Qwai River

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Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Qwai River

Post by Chefmoto1 »

Really like the new layouts, but maybe it would be helpful for China to get some more trans starting out? One chopper, two jeeps, and two logis leaves a lot of squads walking pretty far. Maybe just a couple trans trucks would be helpful. Even one.
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

The idea is actually to make people walk :) gotta stop them rushes on this super tiny map. Works better this way IMO.

The rushes really took the fun out of this map. I'll look later if its balanced out between both teams. Should be.
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Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: Qwai River

Post by Chefmoto1 »

[R-DEV]Mineral wrote:The idea is actually to make people walk :) gotta stop them rushes on this super tiny map. Works better this way IMO.

The rushes really took the fun out of this map. I'll look later if its balanced out between both teams. Should be.
Fair enough, don't mind that. Maybe I've just been spoiled by the previous abundance of transport.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Qwai River

Post by Mineral »

Added support truck for each team on STD and INF. Should give half the team room to move by vehicles, and half on foot.
Let the roadkills and teamkills for vehicles please the pr server crash gods :p
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schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: Qwai River

Post by schakal811 »

Is it possible to add a ticketbleed on this map? Ticket bleed is also on nuijama alt missing pls add!
Last edited by schakal811 on 2016-01-27 23:31, edited 1 time in total.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Qwai River

Post by X-Alt »

The TOW Humvee is rolling in it's grave. Honestly while this change might have been good on paper, it's way worse than the old Qwai.

No Blackhawk or Little Bird.
RIP CROW Humvee
RIP .50 Stryker
25mm + VN3 vs Mk19 = lololololol

it was far from broken, why fix it?
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Qwai River

Post by chrisweb89 »

Classic pr layouts need to come back. Kashan used to be great, and qwai used to be great but now they're meh. Current qwai layout has us with a major advantage in the first 10 minutes and after that china has all the armour. It should go back to asymmetrical with china and the heavy armour and us with the mobility, the tow humvee, tank and lb need to come back!
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Qwai River

Post by PricelineNegotiator »

Some ******* asset-hating dev got his greasy hands on good maps and ruined them. Obvious explanation. If you want to do inf shit 24/7 go to Insurgency or RO2, stop ruining PR.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Qwai River

Post by Jacksonez__ »

PricelineNegotiator wrote:Some ******* asset-hating dev got his greasy hands on good maps and ruined them. Obvious explanation. If you want to do inf shit 24/7 go to Insurgency or RO2, stop ruining PR.
Yeaah.It's like "lets make great assets and vehicles but lets not use them"
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Qwai River

Post by viirusiiseli »

Jacksonez__ wrote:Yeaah.It's like "lets make great assets and vehicles but lets not use them"
Yeah, lots of assets going completely unused or barely used due to the massive asset removals in 1.3 and 1.35. It's a load of bs if you ask me.

Hind on sbeneh was great. Old qwai and kashan layouts were much better. New burning sands and vadso are quite boring aswell.
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Qwai River

Post by PeppeJ »

Current layout has some issues with US main base, lots of spawn-camping and general admin (non of the popular servers allow main-base camping) hassle. Suggest moving US main to NE or SE corner to combat it. There's simply not enough room (or routes out for that matter) for the US to get out of their main if a flag is in play that's near it.
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Rabbit
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Joined: 2006-12-17 15:14

Re: Qwai River

Post by Rabbit »

viirusiiseli wrote:Hind on sbeneh was great.
Hind was largely removed because VD was lowered to try and boost fps.
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AfSoccer "I just don't see the natural talent."
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Qwai River

Post by Pronck »

viirusiiseli wrote:Yeah, lots of assets going completely unused or barely used due to the massive asset removals in 1.3 and 1.35. It's a load of bs if you ask me.

Hind on sbeneh was great. Old qwai and kashan layouts were much better. New burning sands and vadso are quite boring aswell.
Completely agree with you. The old asset lay-out on Burning Sands was way more awesome with huge tank battles supported by other armored assets and CAS. Nowadays its just a hunt for that lonely T-72 with his BMP support but that is no fun compared to the old version.
We are staying up!
FFG
Forum Moderator
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Re: Qwai River

Post by FFG »

Obviously asset combat as far as armour will be changing greatly in 1.4. So asking for an asset suggestion apart from overall gameplay styles is kind of out of the question, But I do strongly suggest a change in flag layouts to something even but asymmetric
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