Gaza Map Update

Project Reality announcements and development highlights.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Gaza Map Update

Post by Outlawz7 »

Another classic map has been updated for v1.4. This time it's Gaza (Beach).

First introduced in v0.9 featuring then new Israeli Defense Forces faction and their opposition faction Hamas, Gaza has probably been the definition of close quarters hell in Project Reality.

The new Gaza has been in works since 2011 but remained on hold most of its time due to my absence. I'm proud to announce that after a year of work I've completed it and it will replace the current Gaza in v1.3.9 with v1.4 release.
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View the full album here

It differs from old Gaza a lot; the main bases have been switched around, new road system, new areas in general although some portions of the city remained unchanged, see if you can spot them. ;)

A special addition to this map relates to the building commonly known as the "T-shape". Walls now block the staircase from outer view, making it slightly harder to hold the building by camping the staircase. Not all T-shapes on the map feature this, but the ones that matter do. ;)
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Click on image to view full size.
As for gamemodes, the map features the usual Insurgency and AAS along with Skirmish and of course Co-Op support.

Insurgency features over 600 different cache positions with none near the map edges for gameplay purposes.

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Original map by hfett
Map update by [R-DEV]Outlawz7
Static objects by [R-DEV]Ratface, AFSoccer. and [R-DEV]Outlawz7
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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Gaza Map Update

Post by doop-de-doo »

NICE!!!!!!

:evil: B4TM4N :evil:
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Gaza Map Update

Post by sweedensniiperr »

Amazing

Definitely a map that needed an overhaul
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Gaza Map Update

Post by rPoXoTauJIo »

Someone asked for small fix, we got this instead :D
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: Gaza Map Update

Post by K_Rivers »

Nicely Done Outlawz
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Rhino: "says the noob who couldn't hold still even thou Jafar wanted a threesome"
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Gaza Map Update

Post by crazygamelover »

1.4 cannot come sooner! Hopefully this summer...?
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Gaza Map Update

Post by AlonTavor »

What, No tunnels?!

Add Tunnels that would let infantry get to behind the main force, at the North East side of the city.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Gaza Map Update

Post by X-Alt »

I'll miss baseraping Israel.

Now they have bushies and stuff to help cover them outside main.


Sick work though.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Gaza Map Update

Post by LiamNL »

Devs are credit to team, looks dang nice, and hopefully the city will be more traversable by vehicles now instead of getting stuck in every ditch in the road and then not being able to flee because you're basically stuck.
IAmNotMatthew
Posts: 18
Joined: 2016-06-25 17:15

Re: Gaza Map Update

Post by IAmNotMatthew »

Great update!
Gabi_A
Posts: 28
Joined: 2009-10-02 15:55

Re: Gaza Map Update

Post by Gabi_A »

Amazing update. Thanks.
MaxTheSilva96
Posts: 54
Joined: 2015-11-13 00:05

Re: Gaza Map Update

Post by MaxTheSilva96 »

Amazing! Cant wait to play this version. I already liked this map a lot, but looks even better now.
--"I find your lack of FOBs disturbing..."--
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Gaza Map Update

Post by Raklodder »

That's a lot of cache locations.
}I{y4APA
Posts: 17
Joined: 2016-07-19 00:17

Re: Gaza Map Update

Post by }I{y4APA »

Good work! Especially with this LEGENDARY T-SHAPES. Now its definitely more fun
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: Gaza Map Update

Post by TBoy205 »

[R-DEV]Outlawz7 wrote:
Insurgency features over 600 different cache positions with none near the map edges for gameplay purposes.

Can you explain how this even makes sense? Are you implying that you hand placed over 600 spawn locations or you did it with instancing? How do you fit 600 locations on a map this small? Are you counting moving the cache two feet as a separate location? Sounds like you're over-selling the cache locations. Sorry.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

Caches on all maps are placed manually. One of the joys of making insurgency layers.
It's also not at all easy to open the map files on release and do an easy line count. But no, rather assume him to be lying...

Our maps contain often over 5000 hand placed objects. A few caches won't make a difference to a decent mapper.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Gaza Map Update

Post by Rudd »

TBoy205 wrote:Can you explain how this even makes sense? Are you implying that you hand placed over 600 spawn locations or you did it with instancing? How do you fit 600 locations on a map this small? Are you counting moving the cache two feet as a separate location? Sounds like you're over-selling the cache locations. Sorry.
Al Basrah set the bar many years ago, I think it had even more than 600 iirc
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Marcio
Posts: 59
Joined: 2011-06-07 11:24

Re: Gaza Map Update

Post by Marcio »

Congrats for update...

Finally, now the map was good. Hfett just made shit .. (lol)
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Disseminating Project Reality in Brazil, Since 2006
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Gaza Map Update

Post by Outlawz7 »

TBoy205 wrote:Are you implying that you hand placed over 600 spawn locations
Yes. Just like I hand placed the 2200 static objects and other things.

Copy paste does help though.

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Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Gaza Map Update

Post by Fastjack »

I like the new harbor.

I hope there will be more navmeshed interiors as the current Gaza and yes, when you cover all rooms of T-shape buildings with ammocaches than its easy to reach this number. I ask me how high would the number when you place ammocaches on muttrah city.
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