PR: radio operators?

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QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

PR: radio operators?

Post by QuickLoad »

I was going to make this a suggestion but I haven't 100% thought it through and the suggestion thread feels like it has little room for error, so I came here to discuss it.

I understand that modern squad leaders are their own RTO's with their own long range radios on their back, but for example, back in WW2 and V they had RTO members inside of their squads.

Could this be implemented as a new kit?

The RTO has access to all other squads & HQ(commander), while the squad leader and other squad leaders have access to squad comms only.

I feel as if WW2 and V aren't as hectic as they could be.. hell, insurgency playing as insurgents is more hectic than either of those.

Anyways, thoughts?
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR: radio operators?

Post by sweedensniiperr »

I'm pretty sure this was discussed when vietnam PR was more hip...

As a kit? Doubt it.
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Katyusha
Posts: 6
Joined: 2015-08-31 02:03

Re: PR: radio operators?

Post by Katyusha »

Sounds cool but it probably wouldn't change anything when it comes to communication.
JohnnyPissoff
Posts: 1358
Joined: 2006-07-26 14:06

Re: PR: radio operators?

Post by JohnnyPissoff »

I dunno I think it's a pretty good idea on many fronts:

- Releases the SL of another burden. It's not just him having to talk. He also has to answer. Not only does that take a few brain cycles, it also interrupts the more important duty; taking care of dire matters at hand under fire.
- Dedicated communicators learn and know the art of communication. A skill set in its self.
- Great duty for the newer less battle skilled players. Gets them in game fast with less "manual" reading time.

Only drawback I foresee is his getting (dead dead) and having to replace him in battle. But then that happens when medic dies dead.
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: PR: radio operators?

Post by anantdeathhawk »

Or there could be comm systems that we could construct just like MG nests or ATGMs,that would ensure communication upto a certain distance, just like powerlines relays power from one place to another.And if the comm systems are down in a particular area,there will radio silence,having no comms would also be a nice thing, although there will be type chat,so this might not work.But, that radio operator kit might work.
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: PR: radio operators?

Post by CAS_ual_TY »

Teamspeak. People would use either that or teamchat. Thats why you can still talk when dead. Nice for competitive, but wont work when pubbing
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR: radio operators?

Post by PatrickLA_CA »

I think adding any kind of restrictions to the current communications system, even if for a realistic purpose, will only lower the already low level of teamwork and communication between the squads.

It is a good idea that can work in the PR Tournament for example where both teams can agree that TS or any other third-party comms software won't be used.
In-game: Cobra-PR
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: PR: radio operators?

Post by Cossack »

Suggestion out of suggestion section...

And its hard coded.
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SkyEmperor
Posts: 186
Joined: 2015-06-22 17:34

Re: PR: radio operators?

Post by SkyEmperor »

It's already hard sometimes to communicate with the other squadleaders to set up a plan or something, radio operators will only make it worse.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR: radio operators?

Post by Mineral »

Suggestion outside of suggestion forum. Also doubt it's the first time it's suggested to implement radio operator kit. Doubt it's something we would do, especially as it would only really fit into PR:WW2 or PR:V and would take a lot of work mumble wise, something we don't like to touch :) .

It would transfer one of the important aspects of being a SL away from him. Same way we also don't take out squad channel for insurgents or WW2. Communication is key to teamwork, removing any part of that in a significant way would suck IMO.
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PR: radio operators?

Post by Vista »

This is WAYY too milsim and does not bode well with PR's current gameplay.
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: PR: radio operators?

Post by bahiakof »

I believe that greater focus on Project Reality is not the "REALITY", but teamwork, not only in a squad and also the whole team.

I still think it lacks some adjustments so that teamwork is implemented with greater relevance in the MOD still see many players playing as if they were in BF4.
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QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: PR: radio operators?

Post by QuickLoad »

In my mind it was something of making the squad leaders less obstructed standing in a single spot with their map open and chatting away with SL's when he could be combat-leading the squad.(infact this is what makes squad leaders isolated from others, becuase they're either: A. busy fighting, B. busy communicating; atleast for the early stages of them.)

It also felt more realistic in WW2/VN times, but I understand the restrictions and spahgetti of mumble.
It'd be an awesome mechanic, but I understand the restrictions.
moses3
Posts: 9
Joined: 2016-07-24 06:48

Re: PR: radio operators?

Post by moses3 »

sl are important
theDaarkness
Posts: 63
Joined: 2011-05-14 19:23

Re: PR: radio operators?

Post by theDaarkness »

yes please make a radio operator so I dont have to hear the incessant useless information spouted over all squad leader channel.
H.Maverick
Posts: 716
Joined: 2010-07-03 12:56

Re: PR: radio operators?

Post by H.Maverick »

Why not just let someone else lead the squad and work as the RTO, and then have the Breacher or something work as the actual squad leader
Its SO evil, it may actually encourage EA to support Modding again - Pantera

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR: radio operators?

Post by Rhino »

This has probably already come up but afaik, the radio operator back in the day, was more of a maul just to carry the heavy radio for the CO, and keep the radio in check etc, but the CO would be the one who actually picked up the mic and sent the orders over the radio when he needed to, and the radio operator would just be the COs shadow so the radio was there w/e he needed it.
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As such, our current system is best, with possibly just for realism sake have a kit like the point man (could be renamed to radio operator tbh, since we were struggling to find a better name for a Vietnam era "breacher", since one didn't exist back then :p ) just have the radio on his back as part of his kit geom but wouldn't have any function.
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