Wanda Shan Map Update

Project Reality announcements and development highlights.
Simon445
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Re: Wanda Shan Map Update

Post by Simon445 »

Nice, always knew people from my town make good maps :p
HellRanger2558
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Re: Wanda Shan Map Update

Post by HellRanger2558 »

FFG wrote:CAS chopper verses nothing.... Really? After the mess that vadso city has become, you want to do it again.

Sure The Z9 is a pretty shitty chopper in the overall ranking of CAS Choppers, its still going to be a shit show.

If you want to put CAS on the map, Do a tiger vs z10. Or don't do CAS at all.

Edit : This is directed at AAS Alt
you do know we get AA enplacements if you build a fob
Bermbom.PZDF
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Re: Wanda Shan Map Update

Post by Bermbom.PZDF »

HellRanger2558 wrote:you do know we get AA enplacements if you build a fob
Since when does AA down good pilots in PR? Pilots die due to other aircraft or due to pilot error, but never by MANPADS or AA emplacements.

A bit naive and perhaps complete lack of understanding balance of the developers that they think
[R-DEV]Outlawz7 wrote:MANPAD, deployable AA and Puma.
Panzerfire
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Re: Wanda Shan Map Update

Post by Panzerfire »

Bermbom.PZDF wrote:Since when does AA down good pilots in PR? Pilots die due to other aircraft or due to pilot error, but never by MANPADS or AA emplacements.
Tell that to the American Kiowa helicopter pilot I shot down in Kokan with a Taliban Igla. :p

And he actually was tiering us a new one.

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
A.Finest
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Re: Wanda Shan Map Update

Post by A.Finest »

Played AAS Infantry layer yesterday.

Gameplay lasted for 3 whole hours, many of us had never played the map and turned out to be a lot better than first expected.

Some noticeable flaws though, The Chinese seemed to get a lot of sound bugs from the German helicopters, and from time to time from the German Puma APC. meanwhile the germans didnt get a single soundbug at all.
MrImpossible
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Re: Wanda Shan Map Update

Post by MrImpossible »

this is just great!
Mongolian_dude
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Re: Wanda Shan Map Update

Post by Mongolian_dude »

This was possibly the best map to date for the Eurocopter Tiger and I think it's a grave mistake to remove it from the map.
Military lawyers engaged in fierce legal action.

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FFG
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Re: Wanda Shan Map Update

Post by FFG »

[R-MOD]Mongolian_dude wrote:This was possibly the best map to date for the Eurocopter Tiger and I think it's a grave mistake to remove it from the map.
Thats because its basically unposed unless the Z9 gunner is a god or the tiger does something completely stupid.
X-Alt
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Re: Wanda Shan Map Update

Post by X-Alt »

FFG wrote:Thats because its basically unposed unless the Z9 gunner is a god or the tiger does something completely stupid.
We need a map with the ghetto cam Tiger tho.
K4on
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Re: Wanda Shan Map Update

Post by K4on »

FFG wrote:
[R-MOD]Mongolian_dude;2132631 wrote:This was possibly the best map to date for the Eurocopter Tiger and I think it's a grave mistake to remove it from the map.
Thats because its basically unposed unless the Z9 gunner is a god or the tiger does something completely stupid.
well chinese therefore had an aav.

also, not really god skillz necessary :mrgreen: https://www.youtube.com/watch?v=y2dgS51wAik
FFG
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Post by FFG »

sorry, didn't realise that AAV = a helicopter going alot faster and covering more ground.
K4on
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Re: Wanda Shan Map Update

Post by K4on »

Haha ffg :D , as if you are always playing alone on the battlefield.

The Type 95AA is a powerful tool to zone the enemy air assets out of the Chinese air space, the dense forest spots make a stealthy, defensive positioning kinda easy as well.
Thus allowing the Zhi-9WA to roam freely on the edges of it's secured zone. That is where the german ground forces come into play. If they don't gather enough intel or neutralize the AAs and especially the AAV with its gun/aa spamfest, it's gonna be a risky time for the Tiger crew to hunt the opponents CAS down over enemy/unknown territory.

Nothing impossible tho, that's why PR is so fun.
Last edited by K4on on 2016-07-10 08:38, edited 1 time in total.
FFG
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Post by FFG »

When your a god, there's only enough room in the bird for myself xD

As good as it is to say X can support Y to take out Z. But to say you get perfect teamwork every round of PR is a shit yarn.

I highly doubt that this layer will get played. It will probably be black listed along with Beirut alt.
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Mats391
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Re: Wanda Shan Map Update

Post by Mats391 »

Z9 dies after 4-5 hits from Puma.
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FFG
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Re: Wanda Shan Map Update

Post by FFG »

Thats easier Said then done... A heli at alt/distance should still kill it pretty fast.
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Mats391
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Re: Wanda Shan Map Update

Post by Mats391 »

The Z9 needs to dive towards Puma to kill (not HJ- 8) and requires 50% of its rockets to hit to secure a kill. Close misses deal almost no damage.
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FFG
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Re: Wanda Shan Map Update

Post by FFG »

[R-DEV]Mats391 wrote:The Z9 needs to dive towards Puma to kill (not HJ- 8) and requires 50% of its rockets to hit to secure a kill. Close misses deal almost no damage.
Wait, its the hydra z9? rip.
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Mats391
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Re: Wanda Shan Map Update

Post by Mats391 »

FFG wrote:Wait, its the hydra z9? rip.
It is the 90mm rocket version.
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FFG
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Post by FFG »

Will the Z9 get a flight model over haul like the other choppers?
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