How to get started modding PR?

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obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

How to get started modding PR?

Post by obpmgmua »

I was talking with a squadmate today on Fallujah. We reminisced about our glory days on PR .5 Basrah. I got to thinking would it be possible for me recreate Basrah from back in the day as best as possible? Like switching the UK team for USMC team, adding A-10s and T-62s, Etc. I dont have any programming experience. At All. How would I get started?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: How to get started modding PR?

Post by Outlawz7 »

obpmgmua wrote:I was talking with a squadmate today on Fallujah. We reminisced about our glory days on PR .5 Basrah. I got to thinking would it be possible for me recreate Basrah from back in the day as best as possible? Like switching the UK team for USMC team, adding A-10s and T-62s, Etc. I dont have any programming experience. At All. How would I get started?
https://www.realitymod.com/forum/f189-m ... rs-up.html
Wing Walker wrote:Maybe that version can be downloaded somewhere?
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: How to get started modding PR?

Post by rPoXoTauJIo »

Mostly it depends on where you want to specify, as i never saw a dev that mastered and loved all kinds of work in PR :)
Wanna code? Just change random values in .con and .tweak files in mods/pr/content zips, see how they affect game, change more, get more knowledge. Or dive into python server code in mods/pr/python/game/__init__.py
Want to be a texture dude? Download BFmeshviewer, open some bundle\static\skinned mesh file, see how it looks and which textures it uses, change them in your favorite photoshop\gimp\MS paint version, see how your new mlg soldiers look.
Wanna be a mapper? Download bfeditor, set up your dev version of mod, unpack some other map, see how things placed, create your pet project map from tutorials around, start creating new maps once feeling skilled enough(the truth it's never through :p ).
Modelling\animating is your choice? Make a robot bender in your favorite modelling program(max\maya\blender\zbrush), export it to max9, export to game. Maybe after all that you'll be able to animate it :)
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: How to get started modding PR?

Post by Rabbit »

Want to code? Start with jets.
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