CnC - Ia Drang

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FFG
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CnC - Ia Drang

Post by FFG »

On Hardcore we (The Admins) ran Battle of Ia Drang CnC STD. So here is my feedback

As far as the tickets go, I believe its something like 650 tickets for both teams. I feel that maybe 400 tickets would be much better. As it puts more stakes on loosing your FOB.

I also think you should trim the Helicopters down from 5 to 3 (1 Choctaw, 2 huey). I would also remove the spawn delay on the NVA trucks.

I think would be good to remove the Quads across the map, but give the NVA a QUAD gun that they can place instead. (If this is possible).

Something kinda shit that happened was once we called in an area attack on the enemy fob, they instantly deleted the fob and didn't suffer a bleed.
Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: CnC - Ia Drang

Post by Brozef »

No we bled, we just had an awesome commander on stand by with a back up crate location :)
FFG
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Re: CnC - Ia Drang

Post by FFG »

Brozef wrote:No we bled, we just had an awesome commander on stand by with a back up crate location :)
Then there should be a instant penalty for deleting your fob
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: CnC - Ia Drang

Post by X-Alt »

FFG wrote:Then there should be a instant penalty for deleting your fob
I did it once I heard the first shell come in. It would've gotten destroyed either way, it just helped get the other FOB up quicker.
FFG
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Re: CnC - Ia Drang

Post by FFG »

X-Alt wrote:I did it once I heard the first shell come in. It would've gotten destroyed either way, it just helped get the other FOB up quicker.
But the point of the game mode is to keep your fob alive.
Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: CnC - Ia Drang

Post by Brozef »

Personally I would prefer CnC if you could make 3 FOBs at once, but once you lose one you can't rebuild it. This would be much more fun.
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