Bradley ATGM

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DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Bradley ATGM

Post by DogACTUAL »

All the BMPs can fire their atgms almost instantly and while moving. Why don't you remove the ridiculous delay on the turret of the Bradley, it just gives every other ifv an unfair advantage over it. Doesn't even seem to be authentic tbh.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Bradley ATGM

Post by viirusiiseli »

DogACTUAL wrote:All the BMPs can fire their atgms almost instantly and while moving. Why don't you remove the ridiculous delay on the turret of the Bradley, it just gives every other ifv an unfair advantage over it. Doesn't even seem to be authentic tbh.
something something weak launcher something something breaks if in deployed mode on the move etc etc
[R-CON]UTurista wrote:IIRC in RL if you move these vehicles with the "ATGM" deployed it will break the launcher.



It is related to python thou, you can't tell if a vehicle is moving or not unless you use a script to check the vehicle's position.
schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: Bradley ATGM

Post by schakal811 »

Bradley has to be stationary to fire his TOW missle IRL.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Bradley ATGM

Post by PatrickLA_CA »

Yes, we get that but the delay can certainly be lowered right? I think right now it is way too much. You have time to deploy and shovel a TOW by the time it sets up.
In-game: Cobra-PR
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Bradley ATGM

Post by DogACTUAL »

schakal811 wrote:Bradley has to be stationary to fire his TOW missle IRL.
That's not my point, nobody is going to fire an ATGM while on the move ingame anyway, since they wouldn't be able to hit their target if doing so. But like the previous poster said, the delay after going stationary to use the ATGM is way too long.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Bradley ATGM

Post by X-Alt »

DogACTUAL wrote:That's not my point, nobody is going to fire an ATGM while on the move ingame anyway, since they wouldn't be able to hit their target if doing so. But like the previous poster said, the delay after going stationary to use the ATGM is way too long.
The TOW launcher has to unfold.
_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Post by _Fizzco_ »

If you edge forward slowly it shouldn't reset the tow, so in theory you can move just very slowly.

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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Bradley ATGM

Post by Mouthpiece »

_Fizzco_ wrote:If you edge forward slowly it shouldn't reset the tow, so in theory you can move just very slowly.

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This. You can position your Bradley behind hard cover and whilst the ATGM is active, slowly slowly drive forward (drive, stop, drive, stop).
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Bradley ATGM

Post by InfantryGamer42 »

If you playing on Kashan you can hide behand those building on west side of South Village. You are hire then house so you can fire over cover and enemy cant hit you. Its OP spot(I use it two or three times. Only CAS can kill you. I and my gunner/driver killed everything which true to move in village).
Thets how you using Bradley if you can find cover(you need to suprice enemy and fire),not stop when you see tank and wait for your ATGM on middle of map.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Bradley ATGM

Post by tankninja1 »

viirusiiseli wrote:something something weak launcher something something breaks if in deployed mode on the move etc etc
The TOW on the Bradley can only be fired whole stationary because it is wire guided.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Bradley ATGM

Post by PatrickLA_CA »

Well, any TOW is wire guided hence the name Tube-launched, Optically tracked, Wire-guided but the reason the Bradley can't fire its TOW on the move is because of a limitation in its launcher.
But since the launcher opens up as soon as you get in the Bradley in-game it would be long broken before you fire it so I think the implementation of this real life limitation is pointless, at least, with the current length.
In-game: Cobra-PR
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Bradley ATGM

Post by viirusiiseli »

tankninja1 wrote:The TOW on the Bradley can only be fired whole stationary because it is wire guided.
Read the thread again
FLAP_BRBGOING2MOON
Posts: 166
Joined: 2011-02-20 20:56

Re: Bradley ATGM

Post by FLAP_BRBGOING2MOON »

Bradley's can move with its tow launcher in a deployed position, although it may damage the launcher. The vehicle should not be moved above 15 mph or over long distances with the launcher engaged to prevent this. Although it is not recommended I have personally done it (m2a2 ods e crewmwmber for two years)both by accident (just simply forgot to bring it down before moving out) and intentionally for mission readiness of the tow.

Since there is no way to code deploying the launcher and factoring in the vulnerability of leaving the system up I would say just have it work like other ifv's, immediately operational while stationary.
Ingame name:FLAP.INCmoon
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