[Faction Concept] IS force (daesh, TROSI etc)

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}I{y4APA
Posts: 17
Joined: 2016-07-19 00:17

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by }I{y4APA »

Good work Miller. Models looks pretty dam cool. Krasava
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by solidfire93 »

Great work Miller, always enjoyed your work.... :)

btw who are they gonna Fight against in the future ?

MEC or Syrian Rebels ?
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

solidfire93 wrote:Great work Miller, always enjoyed your work.... :)

btw who are they gonna Fight against in the future ?

MEC or Syrian Rebels ?
thx))

they can fight with FSA, Russia(Some Russian soldiers take action in ground operations in Syria), I hope by the time when a faction and maps will be ready, SAA(Syrian army) faction will be completed , this would be the main opponent
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

LoL also I plan to do hair , a bottle of water on the belt and the radio
it is part of kit, not part of model
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Last edited by CaptMiller on 2016-07-19 14:14, edited 2 times in total.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by rPoXoTauJIo »

Tactical beard indeed will help fighting :)
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Officer
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Rhino
Retired PR Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Rhino »

Drop kit to shave!
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

[R-DEV]Rhino wrote:Drop kit to shave!
is it possible to make the beard part of the soldiers model ? I mean whether there will be serious problems if to do so ?
Last edited by CaptMiller on 2016-07-19 22:16, edited 1 time in total.
AfterDune
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by AfterDune »

Sure there is, but you'd have to import/export a soldier model, which is quite a bit of work. This probably is the better way though, but I don't think anyone here really has that expertise.
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Rhino
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Rhino »

exporting a solider is really the hardest thing to export into BF2, let alone importing it, then cleaning up the model, ready for re-export. This is why we only have vBF2 soldiers in PR, with the exception of the old British soldiers we made and did export, but they had a bunch of issues so we replaced them with re-textured vBF2 soldiers.
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CaptMiller
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Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

'[R-DEV wrote:Rhino;2138724']exporting a solider is really the hardest thing to export into BF2, let alone importing it, then cleaning up the model, ready for re-export. This is why we only have vBF2 soldiers in PR, with the exception of the old British soldiers we made and did export, but they had a bunch of issues so we replaced them with re-textured vBF2 soldiers.
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if I make a new soldier from scratch, many problems will be with him ?
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Mineral
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Post by Mineral »

Given nobody on the team can export them yes, it's useless. Work. Adding beard could work with kit geometry
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

would be stupid to look when a player throws a kit and loses the beard , but if consider that the enemy faction can not play with the that kit , it would be within the friendly faction is normal , although sometimes funny and stupid , but if you do not mind , I would add a beard in the kit
AfterDune
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Post by AfterDune »

Or ask the FH2 team for help, they have way more experience with custom soldier models.
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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

[R-DEV]AfterDune wrote:Or ask the FH2 team for help, they have way more experience with custom soldier models.
how can I do it ? on them official website ?
AfterDune
Retired PR Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by AfterDune »

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CaptMiller
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Please tell me how delete that shit, I do not know what the blue square with the arrows, and how it works, but it does not let me use the "seelct and move"

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anantdeathhawk
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Joined: 2015-11-12 21:11

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by anantdeathhawk »

If "select and move" is invisible, press 'x' to make it visible again.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

anantdeathhawk wrote:If "select and move" is invisible, press 'x' to make it visible again.
has solved the problem , the problem lay in the fact that the function Snap Toggle 2.5 has been activated
SShadowFox
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by SShadowFox »

CaptMiller wrote:would be stupid to look when a player throws a kit and loses the beard
Do you plan to add civilians to this faction or will it be exclusively fighters? Because recently ISIS fighters shaved their beards to flee Fallujah as it was about to fall to Iraqi troops, so it would make sense that dropping a kit would make the player lose his beard.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
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