Today we started a public test for upcoming v1.4 Python(our main gameplay coding language in PR:BF2) changes and fixes. The test will run for one week and will be hosted on these servers: PRTA EU Hardcore
Report bugs and feedback from playing on these servers here: Feedback thread
These are server side changes. You don't need to download anything!
Changelog:
Realityassets:
Updated outpost overrunning system. They now get overrun when:
8 soldiers are within 150m
4 soldiers are within 100m
2 soldiers are within 50m
Outposts stay overrun for 30 seconds and will become active 90 seconds after being build
Realityvehicles:
Increased first disable roll limit to 50% up from 40%
Increased second disable roll limit to 25% up from 20%
Realitycivilian:
Spawning as civilian medic should now be considered helping the insurgency
Civilians are now considered helping the insurgency using the shovel or deploying assets
AAS:
Active flag markers should be more reliable
Made attackers unable to "hold" a flag. If you do not have the required 2-1 ratio the flag will go back towards defenders. If neither team controls flag, it goes back towards neutral.
Fixed players being considered as capping a flag in situations they shouldn't
INS:
Cache markers should be more reliable
Removed spawn point from unknown caches
Intelligence points are now capped between -50 and +50
General:
Bug fixes
Improved error logging
Realityadmin:
Added new way to target players: @<playerIndex> to target player through player index and #<squadNumber><us|them> to target whole squad. These work for all commands except squad targeting wont work for !report to prevent admin spam
Player tags are no longer considered when using name part
Removed commands that we found to be obsolete, cause issue or were not working as intended: !scramble, !vote, !remove, !save, !change, !restart
Added check for player name violations on connect
Moved squadless kicking to realityadmin
Added early squad resigning and kicking
!help should now list all commands you are allowed to use instead of all commands
Added new optional parameter 'next' to !switch. It marks player to be switched on next round. E.g. admins decide to switch squad 4 of his team on next round for balance: !switch #4us next
Last edited by Mats391 on 2016-08-07 15:19, edited 2 times in total.
Mineral: TIL that Wire-guided missiles actually use wire
Increased first disable roll limit to 50% up from 40%
Increased second disable roll limit to 25% up from 20%
Can you please explain this more?
There are two HP levels at which the game will check if your vehicle should be disabled by rolling a number. These levels have now been increased to 50% and 25% of your HP.
exel82 wrote:It would be nice if you hard-coded the !admins command and it would also help if it showed "real" admins and lite admins separately.
We wont do the hardcoding, but also see no reason to disable this command now. It will list admins with just name, PRISM admins with (PRISM) and for lite admins (LITE) behind their name
Mineral: TIL that Wire-guided missiles actually use wire
My_Self wrote:More on this?
Do i "help" when i have a shovel/phone out or when i'm actually using them?
Are there any delays between switching?
When you take a shovel out you are considered helping similar to how it works with the Epipen. For the phone you actually need to place a debloyable through the comorose to be considered helping. You can freely run around with your phone and stay in contact with your family or spot enemies
Mineral: TIL that Wire-guided missiles actually use wire
[R-DEV]Mats391 wrote:When you take a shovel out you are considered helping similar to how it works with the Epipen. For the phone you actually need to place a debloyable through the comorose to be considered helping. You can freely run around with your phone and stay in contact with your family or spot enemies
Does this reset the ridiculous 2 min civi timer if I have shovel in hand and switch it to melee again?
# Weapon prefix that permits attackers to kill the civilian inside the ROE
# Default is resuscitate, epipen, epipen_idx6
C['CIV_KILL_WEAPON_TEMPLATES'] = ['klappspaten', 'resuscitate', 'epipen', 'epipen_idx6']
Mineral: TIL that Wire-guided missiles actually use wire