Remdul updated BfMeshView with another sweet update! Have fun, lads!Originally Posted by Remdul
I just released a new version (BfMeshView 2.3.2)!
BfMeshView
The highlights:
* added 'Copy UV Channel' tool
* added mouse wheel zoom to 'UV Editor'
* added 'Fix Overgrowth Alpha Mode' for BF2 .staticmesh
* added 'pro user' mode to skip overwrite warning on mesh save (enable in "config.ini": promode=1)
* added option to choose UV channel for OBJ export
* added option to export transformed vertices for OBJ export
* fixed OBJ export UVs being vertically inverted
* fixed error message when selecting missing material texture maps
* 'Generate Samples' tool now automatically reloads samples
Feedback welcome. Please report regressions and new bugs.
BfMeshView 2.3.2 released!
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Roughbeak
- Posts: 92
- Joined: 2013-07-22 03:28
BfMeshView 2.3.2 released!
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: BfMeshView 2.3.2 released!


assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.


