[WIP][Weapon] M2 Carl Gustav 84mm RR

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Mj Pain
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Joined: 2008-05-07 21:18

Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by Mj Pain »

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After the weapon is fired, you pull out the emty shellcasing.
The bottom of the shell gets blown out so its just a tube left.
Doesnt that emty shell need to be modelled?
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anantdeathhawk
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

[R-DEV]CTRifle:Thanks for the information.As you said shells should be in 3P,is it the case every time? as i have made the shells for 1P only.What i mean is, should the shells look the same to 1P and 3P with being in 3P version.

Mj Pain:Yes,will do,then its up to the devs to decide whether to use is or not,as i don't know what goes on with animation and how its implemented into the game.
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Mats391
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by Mats391 »

No, 3p shells should be way less detailed. They wont be seen for most of the time as they are either inside the launcher or flying through air at high speed. Just focus on finishing 1p UV now and then reduce detail on 1p models until it fits 3p
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Mineral: TIL that Wire-guided missiles actually use wire
anantdeathhawk
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

Okay,will do.
anantdeathhawk
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

UV unwrap(need help)

+1st-------In this image below i unwrapped a single HEAT round and without anything the UV was flat,which resulted in bad pattern.
http://i.imgur.com/BhVvJRy.png
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+2nd-------In this image below, i unwrapped all the shells together using the multi UV script and then they were all in pieces scattered across the UV map, and then i collapsed the UV unwrap modifier as i saw in a video,and according to the video, i then individually unwrapped a shell,which resulted in good pattern but then, the artist said to collapse the UV modifier again on the current element and then re apply the UV modeifier on a different element.In doing so i am able to piece the bits together and fit it in the UVmap ,but the UV of previous element is absent,so basically its empty and which allows me to place the bits anywhere on the UV map.
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Which method works best????
Thanks
CTRifle
Retired PR Developer
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Post by CTRifle »

The second, that way you don't get any warping. UVing is always super tedious, but being more customizable let's you optimise it too.

Sent from my LG-D852 using Tapatalk
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anantdeathhawk
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

But when i "collapse to" the UV of the HEAT round and move onto the apply UV unwrap on the HE round the UV of the HEAT round is gone.I had to save the UVs using File>save UVs in UV edit.
So i don't know but the textured UV might not get applied to HEAT round since i am unwraping HE round next and so on.
Rhino
Retired PR Developer
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by Rhino »

I'll just post this here for now since I've only just got back and really busy getting ready to go off to the US/Canada etc.
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Note I only split it into two sheets since the RPG warheads used many comment elements for the main back, rocket part, with only the warhead being significantly different so it made sense to have them all using the same rocket motor textures and unique warhead ones, probably not the case here.
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anantdeathhawk
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

Thanks! :)
ya no worries, work is work.
anantdeathhawk
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

Proposal:
As MJ Pain suggested, that the after firing the round the shell casing becomes empty(hollowed out).So i made the casing hollow and separated the back part into separate object,so during animations that part can be hidden just on firing the shell.

Screens:
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Videos:


Video confirming the empty shell casing.
(skip to 1:48 to 2:20 min)


Best video for other animation of parts.


So tell me you guys approve this or not and if you guys do approve,should i make the back part and shell casing a single object(The back part that disappears on firing is a separate object).

Then i'll move on to restart UV unwrap the shells, as i messed up for one shell, and its hard to recover it.

Thankyou.
Mj Pain
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Joined: 2008-05-07 21:18

Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by Mj Pain »

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Just some small details..
The bottom is totaly flat.
There is also a small flange/lip that goes around the bottom of the shell. There is 2cm gap in the flange to help stear the shell into the correct position inside the tube. (you can actually see the gap in the thumbpic of the video you posted "Army soldiers shooting..")
This flange is still there after the weapon has been fired.

Maybe you already knew.. I just wanted to mention it.
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anantdeathhawk
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

Thanks!
As you can see in the video,the the bore diameter has already reduced to 82mm as i didn't take into account that i might have to hollow the tube out,as making a semi hollow impression was in my mind at the start.So,there's really no room to fit that flange,so sorry about that.
anantdeathhawk
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

Is this a problem?
What should i do?
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Thanks
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Mats391
PR:BF2 Lead Developer
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by Mats391 »

It only warns about losing animations and you should not have any yet. I also think that you can revert with ctrl+z in case something breaks.
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Mineral: TIL that Wire-guided missiles actually use wire
anantdeathhawk
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

Okay,thanks :-)
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Mr.VdHeide
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by Mr.VdHeide »

If you wanna be 100% sure, just make a back up before you do anything. ;-)



D.J.
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anantdeathhawk
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Joined: 2015-11-12 21:11

Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

Thanks!
will do it definitely.
anantdeathhawk
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

UVWs of the ammunition is done.
Screens:
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UVWs:
1.FLARE
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2.HE
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3.HEAT
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4.SMOKE
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5.SHELL CASING
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anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by anantdeathhawk »

I got problems relaxing the UV coordinates.Please help!

What i did:
1.multi unwraped different objects.
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then it gives me UVs and then i click flatten mapping,which gives me this.
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2.I collapse the multi unwrap modifier by clicking "collapse to".

3.Then i select one element say main tube, and apply UVW unwrap modifier again and by going to the "edit",i get only the bits for the main tube.

4.i stitch the various parts that go along and when i try to relax them,but problems occur.
The stitched parts.
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relaxing using center mode:
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relaxing using edge mode:
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relaxing using face mode:
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NOTE-Relax tool has default values.

Thank you.
Rhino
Retired PR Developer
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Re: [WIP][Weapon] M2 Carl Gustav 84mm RR

Post by Rhino »

Before you begin UVing would be good to have the model checked over. Can you post up lots of pics from different angles with edged frame on etc?

As for UVing, I personally wouldn't advise using the relax tool and for this your best off using the Cylinder Unwrap for the main parts which will do a quick and perfect cylinder UV and will only need a little tweaking if one end is bigger than the other etc, ie, the back part.

Your projectiles look like they need a bit of work too, mainly with their UVs need redoing in some places.
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