Release: New Gamemode for 1.4 (Public Playtest)

Project Reality announcements and development highlights.
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: Release: New Gamemode for 1.4 (Public Playtest)

Post by sharpie »

'[R-DEV wrote:Airsoft;2124695']

-snip-
Aaaaaaaaaaaand saved forever.
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

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RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Release: New Gamemode for 1.4 (Public Playtest)

Post by CR8Z »

How did I not see this until just now?
Sgt. Tetgmeyer
Posts: 13
Joined: 2013-08-12 04:14

Re: Release: New Gamemode for 1.4 (Public Playtest)

Post by Sgt. Tetgmeyer »

Murphy wrote:Now when are you going to make that wall...
I was wholeheartedly expecting the map to be just that.
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Raid git gud.
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Release: New Gamemode for 1.4 (Public Playtest)

Post by anantdeathhawk »

So, is this real? i thought it was an April fool's joke.
I am confused, and clicking at the image goes to fast ropes wiki, but as shown in the suggestions page, fast ropes are not possible as it's hard coded.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Release: New Gamemode for 1.4 (Public Playtest)

Post by Zeno »

anantdeathhawk wrote: but as shown in the suggestions page, fast ropes are not possible as it's hard coded.
Or is it?

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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

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anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Release: New Gamemode for 1.4 (Public Playtest)

Post by anantdeathhawk »

ohh wow! :mrgreen: hoping to see this without the grappling hook.
YAK-R
Posts: 335
Joined: 2012-07-07 15:04

Re: Release: New Gamemode for 1.4 (Public Playtest)

Post by YAK-R »

I'd like to see a darker skybox, like the burning sands insurgency one, maybe as alt or something :D

I'd also like to see the heli layer designated as standard, and tank layer alt.

I'm not sure how this updated version plays (non destructable bridges being the main factor here) , but current alt players a lot better.

Looks amazing, well done!

EDIT: Woops... meant to post this in the al basrah thread
Last edited by YAK-R on 2016-04-16 22:08, edited 1 time in total.
Fractal
Posts: 75
Joined: 2008-12-28 08:28

Re: Release: New Gamemode for 1.4 (Public Playtest)

Post by Fractal »

to "make Project Reality great again!" :)
SpaceShip
Posts: 4
Joined: 2016-09-27 13:53

Re: Release: New Gamemode for 1.4 (Public Playtest)

Post by SpaceShip »

please dont change this game !! a battle with a long way to reach enemys - that thing made PR today. :-( :-( :-( :-( :-( maybe you will break the wall between PR and other fps games, make them more similar but be careful because this would be the end for PR .
we plays PR because it's a BF2 Project with Reality :!: :!: :!: dont turn it into Justin Bieber :roll: :roll:
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Release: New Gamemode for 1.4 (Public Playtest)

Post by Arab »

SpaceShip wrote:please dont change this game !! a battle with a long way to reach enemys - that thing made PR today. :-( :-( :-( :-( :-( maybe you will break the wall between PR and other fps games, make them more similar but be careful because this would be the end for PR .
we plays PR because it's a BF2 Project with Reality :!: :!: :!: dont turn it into Justin Bieber :roll: :roll:
You can breathe a sigh of relief, because it's just an April Fools joke :)

It's an event map that can be downloaded and played
Last edited by Arab on 2016-12-05 02:55, edited 3 times in total.
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