S-60 57mm Anti-Air soviet cannon

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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: S-60 57mm Anti-Air soviet cannon

Post by X-Alt »

[R-CON]Mr.VdHeide wrote:I like the idea of removing the big orange skip from the garry and replacing it with a platform. There should be plenty of UV space on the UV sheet after you remove the thing so I guess it should work fine. Also, the URAL we have for the ZSU is a typical military truck while the Syrian rebels are mainly just ''pissed of'' civilians. So it would be good to have more assets that were made for civilian use but ended up being in military use for FSA.




D.J.
The Gary interior looks awful, though. My immersion drops 20 points when I drive it, same with the ammo techi.

Would there be a way to copy and paste it from the Big Red?
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: S-60 57mm Anti-Air soviet cannon

Post by LiamNL »

You mean the driver seat? Otherwise I think the big red would be way too small to properly fit a AA cannon
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Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: S-60 57mm Anti-Air soviet cannon

Post by Mr.VdHeide »

I guess you could use parts of the big red's interior texure and paste it in the garry interior to save time. Using the interior model would look weird since the trucks are verry different from eachother. Also. I am not even sure if it would be allowed to do that since the big red truck commes from BF2 so copyrights... :confused:

The garry should probably just get higher resolution interior textures.



D.J.
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