PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

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Mineral
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PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by Mineral »

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IMPORTANT! v1.4.1 is a update that has to be manually applied. Read announcement here.

v1.4.2 will be automatically installed using the automated updater as soon as you press 'PLAY'.

PR:BF2 v1.4.1.0 Changelog (2016/November/30)
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  • Fixed frequent CTD regarding graphic setting verification.
  • Fixed automated updater not working.
PR:BF2 v1.4.2.0 Changelog (2016/November/30)
-----------------------
  • Fixed admin command !switch not working on dead players.
  • Fixed spam from bots and hash/name verification on COOP.
  • Fixed a server crash.
  • Fixed IDF Merkava front armor.
  • Fixed some breacher and spotter kits not being able to use shovel.
  • Fixed Milan MIRA having wrong materials.
Last edited by Mineral on 2016-11-30 22:13, edited 3 times in total.
wretchedegg
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Joined: 2013-03-27 17:24

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by wretchedegg »

Thanks for the update, devs! Is the Eryx HAT bug confirmed?
M42 Zwilling
Retired PR Developer
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Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by M42 Zwilling »

What bug?
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
saXoni
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Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by saXoni »

This bug, I assume.
Skogli
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Joined: 2016-11-30 23:27

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by Skogli »

All european servers are gone. Cant find them. I just donated. I feel cheated.
Rezza
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Joined: 2008-04-06 20:53

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by Rezza »

The servers are updating it will take time until all are back up and running.
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DogACTUAL
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Joined: 2016-05-21 01:13

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by DogACTUAL »

Main menu music still not working for me.
[KOF-SF]Kain
Posts: 5
Joined: 2016-01-30 19:19

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by [KOF-SF]Kain »

i am getting a cannot find update list alert when i go to do the update
TBoy205
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Joined: 2012-01-19 14:09

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by TBoy205 »

DogACTUAL wrote:Main menu music still not working for me.
Thought this was just me and that I broke mine lol...
Captain Fubar
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Joined: 2016-08-09 05:52

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by Captain Fubar »

I'm getting a can't find update list error

Edit: NVM
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
NE0
Posts: 30
Joined: 2013-09-22 09:20

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by NE0 »

I'm getting a can't find update list error !!! help ??

Edit: I am an idiot .
Last edited by NE0 on 2016-12-01 09:34, edited 1 time in total.
"ne0 sucks"
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Mineral
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Location: Belgium

Post by Mineral »

Read the announcement
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SHADOWNET
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Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by SHADOWNET »

so, what are the plans for 1.4.5.0 and 1.5.0.0? I hope that you don't forget us players who play vs offline bots ;-)
I'd really like a huge urban coop map with lots of buildings and an underground metro station (heh heh, maybe an actual usable train would be nice hehe).

also, I'm assuming that the 8km map will never get bot support?????

thanks for the update guys. Later!
Joe_G
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Joined: 2016-12-01 22:24

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by Joe_G »

ya it say unable to obtain update list any help. Please.
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Mineral
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Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by Mineral »

Install v1.4.1 manual patch.
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Bulldog725
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Joined: 2016-06-13 22:35

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by Bulldog725 »

S I tried the manual updater. Did the qBittorrent thing. still nothing. I tried setting up a static IP. Now I get error 1312. Help? lol

NVMD: had to do manual update again.
Soid_96
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Joined: 2016-01-25 11:23

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by Soid_96 »

My mumble is not working. I updated to 1.4.2.0 and now I cant talk ingame. I have no idea what to do. Please help.
Devo66
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Joined: 2007-11-03 17:55

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by Devo66 »

why do we have grenade tails now? just curious
SHADOWNET
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Joined: 2014-09-30 17:51

Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by SHADOWNET »

Devo66 wrote:why do we have grenade tails now? just curious

why not? It looks quite nice, though....
probably helps in spotting an incoming nade? maybe?
SANGUE-RUIM
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Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog

Post by SANGUE-RUIM »

Devo66 wrote:why do we have grenade tails now? just curious
it's been there for a while now...

not fan of that either...
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