What do you DISLIKE in current state of PR (2016)?
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: What do you DISLIKE in current state of PR (2016)?
Slow Helis are dull
No Deployment server to play on with a ping of less than 250 - so I don't - but soon Europe....
No Deployment server to play on with a ping of less than 250 - so I don't - but soon Europe....
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Elirah
- Posts: 50
- Joined: 2010-03-20 16:46
Re: What do you DISLIKE in current state of PR (2016)?
The rallypointsystem and short rounds.
It was so nice when rallypoints where only used to get your squad together again.
It was so nice when rallypoints where only used to get your squad together again.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: What do you DISLIKE in current state of PR (2016)?
The general deterioration of player quality, however this isn't limited to PR and is something throughout the gameverse; or perhaps I've just gotten older and now I am less patient with time wasters
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: What do you DISLIKE in current state of PR (2016)?
1. Insurgency's gameplay
2. UAV EZ mode
3. lackluster balancing
2. UAV EZ mode
3. lackluster balancing
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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RAWSwampFox
- Posts: 531
- Joined: 2014-01-05 17:28
Re: What do you DISLIKE in current state of PR (2016)?
Good Morning,
1. Totally silent SL Chatter.
2. Asset whores. I personally think all armored/fighting assets should be delayed at least 10 minutes.
3. Commanders who only serve CAS or Armor or their own clan/friends.
4. Insurgency haters who use the CIVI mode to sabotage the rounds.
5. SL's that micro-manage everything.
6. SL's and squads that are so focused on invisible objectives that do nothing for the win.
7. Lazy players that never build FOBS.
8. Insurgency haters that purposely drive or walk over marked mines.
9. Asset wasters - including but not limited to, motorcycles. How many times have you been stuck at INS main with no trans.
10. Players that are too pro or elite to read the manual.
11. Players that don't read the manual, very little or none at all.
12. SL's and players with no spacial awareness.
13. SL's and players with no situational awareness.
14. SL's and players with total tunnel vision.
15. CIVI haters that troll CIVI squads by sabotaging their martyrdom.
16. INS players that fire into the air giving away the cache location.
17. INS players that constantly spawn on unknowns giving away their location.
18. SL's that place FOBS directly on an objective.
19. Players that do not know what a flag radius is.
20. Player or squad infighting before a round starts totally screwing up the round for everyone else.
21. Veteran and new players inability to listen to ideas from all perspectives. I have found listening to new players sometimes gives me ideas.
22. I applaud the anti-racism stand that the vast majority of servers enforce. I am totally dismayed that no quarter is given to special needs people.
23. Not being able to build a sandbag wall with a light MG on top.
24. Not being able to build a quad cannon as a FOB asset.
25. Lack of clarity in the manual.
26. Ghosters - this has grown exponentially.
27. Devs changing server code causing gameplay that is not reflected or defined in the current version of the manual.
Is that enough?

1. Totally silent SL Chatter.
2. Asset whores. I personally think all armored/fighting assets should be delayed at least 10 minutes.
3. Commanders who only serve CAS or Armor or their own clan/friends.
4. Insurgency haters who use the CIVI mode to sabotage the rounds.
5. SL's that micro-manage everything.
6. SL's and squads that are so focused on invisible objectives that do nothing for the win.
7. Lazy players that never build FOBS.
8. Insurgency haters that purposely drive or walk over marked mines.
9. Asset wasters - including but not limited to, motorcycles. How many times have you been stuck at INS main with no trans.
10. Players that are too pro or elite to read the manual.
11. Players that don't read the manual, very little or none at all.
12. SL's and players with no spacial awareness.
13. SL's and players with no situational awareness.
14. SL's and players with total tunnel vision.
15. CIVI haters that troll CIVI squads by sabotaging their martyrdom.
16. INS players that fire into the air giving away the cache location.
17. INS players that constantly spawn on unknowns giving away their location.
18. SL's that place FOBS directly on an objective.
19. Players that do not know what a flag radius is.
20. Player or squad infighting before a round starts totally screwing up the round for everyone else.
21. Veteran and new players inability to listen to ideas from all perspectives. I have found listening to new players sometimes gives me ideas.
22. I applaud the anti-racism stand that the vast majority of servers enforce. I am totally dismayed that no quarter is given to special needs people.
23. Not being able to build a sandbag wall with a light MG on top.
24. Not being able to build a quad cannon as a FOB asset.
25. Lack of clarity in the manual.
26. Ghosters - this has grown exponentially.
27. Devs changing server code causing gameplay that is not reflected or defined in the current version of the manual.
Is that enough?
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: What do you DISLIKE in current state of PR (2016)?
25/27. we don't have the manpower to update the manual every release. Feel free to take up the responsibility. It's a community project after all.
Too little hate for the game in this thread, too much towards the players
doesn't show a nice picture.
Too little hate for the game in this thread, too much towards the players
We do have stats.Gerfand wrote:we really need some stats on map played and on win lost ratios
Last edited by Mineral on 2016-06-30 14:51, edited 1 time in total.
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RAWSwampFox
- Posts: 531
- Joined: 2014-01-05 17:28
Re: What do you DISLIKE in current state of PR (2016)?
Good morning,[R-DEV]Mineral wrote:25/27. we don't have the manpower to update the manual every release. Feel free to take up the responsibility. It's a community project after all.
Too little hate for the game in this thread, too much towards the playersdoesn't show a nice picture.
Not talking about the updates as they are detailed in the changelogs. I'm talking about minor code changes that are not talked about anywhere. Your playing along and boom, the code change affects your gameplay. It kind of fosters that "black helicopter" kind of conspiracies.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Sgt.BountyOrig
- Posts: 656
- Joined: 2009-02-22 18:12
Re: What do you DISLIKE in current state of PR (2016)?
- New Maps
Let's think about some new maps: Nuijimaa, Saareemaa, Sbeneh Outskirts. Are they bad? Well, yes.. and I think this is due to lack of consideration from the mappers. How many of you have managed to find a solid FOB location on any one of these? Moreover how many tens of minutes have you spent wandering around a nondescript location in the woods because it's the only good spot around only to be told "Try again in a better location"? Nuijimaa and Saareema suffer from being very 'lumpy' so the FOB structure simply can't be deployed very easily. It looks nice, it looks like a very natural formation in the terrain, but it's not too good for gameplay. The last one, Sbeneh has amazing FOB locations in very specific places, so you don't have to look very long and once it's found, it'll be mortared and moved in on from all sides. - 'Discontinued' Old Maps
Old maps that have some problem areas that haven't been fixed. How many times have you fell down a hole on Archer/Korengal and been unable to climb out, or been sandwiched between two static objects and died as a result? These could be remedied, but the fact that they aren't and haven't been is getting to be a little appalling considering how long they've been in. - Tickets Change
It's more intuitive to respawn and give your squad full firepower than it is to wait for a medic when tickets mean nothing at an infantry level. Sure it costs double the amount of tickets now but with the huge increase in tickets it's barely worth it. - New U.S Army Aimpoint
I hate this blue monstrosity. I remember M4/M16 had the aimpoint now featured on the HK416/M4A1 Suppressed, and it was so good! You could see things through it without a haze of blue blocking everything you're trying to look at, and the red dot didn't contrast with the clear lens, hurting your eyes so it was easier to focus on. Aside from that the lens was just bigger, so target acquisition was so much better.
Last edited by Sgt.BountyOrig on 2016-06-30 16:50, edited 1 time in total.
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
Re: What do you DISLIKE in current state of PR (2016)?
I dislike, when everyone on coop server wants to play as blufor and never prefering opfor,ofcourse on some rare event,we play as opfor only on some maps.
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Scubbo
- Posts: 264
- Joined: 2014-09-06 06:13
Re: What do you DISLIKE in current state of PR (2016)?
Rudd wrote:The general deterioration of player quality, however this isn't limited to PR and is something throughout the gameverse; or perhaps I've just gotten older and now I am less patient with time wasters
this one wins the thread. I blame console gaming and nerdism being mainstream.
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ZektorSK
- Posts: 243
- Joined: 2015-10-30 08:41
Re: What do you DISLIKE in current state of PR (2016)?
Lags.... oh my how I hate them..
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Chuva_RD
- PR:BF2 Contributor
- Posts: 300
- Joined: 2013-03-30 18:51
Re: What do you DISLIKE in current state of PR (2016)?
I dislike changes to Ia Drang which was made before map was included, in current state map looks like it had huge potential but then some big boy told it all is shit and need to rework map to usual aas system. I don't believe this map was made as bad as it presence now.
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: What do you DISLIKE in current state of PR (2016)?
Oh, shit, I did not have a feelz that this topic will get this many answers. Anyay, guys, thank you for contributing. IMHO this kind of topic is also good for people up top (lol). So they can see what their "target audience" thinks. Because PR has come a loooong way, and PR devs from the bussiness standpoint were terrible in PR (and by that i mean "Public Relations", not "Project Reality" - of course it's common sense, but there may be some who just don't know what's P-relations or just don't get it anyay, heh).
And IMHO the fact that they were terrible at PR in long term after all meant that the old player base wouldn't come back for some reason. I'm blaming the lack of PR that is not meant just to popularize PR out side of teamork oriented gaming hubs, but to (somehow) more concentrate on the player base. Seriously, the "it will be done when it's done" mentality doesn't work these days.
Rudd said correctly - it's the (mainly because of the) playerbase that has changed the feeling - more young players, less old players to teach them the roples, equals total bullshit in servers when there are many careless youngsters online. Come on, just tell/ask me "Hey, SL! What kid you need?" LOL, by this sentence alone NOWADAYS I can tell so much about a player hwo has just joined my SQ (back in the "Old days" 90% of people started to play after asking this question (and introducing- damn, is it so hard to say "Hey!")).
Yeah, and it's funny to see how much does a "hey" (when joining a squad, for example, in the middle of the game) or "SL, what kit do you need/what kit is needed?" (after joining) in my attitude towards people. It's like IRL *Mindfucked*
And IMHO the fact that they were terrible at PR in long term after all meant that the old player base wouldn't come back for some reason. I'm blaming the lack of PR that is not meant just to popularize PR out side of teamork oriented gaming hubs, but to (somehow) more concentrate on the player base. Seriously, the "it will be done when it's done" mentality doesn't work these days.
Rudd said correctly - it's the (mainly because of the) playerbase that has changed the feeling - more young players, less old players to teach them the roples, equals total bullshit in servers when there are many careless youngsters online. Come on, just tell/ask me "Hey, SL! What kid you need?" LOL, by this sentence alone NOWADAYS I can tell so much about a player hwo has just joined my SQ (back in the "Old days" 90% of people started to play after asking this question (and introducing- damn, is it so hard to say "Hey!")).
Yeah, and it's funny to see how much does a "hey" (when joining a squad, for example, in the middle of the game) or "SL, what kit do you need/what kit is needed?" (after joining) in my attitude towards people. It's like IRL *Mindfucked*
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: What do you DISLIKE in current state of PR (2016)?
What you're saying is not true. You're just stating your opinion as if its the absolute truth. Calm down there buddy.Gerfand wrote:but if you need to get smoke to save your vehicle, then you are very ineffective Crew, and should not be on the APC squad..
Can you not color your text to the forum color? No point in doing that. As for your statement, in most cases that's easily BS. In some cases, though, you can benefit from a lighter vehicle. Sounds silly when you say it as a "fact" though.Gerfand wrote:fun fact, I can survive w/ a 7.62 MTLB more than one guy like that in a BMP-3
Sorry, but that video is only proof of the 30mm AP of BMP-2 being OP af in this patch.Gerfand wrote:Couter Example
Yeah, it's your preference. Thank you for saying it finally. Even though you might think using thermals makes it unable to recognize friendly from foe, not everyone has the same problem. Some people can identify them with thermals on.Gerfand wrote:I also prefer to not use this tact as it blinds my identification of threats, and I don't want to kill a Friend LAT because I never turn my thermal off...(I don't like the smoke on TOW too)
"Guilty" to both.RAWSwampFox wrote:2. Asset whores. I personally think all armored/fighting assets should be delayed at least 10 minutes.
3. Commanders who only serve CAS or Armor or their own clan/friends.
2. They shouldn't be, people should learn to play against them / counter them. Just like against any other enemy threat.
3. Force multiplication is the reason why some (smart) commanders serve only CAS and heavy armor. By serving the most powerful assets with good intel, if also the assets are competent, they can do much more damage and help the team more than infantry could. Infantry squads are often a much slower and less powerful asset even with good intel.
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Gerfand
- Posts: 329
- Joined: 2015-11-02 15:24
Re: What do you DISLIKE in current state of PR (2016)?
not really, What I mean is that depends on your positioning, and if you get on a position, where the only thing that would save you is a constant Smoke screen then you should realocate,viirusiiseli wrote:What you're saying is not true. You're just stating your opinion as if its the absolute truth. Calm down there buddy.
Can you not color your text to the forum color? No point in doing that. As for your statement, in most cases that's easily BS. In some cases, though, you can benefit from a lighter vehicle. Sounds silly when you say it as a "fact" though.
Sorry, but that video is only proof of the 30mm AP of BMP-2 being OP af in this patch.
Yeah, it's your preference. Thank you for saying it finally. Even though you might think using thermals makes it unable to recognize friendly from foe, not everyone has the same problem. Some people can identify them with thermals on.
Yes, I will stop doing that, as using the word fact in a very wrong way
As the Video of the USMC using this tactic, I whatched the full video, and in any moment the smoke give then an advantage.
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schakal811
- Posts: 86
- Joined: 2011-05-22 12:35
Re: What do you DISLIKE in current state of PR (2016)?
Most large layouts are really bad, they are just std/alt layouts with more tickets, some of them like shija are not possible to play at all. Large layouts should have a high number of assets and tickets, like 5 tanks or something on burning sands for example.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: What do you DISLIKE in current state of PR (2016)?
That's a pretty illogical way of thinking. What you are asking is providing the same amount players (50) and just put more players in assets. You want large to be the opposite of infantry layers pretty much. If you like asset that much vehicle warfare layers might be the thing for you. Atm large layers won't ever be intended for large combined warfare with more assets then other layers. There is no need for more assets and less infantry in PR atm IMO. Players can barely handle the current amount. Before v1.3.5 large layers were a mix. Most of them were just alternatives to standard, others added more assets and tickets as with 1.0 those were the intended layers for 100p servers (in the end all layers ended up being 100p layers without actual changes done).schakal811 wrote:Most large layouts are really bad, they are just std/alt layouts with more tickets, some of them like shija are not possible to play at all. Large layouts should have a high number of assets and tickets, like 5 tanks or something on burning sands for example.
Atm large layers are intended for longer gameplay. So 'some are really bad' makes little sense. They are all copies of standard atm with more tickets. Something players did request for a long time. But they don't seem satisfied with it as large layers are not played a lot. I think this is down to players not seeking longer rounds, but slower rounds for the most part. Large layers will continue their current purpose for v1.4 as I want to give it another shot(and it's a lot of work to re-purpose them) before we can look into another purpose for large layers. Time will tell.
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Re: What do you DISLIKE in current state of PR (2016)?
Today I had a fantastic round on Assault on Grozny AAS, we lost big time as RF but it is still an awesome map. Anyway we lost because the first RF flag is a bleed flag and is put almost in the heart of the city next to a Militia spawn point at the start. Which means the RF lose 30 tickets and start bleeding at the very beginning, and not only that the Militia's spawn point gives them 2 HAT kits and a combat engineer. Long story short we lost 400 tickets before retaking the flag even though we dominated as a team after that first flag.
So bottom line Assault on Grozny AAS layer must be fixed, remove all bleed flags and let the meat grinder grind along. Otherwise such a fantastic map is being wasted in about 30 minutes because of this bleed.
So bottom line Assault on Grozny AAS layer must be fixed, remove all bleed flags and let the meat grinder grind along. Otherwise such a fantastic map is being wasted in about 30 minutes because of this bleed.
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Gerfand
- Posts: 329
- Joined: 2015-11-02 15:24
Re: What do you DISLIKE in current state of PR (2016)?
[quote=""'[R-DEV"]Mineral;2136256'] If you like asset that much vehicle warfare layers might be the thing for you[/quote]
Problem is: no one play VW, the only time I played were at 2:00 AM at DivSul, were the server was dead, but there was an ADM on.
[quote="Brozef""]
So bottom line Assault on Grozny AAS layer must be fixed, remove all bleed flags and let the meat grinder grind along. Otherwise such a fantastic map is being wasted in about 30 minutes because of this bleed.[/quote]
basically every map were the enemy spawn on/ near the last cap
Problem is: no one play VW, the only time I played were at 2:00 AM at DivSul, were the server was dead, but there was an ADM on.
[quote="Brozef""]
So bottom line Assault on Grozny AAS layer must be fixed, remove all bleed flags and let the meat grinder grind along. Otherwise such a fantastic map is being wasted in about 30 minutes because of this bleed.[/quote]
basically every map were the enemy spawn on/ near the last cap
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mectus11
- PR:BF2 Developer
- Posts: 805
- Joined: 2015-09-05 19:44
Re: What do you DISLIKE in current state of PR (2016)?
- Freekit squads, kit stealing.
- Squads that think they are "seals" or "delta force" or whatever and go around a 4k map on foot just to flank a flag that you can take a chopper to.
- Asset whoring, now now I'm not against it but it's annoying when you have asset squads that go rogue and farm kills while the infantry is getting destroyed because the infantry at that moment is shite
- Not responding to comms, at least use text chat.
- "Recon" squads, unless you have a spotter with you to lase for CAS or help the sniper spot shit, we hate you..
- Squad members that lonewolf, blame is mostly on the SL but you can't micro everyone when you expect them to be reasonable people but in most case they're not.
- Commanders, people barely use the commander at times when you need the UAV or the Arty to help ya out, yes there's not much action going on but directing a squad and guiding them to ambush an enemy tank or an enemy squad is so much fun, it's like playing Chess knowing the other team has no commander, you just stomp them, we need more commanders.
- Beautiful maps that are ruined by people turning up their gamma to have a superior advantage to you, cheating with tools such as magnifiers or "hash" spoofers, heck even the ENB thingy has an inbuilt tool to magnify/zoom in, devs should disable the allowing of modifying or any files that alter the game/graphics, shouldn't be hard to set up a list of blacklisted known files for enb's and deny them from being used unless proven to be clean, too much work but something has to be done since PR is an open playground now, not as it used to be closed to people with a legit BF2 copy.

- Insurgency is not a bad mode on great maps, personally I enjoy playing Lashkar Valley insurgency, I don't know about you but to me it's enjoyable from both sides, at least for me, beautiful map too.
- People who used all squad chat to talk to a certain squad, can you fucking not yell in my ear while I'm trying to lase for CAS..
- I have no trouble with transport choppers myself, I personally enjoy flying the chinook almost always, my favorite all time vehicle in the game, it's fast when used properly but a big target so you have to know the route you're flying from and keep in contact against enemy AA vehicles or AA inf if you have a commander around with a UAV to spot them or a FOB.
- "Super FOBs" while I'm one for building FOBs, digging in at most times in a remote useless location and building a FOB there is stupid, now if you build a FOB on one of the caps and throw assets around to defend it, then you're a great guy!
- We need some new maps in, and lookie here, Rabbit is still working on his map-pack, DRK brought back some BF2 maps that we all love and we have some user made maps lately, maybe the DRK community or map-makers like Rabbit should be approached if not already that is, to introduce their maps as part of the official map selection list after evaluating them carefully? Maybe bring back some old maps that were canned and improving on them to fix them. Rabbit breeds maps like... rabbits, why not approach him? and ease up on the jew jokes Rabbit..
Now I'm not tooting my own horn, I've barely played PR before standalone, only at times around 0.8 or 0.9 but that was a ways back before I even hit puberity or even was of age to have my own computer so things are fuzzy in my memory, but personally it seems that the community is at a crossroads here and every update matters on which playerbase you want to attract or keep a steady balance, talking about "asset only people", the "inbetween people" and the "infantry only people", now there's some hardcore asset players out there and they are damn good at what they do like Viirus for instance as much as it pains me to admit
but I see him at times play as infantry sometimes to even balance teams out or just to play as infantry.
What I'm saying is, the INF play has lost it's appeal to some people which brings us all in full circle to what everyone is stating here.
TL;DR: My points in different words but most of them have been already mentioned, vehicles will be too OP in the next update and RIP INF, and maybe a master banlist handled by a "community manager" to keep out the hackers that just go to other servers?
- Squads that think they are "seals" or "delta force" or whatever and go around a 4k map on foot just to flank a flag that you can take a chopper to.
- Asset whoring, now now I'm not against it but it's annoying when you have asset squads that go rogue and farm kills while the infantry is getting destroyed because the infantry at that moment is shite
- Not responding to comms, at least use text chat.
- "Recon" squads, unless you have a spotter with you to lase for CAS or help the sniper spot shit, we hate you..
- Squad members that lonewolf, blame is mostly on the SL but you can't micro everyone when you expect them to be reasonable people but in most case they're not.
- Commanders, people barely use the commander at times when you need the UAV or the Arty to help ya out, yes there's not much action going on but directing a squad and guiding them to ambush an enemy tank or an enemy squad is so much fun, it's like playing Chess knowing the other team has no commander, you just stomp them, we need more commanders.
- Beautiful maps that are ruined by people turning up their gamma to have a superior advantage to you, cheating with tools such as magnifiers or "hash" spoofers, heck even the ENB thingy has an inbuilt tool to magnify/zoom in, devs should disable the allowing of modifying or any files that alter the game/graphics, shouldn't be hard to set up a list of blacklisted known files for enb's and deny them from being used unless proven to be clean, too much work but something has to be done since PR is an open playground now, not as it used to be closed to people with a legit BF2 copy.
You're right, you're just announcing yourself for trouble, I usually fire a rocket or two with a LAT inside that smoke or spray it if I'm in a vehicle to lure the vehicle in the smoking from hiding so our friendly squad HAT can ruin his dayNot really, if you pop smoke on the apc, the enemy will not see you if he does not have thermals, but he will know that you are there, and he, and the rest of the team can still fire there, so you don't become invisible, or invincible(which the thermal rape make you belive in), it just give you concealment.
- Insurgency is not a bad mode on great maps, personally I enjoy playing Lashkar Valley insurgency, I don't know about you but to me it's enjoyable from both sides, at least for me, beautiful map too.
- People who used all squad chat to talk to a certain squad, can you fucking not yell in my ear while I'm trying to lase for CAS..
- I have no trouble with transport choppers myself, I personally enjoy flying the chinook almost always, my favorite all time vehicle in the game, it's fast when used properly but a big target so you have to know the route you're flying from and keep in contact against enemy AA vehicles or AA inf if you have a commander around with a UAV to spot them or a FOB.
- "Super FOBs" while I'm one for building FOBs, digging in at most times in a remote useless location and building a FOB there is stupid, now if you build a FOB on one of the caps and throw assets around to defend it, then you're a great guy!
- We need some new maps in, and lookie here, Rabbit is still working on his map-pack, DRK brought back some BF2 maps that we all love and we have some user made maps lately, maybe the DRK community or map-makers like Rabbit should be approached if not already that is, to introduce their maps as part of the official map selection list after evaluating them carefully? Maybe bring back some old maps that were canned and improving on them to fix them. Rabbit breeds maps like... rabbits, why not approach him? and ease up on the jew jokes Rabbit..
Now I'm not tooting my own horn, I've barely played PR before standalone, only at times around 0.8 or 0.9 but that was a ways back before I even hit puberity or even was of age to have my own computer so things are fuzzy in my memory, but personally it seems that the community is at a crossroads here and every update matters on which playerbase you want to attract or keep a steady balance, talking about "asset only people", the "inbetween people" and the "infantry only people", now there's some hardcore asset players out there and they are damn good at what they do like Viirus for instance as much as it pains me to admit
What I'm saying is, the INF play has lost it's appeal to some people which brings us all in full circle to what everyone is stating here.
TL;DR: My points in different words but most of them have been already mentioned, vehicles will be too OP in the next update and RIP INF, and maybe a master banlist handled by a "community manager" to keep out the hackers that just go to other servers?




