Technical drivers view
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FLAP_BRBGOING2MOON
- Posts: 166
- Joined: 2011-02-20 20:56
Technical drivers view
I'm not sure if it's been like this for awhile or was recently changed but the drivers view in all technicals with a gun(dshk, m2 and spg) is forcibly slow and can only move about 180 degrees, and I think anyone who has ever driven a pickup knows backing up is easier when you can turn your head around. It seems like an unnecessary limitation to a vehicle that relies on situational awareness and speed.
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Technical drivers view
Yes, being able to turn head 180 deg to the right would make sense as you can raise up a bit irl and look behind to see where you are backing up.
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Re: Technical drivers view
Speaking of technicals, the gunner seems to be able to eat a whole boat load of bullets before finally dying. Is the hit box broken?
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FLAP_BRBGOING2MOON
- Posts: 166
- Joined: 2011-02-20 20:56
Re: Technical drivers view
Iirc the hit box for the techy gunners is near the middle of the actual gun mount, not the model of the person
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Technical drivers view
This is the 1p model of the technical:

This is the reason you cant look behind as there is nothing there in 1p. Same thing applies for a lot of vehicles that have rather limited views.

This is the reason you cant look behind as there is nothing there in 1p. Same thing applies for a lot of vehicles that have rather limited views.

Mineral: TIL that Wire-guided missiles actually use wire
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FLAP_BRBGOING2MOON
- Posts: 166
- Joined: 2011-02-20 20:56
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FLAP_BRBGOING2MOON
- Posts: 166
- Joined: 2011-02-20 20:56
Re: Technical drivers view
So I went back and looked and there seems to be some type of camera speed modifier for the drivers view on the DShK and spg techs but not on the m2 or ammo techies, can anyone else confirm or am I crazy?
