[R-DEV]Mineral wrote:Looking at a black screen for a minute as infantry was tried for 1.0 beta, failed.
BACK TO THE DRAWING BOARD.
most of the time im waiting even more then a minute
[R-DEV]Mineral wrote:Looking at a black screen for a minute as infantry was tried for 1.0 beta, failed.
BACK TO THE DRAWING BOARD.
My feces were very consistent last time I took a shit.Heavy Death wrote:PRTA admins often use all possible layers to keep the game interesting.
That's just because you C4 yourself every time.schakal811 wrote:most of the time im waiting even more then a minute![]()
[/url]Rhino does that on Op Soul Rebel and that got reported as a bug.YAK-R wrote:Ia drangI wonder if trying out the method squad uses (used?) with whoever holds the majority of flags bleeds slowly.


wtf'[R-DEV wrote:Outlawz7;2147139']Rhino does that on Op Soul Rebel and that got reported as a bug.
Consistency. People are used to ticket bleed on last flag only I guess.QuickLoad wrote:wtf
why would anyone report that as a bug

Read Rhino's post. Bleed starts when one team reaches 100 area value. The other team then bleeds according to that area value. So it's map dependent.Gerfand wrote:wait, so you can bleed even if the enemy has only half the flags?
Technically this is how all PR maps are meant to be setup, just this method got forgotten over the years[R-DEV]Outlawz7 wrote:Consistency. People are used to ticket bleed on last flag only I guess.
200% agreeeversmen_br wrote: plus the new wave of players after 1.0-1.3 easy/free installer (these guys can eat tickets like a locust plague)