This idea sounds very interesting and i love the name of the gamemode, Rebellion!zombie-yellow wrote:I approve this mode ! It will be very fun, if well balanced.
Since it's a rebellion, I have this idea:
The BLUFOR spawns in control of the city, along as having a main off-city. The Insurgents spawns completely randomly in the city and have to destroy FOBs (not player-based FOBs, scripted FOBs, much like weapon caches) and for every FOB they destroy, they get acces to better weaponry and vehicles (maybe those nice new shiny BMPs)
Once they get rid of all the FOBs, they'll have to capture the BLUFOR main base.
It would make more sense that way because it's a Rebellion
Basically, my idea is the contrary of what the OP was thinking, but his idea was pretty much like Insurgency IMO ^^
Tell me what you think of this
EDIT: Also, Insurgents will finally have interesting and dynamic gameplay, since they'll be the main thing in this gamemodeAnd BLUFOR will never get bored with their fancy toys anyway ^^
In insurgency it is always Blufor pushing on Opfor that are mostly just defending themselves. (Atleast objective wise)
With this kind of gamemode you could simulate an uprising that is taking place in a an occupationzone with Opfor having an upper hand. However, to make it possible for Opfor to actually push on Blufor you can make it so that Blufor does not have that many heavy and fancy weapons, no cas, tanks or apc's.
Maybe Blufor have considered this zone to be more or less safe and aren't putting as much resources into it anymore, but they were wrong...
For Opfor to win the game they have to ultimately push into Blufor base and occupy (cap) it, this will put a large area of maps that are never used for fighting to use, including the most often heavily fortified Blufor mainbases.
Anyone?



