[Faction Concept] ČSLA 80-s, Cold War mini-mod.

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Chuva_RD
PR:BF2 Contributor
Posts: 300
Joined: 2013-03-30 18:51

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by Chuva_RD »

Astounding work! Hope this get into 1.4!
izvil
Posts: 15
Joined: 2012-01-27 18:53

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by izvil »

i think its best model for lod2
KSVM_UA_
Ukrainian Forces Faction Lead
Posts: 141
Joined: 2014-03-22 05:52

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by KSVM_UA_ »

'[R-CON wrote:rPoXoTauJIo;2147190']We've been seeking for ot-64 model lately, as our faction lead sucks in max.
This one seems the most optimized so far.
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What you guys think, isn't wheels too high poly?
You could potentionally cut a couple of tris here and there, but i think its mostly fine...
\_(&#12484 ;) _/
"also known as shittiest PR-team signature pic wearer"
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w0lf3k
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by w0lf3k »

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User avatar
Mineral
Retired PR Developer
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by Mineral »

Ambient occlusion bake please :) Would add soo much.
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CaptMiller
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by CaptMiller »

looks awesome
Ivancic1941
Posts: 64
Joined: 2014-08-26 09:54

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by Ivancic1941 »

Who is devs of this? wolf3k, popx ... Is it Ferdinand Amadus starter of this still active?
Frontliner
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by Frontliner »

How are the soldier models coming along?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
rPoXoTauJIo
PR:BF2 Developer
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by rPoXoTauJIo »

Frontliner wrote:How are the soldier models coming along?
Reskinned bf2 meshes insanity did for us
I've exported part of kits but it's seems that we'll need new one as current have bad texture sheet and quite a lot of wasted UV space.
Ivancic1941 wrote:Who is devs of this? wolf3k, popx ... Is it Ferdinand Amadus starter of this still active?
Yes he is, doing most important task in comfaction - pushing people to work :D
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
w0lf3k
PR:BF2 Developer
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by w0lf3k »

atm is rpoxo(coding), ferdinand(leading :D ) and me(modelling/painting).

edit: some normals
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Last edited by w0lf3k on 2016-11-11 12:54, edited 2 times in total.
anantdeathhawk
Posts: 641
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by anantdeathhawk »

That's one beautiful truck :D
w0lf3k
PR:BF2 Developer
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by w0lf3k »

[R-DEV]Mineral wrote:Ambient occlusion bake please :) Would add soo much.
AO map applied.
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That shadows on backface is okay? Or i did smth wrong?
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by rPoXoTauJIo »

Adjusted spec a bit.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Ivancic1941
Posts: 64
Joined: 2014-08-26 09:54

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by Ivancic1941 »

Tatra is great!
Thats good to hear that Amadeus is still here pushing this up ( maybe even to 1.4 :) ) Did he try modeling or mapping to help or he is one of the lucky that got faction from requesting (no offense,thats actualy good to hear, community is active )

What about map,is Borovsko bridge finished and waiting faction? Do you have voices?As of first page after tatra you still have one completly new vech to make. What stage is faction ?% Would be nice if leader do some rewiew of status

@wolf3k Nice job modeling. Do you still help Ukraine faction or they are in stealmate for now?
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by rPoXoTauJIo »

Ivancic1941 wrote:What about map,is Borovsko bridge finished and waiting faction?
Could get some adjustments but yeah, considered as main map.
Ivancic1941 wrote:Do you have voices?
We're not yet at stage to worry about voices, still plenty of stuff to go :)
Ivancic1941 wrote:As of first page after tatra you still have one completly new vech to make. What stage is faction ?% Would be nice if leader do some rewiew of status
Gonna update soon?.
Ivancic1941 wrote:Ukraine faction
We still workin on it ;)
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
w0lf3k
PR:BF2 Developer
Posts: 149
Joined: 2015-12-09 11:35

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by w0lf3k »

Yes, i'm still in UAF-Dev team. But all my project freezed untill i finish my education.
Ivancic1941
Posts: 64
Joined: 2014-08-26 09:54

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by Ivancic1941 »

Thank you on fast answers
w0lf3k
PR:BF2 Developer
Posts: 149
Joined: 2015-12-09 11:35

Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by w0lf3k »

i have problems with texture/smooth group with mirrored wheels in bf2editor and meshviewer with GLSL shaders :( xform applied, smooth groups looks fine in 3ds. w/o xform texture/smooth is fine, but wheel poly's flipped.
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Last edited by w0lf3k on 2017-07-02 10:48, edited 2 times in total.
Rhino
Retired PR Developer
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.

Post by Rhino »

Most likely isn't an issue with the wheel being "flipped", most likely the issue is on both wheels you just can't notice it on the other side due to the lighting angle.

If it isn't your smoothing groups not assigned correctly in max, then this is actually most likely more of a bug with the export tools than anything else most likely and is pretty common tbh. The way one normally can fix it is by changing the triangle setup of the affected area of the mesh. You could try Tesselating the central face (in face mode, not edge), which will add a couple of more tris per wheel but nothing huge and can remove them in LOD1, and should hopefully fix that issue.
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w0lf3k
PR:BF2 Developer
Posts: 149
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Re: [Faction Concept] ?SLA 80-s, Cold War mini-mod.

Post by w0lf3k »

Ty for reply.
[R-DEV]Rhino wrote:Most likely isn't an issue with the wheel being "flipped", most likely the issue is on both wheels you just can't notice it on the other side due to the lighting angle.
No, i checked. Original wheel is fine.
[R-DEV]Rhino wrote: If it isn't your smoothing groups not assigned correctly in max, then this is actually most likely more of a bug with the export tools than anything else most likely and is pretty common tbh. The way one normally can fix it is by changing the triangle setup of the affected area of the mesh. You could try Tesselating the central face (in face mode, not edge), which will add a couple of more tris per wheel but nothing huge and can remove them in LOD1, and should hopefully fix that issue.
i try to change geometry, but this not helps :(
For now i found solution: mirror UV, it works well with circle part, but for this "thing" Image
i need to change UV in meshviewer, because this part is not symmetrycal and mirroring change texture on it. flipping UV of this part not helps and bug just return :(

this is origin wheel
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this is mirrored geometry+xform reset(w/o it geometry is fine in 3ds, but have flipped normals in meshviewer)+flips normal back.
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if i change geometry. looks like circled fine, but its not, compare reflection on origin and this. it looks inverted. tessellate looks same
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and my "solution" with mirrored UV's. But after every export need to fix UV of that part in MV :(
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