Project Reality Mini-Mod 0.1

Project Reality announcements and development highlights.
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requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Project Reality Mini-Mod 0.1

Post by requiem »

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Project Reality Mini-Mod 0.1 has been released!
We are very happy to announce that PRMM 0.1 has been released to hosts. We would like to thank the community and our testing team for all their help! Download links:

- DOWNLOAD HERE-

Please find the full release notes here: Project Reality : Battlefield 2 Mod
Last edited by fuzzhead on 2009-02-07 07:24, edited 1 time in total.
Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

Sounds Great!!! Cant wait to play :D
GOD BLESS AMERICA AND OUR ALLIES
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

nice :D
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Dre
Retired PR Developer
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Post by Dre »

:D x 100
Napalmas
Posts: 35
Joined: 2005-04-02 05:13

Post by Napalmas »

Awesome. I haven't played bf2 in a while just because of how ridiculous the weapon damage is. Nice Job PR.
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"All that is necessary for the triumph of evil is that good men do nothing"

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Psycho_Sam
Posts: 255
Joined: 2005-06-15 00:03

Post by Psycho_Sam »

Yahoo
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Tactical Advantage
Posts: 587
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Post by Tactical Advantage »

Now one question remains, who well get it first and play, actually it'll be kinda funny im sure, for the most part, everyone playing it will be from this forum, so we'll all kinda know each other 8) But really, who will rain victourious*cough*me*cough*
GOD BLESS AMERICA AND OUR ALLIES
Dougar
Posts: 1
Joined: 2005-07-08 22:05

Re: Project Reality Mini-Mod

Post by Dougar »

requiem wrote:
The standout features are as follows:

- Kill & Hit Indicator removed
- Weapons Damage increased
- Reticles removed
- Parachutes removed
- Adjusted Physics of Vehicles and Characters
.... full Changelog will be released shortly before PRMM.

Furthermore, we will have this mod hosted on our Project Reality Public Server, powered by www.gameservers.net . It will accomodate 32 players and will require you to have the PRMM files installed.

In the meantime, feel free to join our community as well as observe all our work in progress renders. Registered users will also be notified of all updates as soon as they happen.

Website: https://www.realitymod.com
Community: http://realitymod.com/forum/index.php[/size]
not to be mean or anything but dosent the server info allow you to turn off the hit indicator?
and why would you want to remove the parachute?
the physics and damage changes look good though
david_green
Posts: 1
Joined: 2005-07-08 22:09

Re: Project Reality Mini-Mod

Post by david_green »

The standout features are as follows:

- Kill & Hit Indicator removed
- Weapons Damage increased
- Reticles removed
- Parachutes removed
- Adjusted Physics of Vehicles and Characters
.... full Changelog will be released shortly before PRMM.

----------------

just to let you guys know I 've made a mini mod for bf2 that adjusts weapons damage/accuracy and some other stuff, and I'm willing to help if you guys need any assistance . However, the issue you will face is the game does md5 check on server_objects.zip . I tried several md5 checksum softwares but none of them gave me the same md5 as the one stored in archives.md5 . another solution is removing the md5 check from the server , but in that case people with other mods can also join the server, and since some features are client side , some players can make mods to have an advantage comapred to other players. I'd be happy to talk to you guys more about it .
Dre
Retired PR Developer
Posts: 399
Joined: 2005-04-10 12:00

Re: Project Reality Mini-Mod

Post by Dre »

Dougar wrote:
not to be mean or anything but dosent the server info allow you to turn off the hit indicator?
No idea, but that's a small part of what we offer.
and why would you want to remove the parachute?
In reality, no soldier carrying a full pack and a weapon is going to base jump from the top of a crane. It's a matter of realism. Only pilots and perhaps airborne units would have 'chutes.
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Re: Project Reality Mini-Mod

Post by requiem »

Dougar wrote: not to be mean or anything but dosent the server info allow you to turn off the hit indicator?
and why would you want to remove the parachute?
the physics and damage changes look good though
The emphasis was more on the Kill Indicator, where there is no display of deaths. So for example your teammate behind you could get sniped from a mile away and you may not even notice...
SuperChicken
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Joined: 2005-07-08 22:23

Post by SuperChicken »

Thank You so much PR. I look forward to taking out my disk and playing some BF2 again!
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Qla
Posts: 10
Joined: 2005-07-08 23:05

Post by Qla »

Sounds really awesome and i can't wait to get my hands on this one. I just wanted to ask you that will you make weapons more accurate? You can't hit anything with the support weapons as they are now in Bf2. Their feared because those guns are accurate even to long ranges, not because they spray bullets everywhere.
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

thank you sooooo much, i thought PR was going to hold out on a minimod, but this is such a great surprise, i cant wait, im SO pumped for it =D
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BrokenArrow
Retired PR Developer
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Joined: 2005-06-07 18:54

Post by BrokenArrow »

requiem in regard to the lack of kill indicator (good idea) would the mini map still be there for reference? if not will there be louder dying sounds if the placement of the kill shot permits (ie screams if hit in an area such as stomach or even chest?)

sounds great, i cant wait to get some PR trigger time.
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Dez
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Joined: 2005-06-29 14:31

Post by Dez »

Sweet 8)
I never saw a wild thing sorry for itself. A small bird will drop frozen dead from a bough without ever having felt sorry for itself.
Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

Just outta curiosity, this wasnt mentioned, but will you also be removing the team identification tags, like when you aim at a guy, his name shows up in red or blue, hopefully you will. Imagine trying to figure who's who in the middle of a firefight... It would call for teamwork and communication to prevent friendly fire accidents. It would also change sniping alot, because at longer ranges, it's next to impossible to figure out who's who, would add a totally new dimension to the game, plus no more accidental find, ive been caught crawling through brush because of the name tags...

Also, will PR be taking out 3rd person in vehicles, because in 3rd person you can spot someone trying to C4 your vehicle, and when your SPEC OPS, it kinda takes the fun outta it.
GOD BLESS AMERICA AND OUR ALLIES
Michael M.
Posts: 23
Joined: 2005-07-09 05:56

Post by Michael M. »

Qla wrote: You can't hit anything with the support weapons as they are now in Bf2.
Untrue - try lying down, scoped. You'll hit SOMETHING. Just today I mowed down about 10 bots on Strike at Karkand in one clip (it was a 32-player mod).

The reality mod is sounding really neat, but just a question - if you're removing the aiming crosshairs, how are we meant to hit anything? My BF2 computer's internet isn't working, so I'm stuck with bots for the time being, but if the bots have computer-generated aiming skills, and I don't have a crosshair, am I at the disadvantage? Or is it meant to encourage scoped kills?

Also, I might suggest tweaking grenade throwing. I find it hard to throw long distances, even when holding down the mouse button (or am I doing something wrong?).
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