ultimate setup to run PR MAX 100player/fallujah ?

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wikipa
Posts: 11
Joined: 2011-10-14 04:30

ultimate setup to run PR MAX 100player/fallujah ?

Post by wikipa »

dang dang, rooking a:

i7 2600k
8G DDR3 RAM
RADEON HD 6990 4GB
800w PSU

Getting average fps of 25 - 50 kokan full server 100player

i'm i missing something or???

kudos to you ;-)
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by PLODDITHANLEY »

Resolution? How much overclock on your CPU?
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MoulinKiller
Posts: 390
Joined: 2009-12-20 16:01

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by MoulinKiller »

the 2600k is nice, had that one for a long time aswell.
upgraded to the 6700k and a 980ti (a week before the 1080 got announced,....)

getting 80+ fps on every map.
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wikipa
Posts: 11
Joined: 2011-10-14 04:30

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by wikipa »

PLODDITHANLEY wrote:Resolution? How much overclock on your CPU?
1920x1080, current CPU clock: 3.7GHZ.



--
MoulinKiller
if you get fps drops on that sexy system you shouldn't even touch PR :|
nice setup you got there pal, you rook!!!
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by Vista »

wikipa wrote: MoulinKiller
if you get fps drops on that sexy system you shouldn't even touch PR :|
nice setup you got there pal, you rook!!!
I got a 980ti also, it sometimes dips to 50 :P

PR is very unoptimized sadly
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by PLODDITHANLEY »

GPU doesn't change performance above a certain level, it's all CPU single core performance.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by Raklodder »

I would say a single core clocked at 5GHz should be sufficient.
DzCrow
Posts: 59
Joined: 2016-02-03 19:33

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by DzCrow »

it all about cpu when it come to lag in a full 100player server . you cpu is very bad Single Thread Performance because Bf2 can only use 1 cpu . to get the max fps you want u need the best Single Thread Performance cpu out there and here how to find it https://www.cpubenchmark.net/singleThread.html
even Intel Pentium G3460 is way better then your cpu when it come to pr just check the website and you will see what is better
wikipa
Posts: 11
Joined: 2011-10-14 04:30

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by wikipa »

Shout out to you all for your replays.

Since i have the K version, i guess i'll have get some smoke out of it
brb, oc time!
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by Raklodder »

I wouldn't go higher than 1.4v for a 24/7 overclock with a Sandy Bridge processor.
MaSSive
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Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by MaSSive »

That and the decent cooling system, which rules out any aircooled solution.

Btw single core Pentium can be compared in theory by single thread performance with Core i5/i7 but in practice its utter ****. Single thread app might benefit whle entire system might be hit by high core usage plummetning it to smitters, and actually causing severe performance decrease.

If you run only PR on the PC that would work, but what about the other '99' processes in the back?
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PLODDITHANLEY
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Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by PLODDITHANLEY »

Isn't it Instructions per cycle, per second and millions instructions per second what really counts?
Hence why a 6600k @ 4,5 will give more fps than my 2500k at the same clock speed? Pipeline length and other stuff of which I understand very very little.

But these figures seem to unable to predict gaming as they all are for all cores, a quad is twice the MIPS of a same speed C2D. Maybe by dividing the MIPS by number of cores that may be a good indicator.

A dual core would be great for PR if you can use core parking to put PR all alone on one core with all the other stuff on the other core?

Would single [url=http://%20http://www.cpubenchmark.net/singleThread.html]thread[/url] apply to PR or single core
Last edited by PLODDITHANLEY on 2016-06-25 03:29, edited 2 times in total.
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MaSSive
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Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by MaSSive »

IPS or MIPS is what it counts. I am not sure if dividing them by number of cores should be indicator of single core performance or is the equasion a bit more complex than that. Nowadays processors have high IPC and lower clock rates, so logically by increasing the clock the IPS is increased too.

IPS = IPC x Clock rate or cycles/second ( Hz )

Single tread is a process spawning single thread which shares memory space with its process. The term single thread refferes to it and single thread performance refers to a processor performance executing such process. In Laiman its a process running on one core.

In short any dual core with high clock rate suffice for PR. Of course newer generation of processors will do better and if overcklocked even better, its a constant race - the technology. If you get a PC just for PR and nothing else much in terms of gaming C2D or C2Q would be 'enough' to make system and PR 'happy'.

But this is not an only factor measuring performance so a drive, system bandwidth, memory clocks and graphics have their own role in the process.
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CATA4TW!

"People never lie so much as before an election, during a war, or after a hunt."
"God has a special providence for fools, drunks, and the United States of America."
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by PLODDITHANLEY »

I must benchmark/compare between my three systems for lols

w10-64/[email protected]/8GB/GTX970
w10-64/2.4C2D/4GB/GT9600M
Vista32/3.16C2D/3GB/6870

But yes the fastest i3 would be great in a lot of games I believe.

i3 3870 or 6320 @ 3.8 and 3.9 wow....
Games will not benefit that much by having 4 cores instead of two. Here's why.

Basic Game Engine: 1 Thread

The problem with graphics API like DirectX and OpenGL is that it must be runned on one thread, and one thread only. So a basic game engine will run all of the logic and render logic into a single thread. These engines will often use a time delta to synchronize the updating of the game world accordingly to the render FPS.

Ex.: libGDX, SDL

Update and Render Loops Game Engines: 2 Threads

These engines pose a clear separation between the update of the game world and its rendering. They will sometimes separate these 2 logics into 2 threads to gain a small performance gain but mainly asynchronous rendering. This means that the game can render at 400 FPS and the logic will still update at 60 FPS.

Ex.: Most high-end game engines, like Unreal, CryEngine or Frostbite

Physics thread: +1 to X Thread

Some games will like to put physics calculation in another thread so it doesn't mess with the updating or the rendering.

Networking: +1 to X Thread

Game with online gameplay will often use a separate thread because most networking engines are blocking, which means the thread will block until data is received.

Disk IO operations: +1 to X Thread

File management on large files can block a thread for a small amount of time, so most game engine will put disk IO operations on another thread.

Summary

Basicaly, most game engines will use 1 or 2 threads for the game's frame and will add some threads for other operations. But mostly, a game will only use 1 or 2 cores. If the game has heavy physics, like Frostbite engine for the BattleField series, then the game will start using more than 2 cores.

CPU thread optimisation

Mostly, a CPU will run different threads on different cores. But that may not always be the case. Like Joe Swindell said in the comments, games are not actually written to use cores, but when you write threads, you hope that they will run so that the CPU will distribute them to different cores.

Conclusion

What matters in the end is chosing the right CPU for the games you want to play or make. For small to medium games like Minecraft, then it is useless to buy a 4, 6 or 8 cores CPU. For high-end games, then 4 cores becomes the better option. If you want to program games, the more cores the better for compiling (depends on the compiler) but for the actual game, 2 cores is more than enough.

Cache P.S.

Yes, 4MB cache on 2 cores will be better than 6MB cache on 4 cores. But this is not the most important thing to look for on a CPU. It really comes down to the clock speed.
Seems to know what he's talking about.
Last edited by PLODDITHANLEY on 2016-06-25 06:53, edited 2 times in total.
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Psyko
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Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by Psyko »

This information is both money saving and demoralizing.

I was hoping to upgrade my hardware to get PR to work better, i get 15 to 35 fps depending on settings, but it seems an upgrade wont do much good.

But i played the demo of Doom 2016 today and get 50 to 60 fps.

What kind of program would you use to allocate PR to one core and other system processes to a different core. becuase clearly from what you have said, if i am using a quad core, then some of my system processes are hogging the performance of the core that PR is using. If i allocated PR and PR alone, to one core, it might make a signifigant different. But i dont know how.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by PLODDITHANLEY »

didn't litho always suggest process lasso? What are your present specs as that's bad. I manage to see 100 quite a bit of the time with an OCed i5 2500k at 4.3 Ghz

I used to play PR OK on 2.4 C2D laptop at full HD for years FPS wasn't great but it was playable - the ingame FPS counter won't show any lower than 15fps....
Last edited by PLODDITHANLEY on 2016-06-27 09:16, edited 1 time in total.
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Raklodder
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Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by Raklodder »

MaSSive wrote:That and the decent cooling system, which rules out any aircooled solution.

Btw single core Pentium can be compared in theory by single thread performance with Core i5/i7 but in practice its utter ****. Single thread app might benefit whle entire system might be hit by high core usage plummetning it to smitters, and actually causing severe performance decrease.

If you run only PR on the PC that would work, but what about the other '99' processes in the back?
The only air cooled solution I can think of that actually works, would be an NH-D14, or later, which has kept my CPU below 80c when doing 1.4v overclocking before, but then again it comes down to other things like case cooling and whatnot.
wikipa
Posts: 11
Joined: 2011-10-14 04:30

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by wikipa »

I went 1.6v 4.05GHZ on my old LGA 775 Dual core E7400 (original FSB: 2.80ghz)
4GB RAM
Temp below 70C

somewhat the performance boost is noticable, perhaps if i could put PR to use one core and the background apps to use the other core as you people are saying, that might help a bit aswell.
Spieler4
Posts: 2
Joined: 2016-08-10 16:01

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by Spieler4 »

Interesting :-)

My [email protected] runs bf2 engine better when using all 4cores + Hyperthreaded
Loading time & fps is better

Reason to make bf2 only run 1core = to make cpu run max mhz: turbomode (avoid downclocking/throttling powersaving)
Can be awesome on some elder pc?s fps wise

Keep PC optimized for gaming : disable processes and services and use the best drivers (not nesseary the newest) is what will make pc spin like a kitten

I play Forgotten Hope 2 mod mostly
GTX 1080 in 5K : 70-144FPS (mostly +95fps ) GPU 99%utilize +80 player server
GTX 1080 in 4K : 70-144FPS (mostly +120fps ) GPU 50-85%utilize +80 player server

Hitting 17400 in 3dmark firestrike benchmark :-)

Not only cpu can bottleneck pc
Slow mhz ram or high Cas latency : Quad mode ram make system faster :-)

Maybe clients with high ping on server causes fps drops on other clients ??
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: ultimate setup to run PR MAX 100player/fallujah ?

Post by iglotruck »

Spieler4 wrote:Maybe clients with high ping on server causes fps drops on other clients ??
Or, ya know... Maybe not?
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