340 polys - 750 tris. It is already optimized.
I will add new static objects in this thread.
UV is ready

Some screenshots





Holes in the walls are made specifically for snipers as it important part of this conflict.








1. That's not how statics are UVd, you UV to existing texture, not make a texture on top of UV.CaptMiller wrote: UV is ready
http://i.imgur.com/h9Nl6Wi.png







jeeeeez, is it really 7500 polys ?'[R-DEV wrote:Outlawz7;2135534']2. Too low poly. BF2 is old but it isn't that old. The key is optimised LODs.
https://knowledge.autodesk.com/support/ ... A-htm.htmlCaptMiller wrote:how to make a chamfer holes in wall ? this holed I did by inset+extrude+delete interior poligons of holes, but dont know how do it chamfer


You need texture slices, one texture wont fit an entire wall.Some attempts of using existing textures in PR, It came out very blurry. I cut out square pieces of the upper wall texture

























