Project Reality: BF2 v1.4 Released!

Project Reality announcements and development highlights.
tabascosquash
Posts: 12
Joined: 2013-01-26 05:07

Re: Project Reality: BF2 v1.4 Released!

Post by tabascosquash »

Anyone else finding that COOP has a new auto-balancing mechanism that can't be turned off? It seems that the bot ratio doesn't work properly anymore. The teams are apportioned correctly but player will be put on the smaller team, regardless of whether the bot ratio is 30 or 70 for example.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Project Reality: BF2 v1.4 Released!

Post by SANGUE-RUIM »

tabascosquash wrote:Anyone else finding that COOP has a new auto-balancing mechanism that can't be turned off? It seems that the bot ratio doesn't work properly anymore. The teams are apportioned correctly but player will be put on the smaller team, regardless of whether the bot ratio is 30 or 70 for example.
try this:

https://www.realitymod.com/forum/f311-c ... ost2147995
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Project Reality: BF2 v1.4 Released!

Post by Gerfand »


My mind


Just replace what he says w/
0:01 PR was just announced, It will take a bit until release

0:10 And when you least expect it PR 1.4 was been Release!
thaiguy27
Posts: 1
Joined: 2016-03-26 00:24

Re: Project Reality: BF2 v1.4 Released!

Post by thaiguy27 »

My PR has been crashing since the update everytime I try to join a server. I'm not sure if it's the update itself or if it's the servers
tabascosquash
Posts: 12
Joined: 2013-01-26 05:07

Re: Project Reality: BF2 v1.4 Released!

Post by tabascosquash »

Doesn't work. Can't find "smartbalance" or "smb" in any of the .py or .pyc files.
potteralbert
Posts: 6
Joined: 2015-05-31 11:33

Re: Project Reality: BF2 v1.4 Released!

Post by potteralbert »

So I downloaded the game but it's barely working, freezes, waited like 5 mins for the game to start, PR intro rolled through with a solid 8.6 FPS, after loading a coop map, nothing happened just showed the map from afar, no spawn screen or anything... While installing it gave me warning that was something like: warning the installer can't get game version, it might beta or unreleased. What's the problem?
MIA89
Posts: 38
Joined: 2014-12-04 03:45

Re: Project Reality: BF2 v1.4 Released!

Post by MIA89 »

"running extra tasks" nicee u sneaky fucks lol
Squirrel[STF]
Posts: 121
Joined: 2012-11-26 16:49

Re: Project Reality: BF2 v1.4 Released!

Post by Squirrel[STF] »

This calls for the using of a certain word, that should never be used.

I am MOIST.

<3 <3 <3 <3 <3 <3 <3 <3 <3 <3
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: Project Reality: BF2 v1.4 Released!

Post by TBoy205 »

Game keeps crashing once I joined an online deployment server.
potteralbert
Posts: 6
Joined: 2015-05-31 11:33

Re: Project Reality: BF2 v1.4 Released!

Post by potteralbert »

potteralbert wrote:So I downloaded the game but it's barely working, freezes, waited like 5 mins for the game to start, PR intro rolled through with a solid 8.6 FPS, after loading a coop map, nothing happened just showed the map from afar, no spawn screen or anything... While installing it gave me warning that was something like: warning the installer can't get game version, it might beta or unreleased. What's the problem?
The message I get is exactly: "Unable to get latest version information for this installer.
This installer may be a beta version, or is unofficial and may cause problems with your machine.
Do you want to continue installation?"
Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: Project Reality: BF2 v1.4 Released!

Post by Anthony817 »

Getting 1.50MBps. I have a 60MB connection. All good though, I can wait the 5 more minutes it takes to download.

Congrats on all the amazing work team, can't wait to play tonight!
Image
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Project Reality: BF2 v1.4 Released!

Post by SANGUE-RUIM »

tabascosquash wrote:Doesn't work. Can't find "smartbalance" or "smb" in any of the .py or .pyc files.
Image
User avatar
Michael Z Freeman
Posts: 240
Joined: 2009-03-27 18:45

Re: Project Reality: BF2 v1.4 Released!

Post by Michael Z Freeman »

Goose Green has to be one of the strangest PR maps I've played, but the atmosphere grows on you after a while.

Image
tabascosquash
Posts: 12
Joined: 2013-01-26 05:07

Re: Project Reality: BF2 v1.4 Released!

Post by tabascosquash »

SANGUE-RUIM wrote:Image
Thanks bud. I got Notepad++ and it works.
Lorfah
Posts: 78
Joined: 2007-10-09 14:59

Re: Project Reality: BF2 v1.4 Released!

Post by Lorfah »

Needs less CTD. And more BMP on Bamyan.
Other than that, love.
wretchedegg
Posts: 42
Joined: 2013-03-27 17:24

Re: Project Reality: BF2 v1.4 Released!

Post by wretchedegg »

Finished downloading after 5 hours.... and it's corrupted.
Lorfah
Posts: 78
Joined: 2007-10-09 14:59

Re: Project Reality: BF2 v1.4 Released!

Post by Lorfah »

Several ppl have reported CTD as major issue, also when you as admin switch ppl, you get switch yourself. Plees to fixx
Ega420
Posts: 22
Joined: 2016-05-02 06:45

Re: Project Reality: BF2 v1.4 Released!

Post by Ega420 »

Thanks devs!!!!!!! Good job!!!! Love the jet overhaul. Way more realistic, thumbs on that!!!!!!
Is anyone else getting little stuttering on weapons/nades on Argeninian faction in falklands?
Fuller
Posts: 91
Joined: 2016-03-19 14:10

Re: Project Reality: BF2 v1.4 Released!

Post by Fuller »

Very well done Devs! :)

@Ega420

Yes there is massive stuttering when you use you irons sights at the airfield on falklands.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Project Reality: BF2 v1.4 Released!

Post by Rhino »

Ega420 wrote:Is anyone else getting little stuttering on weapons/nades on Argeninian faction in falklands?
It's called vertex wobble and its down to being so far away from the centre of the map, due to the way the BF2 engine was coded and now way around it unforantly. Luckily it dosen't happen much in the main combat area and as such, dosen't impact on gameplay too much and is worth the airfield being that far away we feel :)
Image
Locked

Return to “Announcements & Highlights”