Turkish Armed Forces - Community Tasks

Want to help? Find tasks needing to be completed here.
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Mineral
Retired PR Developer
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Re: Turkish Armed Forces - Community Tasks

Post by Mineral »

Turkey vs Turkey perhaps?

joking
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Re: Turkish Armed Forces - Community Tasks

Post by Mineral »

Please don't publish our animations before you actually get permission from us. Nice work on the models! I hope you can find people to help.
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

Me,mats,... We Will likely not give permission unless we can do a form of Trade. That's how we usually operate.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Turkish Armed Forces - Community Tasks

Post by sweedensniiperr »

Have you fased out all of your G3s, is it a plan for it in the faction?
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Turkish Armed Forces - Community Tasks

Post by CaptMiller »

Nice ! Hope we will see awesome mountain 4km maps for Turkish VS Kurds fights
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Turkish Armed Forces - Community Tasks

Post by CaptMiller »

I-Omer-I wrote:What if I offer you to help us (if you can find free time from your IS mod)?

Or we can make TAF vs ISIS maps...
at the moment I'm doing a map Baiji 4km with Iraqi army or Peshmerga(that will be easy because only retexture Hamvee and uniform) and probably we will be able to use your faction in the alternative mode TAF vs ISIS. I hope I will finnish my map in spring 2017

Also one guy in our Discord making Deir-ez-Zor 2km, I ask him about you
anantdeathhawk
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Joined: 2015-11-12 21:11

Re: Turkish Armed Forces - Community Tasks

Post by anantdeathhawk »

Looks good!
But devs may say the jeep has very high tris.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Turkish Armed Forces - Community Tasks

Post by rPoXoTauJIo »

Actually that's quite okay, f.e. vn-3 has 7.8k, lots depends on lods through.
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Yet i agree that it's already a point where it's needed to find places to optimize model rather than increase quality :)
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Turkish Armed Forces - Community Tasks

Post by rPoXoTauJIo »

I-Omer-I wrote:I'll do something about that. The model has such that polygon with 1st person view, it'll be much and much smaller without it and after a check.
Hmmm, that's could be quite a point where you optimize a lot.
3p models usually dont need well detailed 1p interior unless they're quite open vehicles.
Again taking vn-3 as example here :)
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Although even for 3p there's quite a lot of details i'd say :P
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
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Mineral
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Location: Belgium

Re: Turkish Armed Forces - Community Tasks

Post by Mineral »

I wouldn't start on LODs before UV and perhaps even textures are completed
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