Helo Launched ATGMs

General discussion of the Project Reality: BF2 modification.
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MRaza
Posts: 49
Joined: 2016-08-03 21:07

Helo Launched ATGMs

Post by MRaza »

Currently, PR has an array of different helicopter launched air-to-ground missiles (the Hellfire being one of them). In real life, the missiles follow a laser beam that is being projected from the helicopter. As a result, the gunner needs to keep the reticle over the target from launch till impact.

But in PR, all you have to do is click on your target and the missile will fly straight to it without you having to keep it in your sights. Is it possible to change the way these missiles work to make them more realistic?
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Helo Launched ATGMs

Post by rPoXoTauJIo »

Tbh i'd go for it, but unfortunately absence of stabilizers on helis in bf2 engine would make butthurt too stronk.

P.S. Also this is suggestion outside of suggestion forums ;)
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: Helo Launched ATGMs

Post by sirfstar »

[R-CON]rPoXoTauJIo wrote:Tbh i'd go for it, but unfortunately absence of stabilizers on helis in bf2 engine would make butthurt too stronk.
it's done 11 years ago in vanilla, you needed to keep clicking on target to guide the missile

edit: nvm it's another thing
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: Helo Launched ATGMs

Post by Mats391 »

MRaza wrote:Currently, PR has an array of different helicopter launched air-to-ground missiles (the Hellfire being one of them). In real life, the missiles follow a laser beam that is being projected from the helicopter. As a result, the gunner needs to keep the reticle over the target from launch till impact.
This is not true. There is a wide range of missiles with different tracking capabilities. The hellfire you mention does not need a beam to ride on. It can lock on after launch, so you can even hit things you do not see.
The Russian missiles mostly are beam riding, but as rPoxo said it would be too hard to hit something.
Then there is the Gazelle shooting MCLOS missiles, which we cant even portray let alone find players that would be able to hit anything :p
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Mineral: TIL that Wire-guided missiles actually use wire
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Helo Launched ATGMs

Post by anantdeathhawk »

But in vanilla BF2 when you give no input the chopper levels itself with the horizontal axis and decends downwards slowly. :? ??:
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Helo Launched ATGMs

Post by rPoXoTauJIo »

sirfstar wrote:it's done 11 years ago in vanilla, you needed to keep clicking on target to guide the missile

edit: nvm it's another thing
Technically we still have TV guidance like in vanilla, just the camera sit back on helo.

edit: it's another thing ;)
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Helo Launched ATGMs

Post by X-Alt »

[R-DEV]Mats391 wrote:This is not true. There is a wide range of missiles with different tracking capabilities. The hellfire you mention does not need a beam to ride on. It can lock on after launch, so you can even hit things you do not see.
The Russian missiles mostly are beam riding, but as rPoxo said it would be too hard to hit something.
Then there is the Gazelle shooting MCLOS missiles, which we cant even portray let alone find players that would be able to hit anything :p
Why can't they just be made SACLOS like the Gazelle, the Havoc's double capacity would be offset and the HJ-8 would be immersive?

My immersion
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: Helo Launched ATGMs

Post by QuickLoad »

BF2142 uses a ATGM similar to laser-guided.
Here it's just clickclickclickcclicliclcklcicilcklciclkclckcilck
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Helo Launched ATGMs

Post by PatrickLA_CA »

It's fine as it is. In fact I'm pretty sure there was a point where you had to guide the missile with your mouse before the current system. But yeah, most ATGMs such as the Hellfire can be programmed to hit GPS coordinates, heli lazers, infantry lazers, etc.
In-game: Cobra-PR
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