TOW damage to front armor
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Filamu
- Posts: 318
- Joined: 2006-12-15 14:20
Re: TOW damage to front armor
I love the LAT changes at least, its fantastic that infantry have the ability to pushing tanks that get too close instead of just hiding and hoping the HAT is around.
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: TOW damage to front armor
Example with the Chally 2's ERA, I completely forgot about that area and costed me a kill, as shown here. T-90 has Kontakt 5 skirts towards the front as well, if you hit it, too bad.DogACTUAL wrote:The TOW missile probably hit the very front section of the side armor that still counts as frontal armor.
Plz stop complaining so much, you can take out tanks very easily with LAT now. Since the update i had many encounters with tanks as infantry and mostly had no problem taking them out or at least repelling them.
You just pick the freak incidents and then claim that's how it is everytime, plz stop exaggerating.
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: TOW damage to front armor
you think i experienced stuff like that only one time? you think im exaggerating? just stop talking to me man. and NO IT DID NOT HIT A FRONT ARMOR PART. you think im blind or something? who do you think you are talking to me like that acting like im some idiot who doesnt know what he talks abouts. and please tell me how tank atgms are not useless compared to ap shells who beat them now in every situation? is that overexaggerating as well??? tell me smart master !DogACTUAL wrote:The TOW missile probably hit the very front section of the side armor that still counts as frontal armor.
Plz stop complaining so much, you can take out tanks very easily with LAT now. Since the update i had many encounters with tanks as infantry and mostly had no problem taking them out or at least repelling them.
You just pick the freak incidents and then claim that's how it is everytime, plz stop exaggerating.
since 1.4 is out i pay very accurate attention to all relevant situations regarding this matter. "stop complaining so much" people like you are really cancer to these kind of threads. you live in your dream world thinking everything is alright and everyone complaining is a hysterical, notorious complainer yeah?
and i dont know why people are talking about lats now. yes the lat change is totally fine and good. but it only works on maps with cover and when the tank gets very agressive. on kashan. khami etc. when you have to rely on tows u are fucked. i drive tanks now almost on a daily basis. and in so many situtaions where i would have been rekt pre patch, its now always "oh ah we are smoking now lets rtb" instead of a black screen that says "dead". its ridiculous what situations i outlived without getting either rekt or at least tracked.
Last edited by gwa1hir on 2017-01-07 22:39, edited 1 time in total.
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: TOW damage to front armor
get goodgwa1hir wrote:.
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: TOW damage to front armor
that doesnt even make sense in this context.
#justNAthings i guess
#justNAthings i guess
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: TOW damage to front armor
Because if I'm not wrong, ATGM OHKs tanks from the back and on some from side, AP doesn't. If you're in a TOW you better aim for the side, top or back. Side or back not visible? Tough shit.gwa1hir wrote:you think i experienced stuff like that only one time? you think im exaggerating? just stop talking to me man. and NO IT DID NOT HIT A FRONT ARMOR PART. you think im blind or something? who do you think you are talking to me like that acting like im some idiot who doesnt know what he talks abouts. and please tell me how tank atgms are not useless compared to ap shells who beat them now in every situation? is that overexaggerating as well??? tell me smart master !
since 1.4 is out i pay very accurate attention to all relevant situations regarding this matter. "stop complaining so much" people like you are really cancer to these kind of threads. you live in your dream world thinking everything is alright and everyone complaining is a hysterical, notorious complainer yeah?
and i dont know why people are talking about lats now. yes the lat change is totally fine and good. but it only works on maps with cover and when the tank gets very agressive. on kashan. khami etc. when you have to rely on tows u are fucked. i drive tanks now almost on a daily basis. and in so many situtaions where i would have been rekt pre patch, its now always "oh ah we are smoking now lets rtb" instead of a black screen that says "dead". its ridiculous what situations i outlived without getting either rekt or at least tracked.
If you're in a tank and want to use ATGMs, maneuver to their flank or back.
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: TOW damage to front armor
ap now OHK/OHB in the back as well thats the point and since it has way faster projectile speed its always the safer/better choice. same for sidehits damage wise. ap does more/same damage depending on where you hit but is easier to shoot. yes you have a bit more damage to the back but thats not really important since AP damage is still enough to killl/make em burn. and just imagening the flanking into the back scenario, if you fire the ATGM yeah he is dead but its takes longer and is harder to hit on moving targets. ap either killlls him or makes him burn and explode a few seconds later. these few seconds are most of the time not enough for the ambushed tank to spot your location and fire an accurate shot that hits you.viirusiiseli wrote:Because if I'm not wrong, ATGM OHKs tanks from the back and on some from side, AP doesn't. If you're in a TOW you better aim for the side, top or back. Side or back not visible? Tough shit.
If you're in a tank and want to use ATGMs, maneuver to their flank or back.
damage was the only advantage atgm had over AP and thats now gone or (for back hits) so minor that it doesnt matter anymore. we did some damage testing for the PRT tournament and you basically can throw ATGMs into the trash now
Last edited by gwa1hir on 2017-01-08 03:07, edited 2 times in total.
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: TOW damage to front armor
There was a chart with new damages to armors on the forum somewhere, where was it?[R-DEV]Mineral wrote:This stops now gentlemen. No more responding to one another's feedback for a few posts. Post your own. This is getting too personal.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: TOW damage to front armor
Real tanks use ATGMs primarily for the extended engagement range, being able to attack other tanks at much greater distances, and the fact that they have the same power at all ranges contrary to a kinetic penetrator.
I am not sure if they are really stronger than a kinetic penetrator at closer ranges, depends on the type of armor that is being engaged i guess.
Hard to translate those properties into the game since we only have around 1km VD on most assetmaps.
Would be cool if there was a top attack mode, but the game engine probably can't do it.
Maybe make ATGMs easier to control and less recoil when launching them?
Also 2 TOWs per FOB or more TOWs per team overall?
Maybe ability to construct a single TOW independently from a FOB with 1 crate to surprise tanks?
In my opinion the best balance is giving weapons and vehicles the capabilites their real counterparts have as much as it is possible. Then balance it by adjusting the number of assets and the weapons that can defeat them.
So if you have a really strong tank that is superior to all the other stuff, give the other team more tanks and/or more AT kits and ATGM emplacements.
I am not sure if they are really stronger than a kinetic penetrator at closer ranges, depends on the type of armor that is being engaged i guess.
Hard to translate those properties into the game since we only have around 1km VD on most assetmaps.
Would be cool if there was a top attack mode, but the game engine probably can't do it.
Maybe make ATGMs easier to control and less recoil when launching them?
Also 2 TOWs per FOB or more TOWs per team overall?
Maybe ability to construct a single TOW independently from a FOB with 1 crate to surprise tanks?
In my opinion the best balance is giving weapons and vehicles the capabilites their real counterparts have as much as it is possible. Then balance it by adjusting the number of assets and the weapons that can defeat them.
So if you have a really strong tank that is superior to all the other stuff, give the other team more tanks and/or more AT kits and ATGM emplacements.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: TOW damage to front armor
https://www.realitymod.com/forum/f196-p ... anges.htmlviirusiiseli wrote:There was a chart with new damages to armors on the forum somewhere, where was it?
This thread you mean?
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: TOW damage to front armor
I like that idea, maybe allow to build stationary AT at <15m from a crate when there's no FoB. Should still follow the 2 tow limit though.DogACTUAL wrote: Maybe ability to construct a single TOW independently from a FOB with 1 crate to surprise tanks?
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: TOW damage to front armor
viirusiiseli wrote:There was a chart with new damages to armors on the forum somewhere, where was it?

This is a more recent chart.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: TOW damage to front armor
So, looking at the chart, what exactly is the problem? It works as intended. Just because you can no longer one shot a tank by hitting it in the strongest armor doesn't mean it is a reason to complain.
In-game: Cobra-PR
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fecht_niko
- Posts: 347
- Joined: 2013-06-29 13:42
Re: TOW damage to front armor
As said before, if you want to help the gameplay make Tows 1 shot tank on any location (or gun disabled on front hits)
AND leave ATGMs as they are.
This would be a simple solution and I don't care if it's realistic or not because it's a game.
AND leave ATGMs as they are.
This would be a simple solution and I don't care if it's realistic or not because it's a game.
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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: TOW damage to front armor
Its fine as it is now and it adds some new tactics, and puts tanks back at the top of the food chain like they should be. I love APCs and IFVs and before they could take tanks almost head on, but now you are scared of tanks, the way it should be.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: TOW damage to front armor
Please think about why you are playing PR, what it was that initially attracted you to it.fecht_niko wrote:This would be a simple solution and I don't care if it's realistic or not because it's a game.
And don't say teamwork, because there are a lot of other games that have a lot of teamwork.
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fecht_niko
- Posts: 347
- Joined: 2013-06-29 13:42
Re: TOW damage to front armor
Surely not for realism or milsim otherwise I would play Arma...DogACTUAL wrote:Please think about why you are playing PR, what it was that initially attracted you to it.
And don't say teamwork, because there are a lot of other games that have a lot of teamwork.
In a game where you can revive guys, a T72 can fight modern tanks and miss a lot of realistic things ITS mainly because of GAMEPLAY and BALANCE to have FUN.
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: TOW damage to front armor
You cannot force a certain disability to happen depending on what part of a vehicle has been hit. Only if a vehicle's HP gets reduced below a certain threshold any number of malfunctions can happen or nothing at all. This has been mentioned a good number of times and you're aware of it, aren't you?fecht_niko wrote:As said before, if you want to help the gameplay make Tows 1 shot tank on any location (or gun disabled on front hits)
AND leave ATGMs as they are.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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fecht_niko
- Posts: 347
- Joined: 2013-06-29 13:42
Re: TOW damage to front armor
Thats why you can make a TOW damage on front: 85% (tracked or almost burning), side/rear/top 120%Frontliner wrote:You cannot force a certain disability to happen depending on what part of a vehicle has been hit. Only if a vehicle's HP gets reduced below a certain threshold any number of malfunctions can happen or nothing at all. This has been mentioned a good number of times and you're aware of it, aren't you?
Simple solution my friend


