fecht_niko wrote:If you would have played PR for a longer time you would have known that tanks fear TOWs and CAS, CAS fears AA, and INF fears all assets.
I probably played PR longer than you but thank you anyways. By the way, the date i joined the forum doesn't mean that's when i started playing the game.

I actually wanted to get to know the game quite well before i started participating in the forum unlike some other guys do.
And thanks for summing up the basic principles of what weapon system beats which weapon system, very hard to figure out.
Btw when i used tanks after the update i still respected TOWs and tried to stay away from them, why take the risk of a side hit?
Haven't we had enough pointless changes already?
Without those 'pointless changes', we would still be playing a lightly modified version of BF2.
The thread is about TOW damage, how do you plan ahead and use teamwork more with a TOW
Better teamwork = when tank watches you from a hill, rebuild the TOW 10 meters away from its previous spot in plain sight of the tank.
Here are some examples:
-Don't build TOW directly next to the FOB, try to build it as far away as possible actually, so if the tank goes for a known FOB location he still gets suprised because the TOW is like 200m away from the reported FOB. It will make it more likely that the tank exposes its side armor to you.
-Deploy the TOW behind a hill in such a fashion, that only the very top of the TOW launcher is looking over the crest of the hill. That way it is very hard to spot and engage the TOW, but it can still hit anything beyond the hill. Works well because you can catch the tank offguard, because he didn't see you or even recognize the TOW.
-Get a grenadier to launch smoke grenades at the tank to obstruct its FOV, some grenadiers have thermal smoke.
-Distract the tank with LAT or AR firing at him far away from the TOW position, might make the tank expose its side and gives the TOW a good chance to launch the missile.
- Build 2 FOBs close to each other, maybe even with the crate sharing method, build one TOW for each FOB with both overlooking the same area, but being at a great distance from each other, that way the tank will have its side exposed to one of them.
-Build a defensive FOB and TOW that is hidden in a ditch in such a way that the tank has to come very close to it to see it. This way it is likely when the tank rolls up on you on top of the crest that the tank gunner will not have an angle on you and/or you can easily aim at the little bit of side armor or top armor that is exposed, since he is so close and most likely tilted so you can see its top armor.
And finally, learn to lase more! So many instances where our CAS was up and wrecked all the other teams' CAS, but our ground troops got steamrolled. We were begging them for lases, but they just kept complaining about all the other teams' armor steamrolling them instead of lasing anything! If they would just lase no armor would stand a chance!
But most of all, instead of trying to get the DEVs to remove this nice change, why don't you ask instead for more AT, HAT, TOWs and the like?
Or ask for more options to place a TOW, like independently of a FOB?
Me and others are totally in favor of that and it would totally balance out everyhing you are complaining about instead of getting rid of the intersting new armor mechanics.