TOW damage to front armor
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LiamBai
- Posts: 898
- Joined: 2013-03-19 19:09
Re: TOW damage to front armor
The argument is always "but if the tank crew is good then [...]".
Why can't the infantry get good?
Why can't the infantry get good?
[url='http://tournament.realitymod.com']
[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
[/url]Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: TOW damage to front armor
A 2 man LAT team can take a tank down now, shouldn't be too hard provided you have some actual tactical skills in gaming instead of the "must play like real life" way of thinking. It really isn't as hard to kill armor or cas as everyone makes it out to be, those people just lack the will to attempt the tactics that do work.sweedensniiperr wrote:because TOWs are stationary
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: TOW damage to front armor
dont build in obvious shit spots )sweedensniiperr wrote:What is this tactic of static TOWs that you speak of then?
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inb4banned
- Posts: 234
- Joined: 2015-02-20 10:48
Re: TOW damage to front armor
I always use a stealth logi, to build a FOB with stealth shovels, nobody ever knows about it. And I love taking 2 LATs across the desert on Kashan or Khami to take out a tank. TOWs got nerfed so hard when fire delay was added, now a hit doesn't even mean a killviirusiiseli wrote:dont build in obvious shit spots )
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fecht_niko
- Posts: 347
- Joined: 2013-06-29 13:42
Re: TOW damage to front armor
Irrelevant stupid post from a prt admin...'[R-CON wrote:LiamBai;2155077']The argument is always "but if the tank crew is good then [...]".
Why can't the infantry get good?
Back on topic, Virus has a point with a better tow position. The problem is that the commander can spot the best position with UAV. Also a good driver isn't driving straight from hill to hill.
Being able to lat tanks in the back doesn't work on open maps.
And the most important point: a TOW should be able to defend itself from any ground asset and be a no-go area for tanks. The fire delay nerfed it already...
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: TOW damage to front armor
This is exactly why it is good now.inb4banned wrote:I always use a stealth logi, to build a FOB with stealth shovels, nobody ever knows about it. And I love taking 2 LATs across the desert on Kashan or Khami to take out a tank. TOWs got nerfed so hard when fire delay was added, now a hit doesn't even mean a kill![]()
Communicate and don't work alone. Don't take 2 LATs across the desert. Take a squad. Take GTLD. Take a squad radio.
In-game: Cobra-PR
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: TOW damage to front armor
so many posts dont make sense still. can a mod plz answer to my request and close this? its ridiculous
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: TOW damage to front armor
Just because you're not getting your way? How about no?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: TOW damage to front armor
Could it be better if we would have TOW kit instead of emplacement?(drop like bag in place) Kinda like siryan videas, they setting them up to fire through some hole even while tank watching at them.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: TOW damage to front armor
you would need 3-5 men / a vehicle to carry the parts, so I'd stick with crates+placement. In theory TOW could be mobile on inf soldier but in reality it's not.[R-CON]rPoXoTauJIo wrote:Could it be better if we would have TOW kit instead of emplacement?(drop like bag in place) Kinda like siryan videas, they setting them up to fire through some hole even while tank watching at them.
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: TOW damage to front armor
I think what would help TOWs a bit is reintroducing 0.98 style sounds to vehicles, so you can actually hear them from further away like you used to. Can't even hear a tank that's right next to you these days without some audio tweaks 
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: TOW damage to front armor
do you even read? seriously what the hell is wrong with you recently frontliner?Frontliner wrote:Just because you're not getting your way? How about no?
or were you alwlays llike that?
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: TOW damage to front armor
Yes, I do read. That's why I noticed how you went from "Let's discuss this" to "I'm facing some people with opposing opinions, kill the discussion".
As I said, I've only been forced to hit the frontal armour on a tank twice by now, one month and a half into 1.4's release. I must've not met these "good armour crews" then which you guys refer to all the time. I also said that both times my team was utterly braindead and refused to do anything against the tank that was going to show up.
None of you addressed this.
I offered, seeing the damage values, a return of the second HAT kit since it's apparently not possible to oneshot an enemy tank even in the rear.
None of you addressed this.
I said that I find the current values way too low and would like to see a damage buff in the about 40-45% range to discourage head-on attacks and make them riskier.
None of you addressed this.
And you dare ask me if I read? When you dodged every single point I made? Seriously?
As I said, I've only been forced to hit the frontal armour on a tank twice by now, one month and a half into 1.4's release. I must've not met these "good armour crews" then which you guys refer to all the time. I also said that both times my team was utterly braindead and refused to do anything against the tank that was going to show up.
None of you addressed this.
I offered, seeing the damage values, a return of the second HAT kit since it's apparently not possible to oneshot an enemy tank even in the rear.
None of you addressed this.
I said that I find the current values way too low and would like to see a damage buff in the about 40-45% range to discourage head-on attacks and make them riskier.
None of you addressed this.
And you dare ask me if I read? When you dodged every single point I made? Seriously?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: TOW damage to front armor
yeah sure i create a feedback thread just to get mad about opposing feedback. you totally got me frontliner!Frontliner wrote:Yes, I do read. That's why I noticed how you went from "Let's discuss this" to "I'm facing some people with opposing opinions, kill the discussion".
the kill the discussion part comes mainly from posts like dogactual makes, which are completely delusional, in other ways offensive and mainly just BS.
either that or some other delusional stuff about weird, extremely situational teamplay solutions which are never gonna work in an average game of PR on any server nowadays.
"everything is fine" is being chanted by most people like nothing changed.
"oh in my personal experience everything is fine because one day a tank drove past me like a blind old mad man and i fired in his back which proofs everything is fine."
and people like dogactual think the lack of chatspam of people crying on servers about tanks and tows is an indicator of balance.
MISSING CHATSPAMMING WHINERS AS PROOF OF BALACNE.
yeah HOW DARE me asking to close this ridiculousness.
and thats why i asked you if you didnt read.. not that you didnt read my stuff, i meant the ridiculousness that makes this thread a joke. like the stuff i just mentioned
look at which people are driving the tanks in an average game nowadays?its not that hard to not face good tank crews.Frontliner wrote: As I said, I've only been forced to hit the frontal armour on a tank twice by now, one month and a half into 1.4's release. I must've not met these "good armour crews" then which you guys refer to all the time. I also said that both times my team was utterly braindead and refused to do anything against the tank that was going to show up.
None of you addressed this.
but is that an argument for balance in general?
"not many good players left, so it doesnt matter right?"
and almost all teams right now are utterly braindead which is another reason why all those delusional situational teamplay solutions make no sense. same goes for you "tow is a backup for your own teams tank" solution. there are so many factors why such a thing would not work most of the times and you know it yourself.
HOW has this anything to do with the topic????hey i offer you a solution thats like "lets talk about a different asset and fix it with that"Frontliner wrote: I offered, seeing the damage values, a return of the second HAT kit since it's apparently not possible to oneshot an enemy tank even in the rear.
None of you addressed this.
why would anybody adress this ?
what do you want here from us?? thats basically what all concerned people here wrote. that the damage has to be increased again. what do you mean here by not addressed? i can give you a pad on the back if you want.Frontliner wrote: I said that I find the current values way too low and would like to see a damage buff in the about 40-45% range to discourage head-on attacks and make them riskier.
None of you addressed this.
well and here i ask again if someone can finally close my thread since its not relevant. everything is fine. i didnt read any chatspam on servers about unbalance so it must be true.
this here got out of hand and leads to nowhere. and despite that the devs do what they want anyway, this thread wont change that. thats not an offence by the way since its the devs god-given right to do so as creators of this mod and i respect that
CLOSE PLEASE MINERAL OR ANYBODY
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: TOW damage to front armor
Not my fault it sounds like you are. I'm fine either way, whether I get what I propose or not.gwa1hir wrote:yeah sure i create a feedback thread just to get mad about opposing feedback. you totally got me frontliner!
It takes one person to man a TOW and another one to pick up a LAT or HAT positioned in a smart way to either kill or seriously maim the tank. In what world is that considered outstanding teamplay?the kill the discussion part comes mainly from posts like dogactual makes, which are completely delusional, in other ways offensive and mainly just BS.
either that or some other delusional stuff about weird, extremely situational teamplay solutions which are never gonna work in an average game of PR on any server nowadays.
If you can't get your fellow teammates to do just that then they deserve to get their butt fucked by assets until they learn. I took comfort in knowing that I had no other option but to do as much damage as I could to these two tanks, the blame goes to the rest of the team/whoever was close and decided not to help despite me asking.
Look, nice you put words into my mouth but the fact remains that with just a little bit of teamplay you can crack an enemy Tank without one of your own. PR has always been trying to put an emphasis on teamplay, why it's such a shock to you that TOWs now need teamwork to make them work against Tanks is beyond me.look at which people are driving the tanks in an average game nowadays?its not that hard to not face good tank crews.
but is that an argument for balance in general?
"not many good players left, so it doesnt matter right?"
and almost all teams right now are utterly braindead which is another reason why all those delusional situational teamplay solutions make no sense. same goes for you "tow is a backup for your own teams tank" solution. there are so many factors why such a thing would not work most of the times and you know it yourself.
I'm stressing the fact that it's happened to me only twice since they update because it's not a prevalent problem whatsoever. For every TOW missile hit on frontal armour I've seen them get hit by LATs more often in return. I know this could've easily lead to abuse but so far it doesn't, and even despite the added protection I'll always be careful if I want to engage a TOW.
Because PR is a game with a rich arsenal of weapons and methods to choose from. I'm keeping an eye on the whole picture. If something doesn't work, you use something else, and if that doesn't work either, you combine them. Simple.HOW has this anything to do with the topic????hey i offer you a solution thats like "lets talk about a different asset and fix it with that"
why would anybody adress this ?
I see that HATs are now currently underpowered, and I believe that with the AT emplacements nerfed like that it'd be just fair to give something back to the Infantry, 2 LATs killing a tank in the rear is all good an well, but no infantry squad has two with them(the LAT with 2 rounds lack the damage) so I see that as a bit of a concern.
It would look a bit silly if I were to wear a pad on my backwhat do you want here from us?? thats basically what all concerned people here wrote. that the damage has to be increased again. what do you mean here by not addressed? i can give you a pad on the back if you want.
No, I was asking for a slight damage increase in combination with other changes and just a bit of teamwork.Not a damage increase by three times.
All I hear from you is "There is no teamwork in PR anymore." "This kind of amazing teamplay doesn't exist." "So delusional to think you'd see teamplay of that caliber in PR". If you so want to believe in that so damn hard, go ahead. But I have gotten help plenty of times, even recently, so I, with all due respect, beg to differ.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: TOW damage to front armor
this tells all about you.making fun of a typo. you are not worth one more word here.Frontliner wrote:
It would look a bit silly if I were to wear a pad on my back
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: TOW damage to front armor
can u please lock my thread? yes? i ask for the 3rd time now[R-DEV]Mineral wrote:Can I for the last time ask not to make feedback on a videogame a personal fight? THX
[img]http://i.imgur.com/MAG8dcg.jpg[/img]




