn't my field of expertise to understand how it works. Rpox might know, or just pm 0nil[R-DEV]AfterDune wrote:Is it my method of partially including files from the original map? Because that works indeed. Never tried it on a larger scale though, just a handful of players l.
I just used scripts, onil optimized to maximum kompression.Wicca wrote:Onil and Rpoxo the wizards of PR.
