Pavlosk bay
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exel82
- Posts: 45
- Joined: 2016-06-12 22:15
Pavlosk bay
Is the ticket bleed and flag layout going to be fixed, at the moment the map is unplayable for the american side, i have seen the american team win twice in pavlosk during my PR "career". If the map is not going to be fixed i think it should just be removed because of it's current state.
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Gerfand
- Posts: 329
- Joined: 2015-11-02 15:24
Re: Pavlosk bay
depends on what route, you can win in this map...exel82 wrote:Is the ticket bleed and flag layout going to be fixed, at the moment the map is unplayable for the american side, i have seen the american team win twice in pavlosk during my PR "career". If the map is not going to be fixed i think it should just be removed because of it's current state.
Some the US can make a foothole, while others the route that is on play make that an modern Charlies point, and the US get it *** kicked
Project Reality Map Gallery
Route 1 to 3 fall in this problem, route 4, depend where the Flag spawn, While route 5 and 6 are fine...
Also, for some reason this map (in route 1 to 3) is not as Bad as Charlies point, but still a very hard win to US forces, as the map forces then to assault a position that is very entrenched
EDIT- P.S. Why you don't adopt the Unofficial map Viewer as Official
Last edited by Gerfand on 2016-06-27 00:52, edited 1 time in total.
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BigBang
- Posts: 49
- Joined: 2009-09-01 19:32
Re: Pavlosk bay
I don't know if you got it what exel meaned. On some layers (I don't know if some or all) there are spawned like 8 flags in the bay and you have to have 4 of them or you will get ticket bleed and those flags are all over the bay. It is like one US ticket bleed flag, one Russian ticket bleed flag side by side. For example ticket bleed flags looks something like West Entrance - US, AA Battery - US, West Warehouse - RU, NW Warehouse - US, Old Warehouse - RU, North Hangar - RU, Water Tower - US, Old Barracks - RU, Construction - RU, East Hangar - US, East Warehouse - RU, Beach Fort - US. Each faction named before must have those flags otherwise they will have ticket bleed...

- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Pavlosk bay
The chaos layer gets removed in next version.

Mineral: TIL that Wire-guided missiles actually use wire
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Pavlosk bay
[R-DEV]Mats391 wrote:The chaos layer gets removed in next version.

yeah, one of my failed experiments
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Pavlosk bay
I think it could have worked with bit less bleed flags and maybe on INF only. All the APC and CAS focused on the docks where bit much.Rudd wrote:
yeah, one of my failed experiments
Anyway, in next patch it will also be easier to see bleed flags if you have to cap both of a group. Right now it will show the red shield on one of the flags while enemy team controls both. In future it will show orange as usual, but turn it red for the second in group once the first is capped.

Mineral: TIL that Wire-guided missiles actually use wire
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Re: Pavlosk bay
Don't know if this is by design but this map has a death zone for the Harrier pilot if it goes off map. I learned that the hard way yesterday. So if you could please address that it would be great.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Pavlosk bay
I think that got fixed in dev builds.

Mineral: TIL that Wire-guided missiles actually use wire
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IMI-GALIL.223
- Posts: 110
- Joined: 2009-08-23 16:43
Re: Pavlosk bay
Did it get fixed in the civi build?

