I'm sorry but we have reverted many features over the years that haven't worked out the way we had hoped. One key example would be the "Helicopter Rolling Wheels" feature, (first talked about on the bottom of this highlight here: https://www.realitymod.com/forum/f196-p ... e-7-a.html), which I would have you note we also did "soft implementation and player testing/feedback" of before it was fully implemented into v1.0, with it being tested on just the PR:Falklands helicopters (with wheels) in v0.98, getting a 72% approval for full implementation into v1.0, with only 11% aginst it: https://www.realitymod.com/forum/f254-v ... s-1-a.htmlviirusiiseli wrote:Unfortunately that "revert" will never come because while the new features are extremely unfinished and not well executed, reverting back to the older physics model would be admitting that the DEVs did a boo-boo.
But then after its full implementation into v1.0, suddenly everyone decided they didn't like it anymore and it was removed as a result: https://www.realitymod.com/forum/f254-v ... ls-2b.html
On top of that, there is are many other examples such as head bobbing animations, APC and rally point spawn systems, and so on.
90% of people who are "interested in being testers", have no idea what actually being a tester involves and after checking out the new content and features for the first time, log off and never return as they really can't be asked spending the time testing out every single weapon, in every single kit, often meaning just having to stand as a dummy target while others take pot shots at you just for one example of what testers actually do, not to mention then having to write up the results of these tests, and hardly any of the time is anything that is actually considered "fun" as most people think it will be.viirusiiseli wrote:People say that because unfinished products are constantly finding their way into the game, that the community sees could be fixed in the developmental stage. The community has a great deal of people interested in being testers and I think there's already quite a few testers in the team. So, it is not clearly visible to us why half-done features keep being implemented. It's not just about not liking something, it's bugs and gameplay breaking issues that do not need the whole community's feedback. Those issues just need the tester's feedback to be fixed.










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