PR:BF2 v1.4.4.0 Changelog

The changelogs for recently released Project Reality versions
luiz carlos
Posts: 78
Joined: 2013-08-23 03:41

Re: PR:BF2 v1.4.4.0 Changelog

Post by luiz carlos »

RENEGADO wrote:You here ? lel hahaha

Very Good Team realitymod
Renegade Great Friend
Long Life to Divsul
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR:BF2 v1.4.4.0 Changelog

Post by sweedensniiperr »

[R-CON]LiamBai wrote:Do you think they didn't try? That was the first idea, but the community is way too interested in playing 30p Fallujah on shit servers. Everybody wants to help until it comes to actually sitting on an unpopped server for hours when you could be playing.
Yes but I was talking about tournament. Many times you've asked us "hey come to test server, before and after training ", but that doesn't work that good, does it?

If we could do at the same time?
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Shan~Man
Posts: 38
Joined: 2016-09-10 00:58

Re: PR:BF2 v1.4.4.0 Changelog

Post by Shan~Man »

I was Working on some video editing with the Battlerecorder replay for PRT WandaShan filmed in 1.4.3. Since I updated to 1.4.4 I can no longer access the replay filmed in 1.4.3. Several hours of work in it I would hate to lose. Any ideas? Forgive if this is the wrong forum.
Arch3rAc3
Posts: 22
Joined: 2015-03-15 04:58

Re: PR:BF2 v1.4.4.0 Changelog

Post by Arch3rAc3 »

What's CnC?
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.4.4.0 Changelog

Post by SANGUE-RUIM »

Arch3rAc3 wrote:What's CnC?
a gamemode
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TheMerchantOfMenace
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Re: PR:BF2 v1.4.4.0 Changelog

Post by TheMerchantOfMenace »

Command & Control

Both sides have no flags, just one FOB each that they can place anywhere on the map. If your FOB is down, you start bleeding tickets until such time as you rebuild it where it stands, or build another one somewhere else. If you then manage to down the enemy FOB, they will then start bleeding tickets.

Point is to hide/defend your FOB properly so you don't bleed tickets, and hunt/destroy your enemy's FOB so as to make them bleed tickets.

I might be forgetting details, or slightly off on some of the details, just going by memory, think I've only ever played this mode once.
SHADOWNET
Posts: 106
Joined: 2014-09-30 17:51

Re: PR:BF2 v1.4.4.0 Changelog

Post by SHADOWNET »

Command and Control (CNC) mode. This is a "hardcore, open-ended" game mode. Primary objective is to deploy one Forward Operating Base (FOB) in a strategic position while locating and destroying the enemy FOB. Upon destroying it, you will force the enemy to ticket bleed, ensuring victory.

-from the localisation of PR.




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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: PR:BF2 v1.4.4.0 Changelog

Post by Zoddom »

Wow I also came here to ask what CnC is.


NOW I REMEMBER
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