BfMeshView 2.3.2 released!

Making or wanting help making your own asset? Check in here
Post Reply
Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

BfMeshView 2.3.2 released!

Post by Roughbeak »

Originally Posted by Remdul
I just released a new version (BfMeshView 2.3.2)!

BfMeshView

The highlights:
* added 'Copy UV Channel' tool
* added mouse wheel zoom to 'UV Editor'
* added 'Fix Overgrowth Alpha Mode' for BF2 .staticmesh
* added 'pro user' mode to skip overwrite warning on mesh save (enable in "config.ini": promode=1)
* added option to choose UV channel for OBJ export
* added option to export transformed vertices for OBJ export
* fixed OBJ export UVs being vertically inverted
* fixed error message when selecting missing material texture maps
* 'Generate Samples' tool now automatically reloads samples

Feedback welcome. Please report regressions and new bugs.
Remdul updated BfMeshView with another sweet update! Have fun, lads! :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: BfMeshView 2.3.2 released!

Post by Rhino »

Awesome, cheers for letting us know and send our regards to Remdul! :D
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Oh, nice!
Image
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: BfMeshView 2.3.2 released!

Post by rPoXoTauJIo »

Image
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Post Reply

Return to “PR:BF2 Community Modding”