Reduce CAS helicopters gun deviation or increase splash radius/damage

LiamBai
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Joined: 2013-03-19 19:09

Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Post by LiamBai »

Not to mention the cross hair is actually below the target most of the time anyway.
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viirusiiseli
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Joined: 2012-02-29 23:53

Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Post by viirusiiseli »

[quote=""'[R-CON"]LiamBai;2155259']Not to mention the cross hair is actually below the target most of the time anyway.[/quote]

[quote="Frontliner""]You do realize he's flying forward in a game that doesn't have stablised gun systems, right? Of course the shots will look angled if you position yourself differently.[/quote]

Sure looks like drop to me





Also, the overheats don't actually work for the game. It's too constrictive, results in having to fire semi-auto with the autocannon :lol:

And I guess unrealistic too

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Frontliner
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Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Post by Frontliner »

Never said they didn't. I should've phrased it as "the shots will look more angled than they actually are if you keep moving fortward". Also, ingame deviation adds to this.

Stop sounding like you're off by a mile, at worst it's 2.5 meters(drop+maximum deviation) at 800m.
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rPoXoTauJIo
PR:BF2 Developer
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Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Post by rPoXoTauJIo »

viirusiiseli wrote:Sure looks like drop to me
Testing firing on surface that's being non perpendicular to cannon is a way to go to misinterpret drop values.
viirusiiseli wrote: And I guess unrealistic too
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Hmmmm, many thanks for video, perhaps based on this we should increase deviation a lot more than expected initially based on feedback on helicopter cannons aswell as introduce wireguided target system for missiles :)
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Mats391
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Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Post by Mats391 »

viirusiiseli wrote:Sure looks like drop to me
Doesnt to me

The gun shoots below the crosshair and always has. In your video you pretty much only show the deviation, which did not change for quite some versions now.

Overheating did not change on choppers at all since 2009. Will check the ones that got ROF buff if they need adjusting.
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Jagira
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Joined: 2014-06-30 08:05

Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Post by Jagira »

You're firing with the gravity.
Jacksonez__
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Joined: 2013-07-28 13:19

Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Post by Jacksonez__ »

It's the PR oppressor that's messing shit up with Viirusiiseli.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Post by Murphy »

@Mats

I'm assuming you removed deviation from your video? Otherwise I'm left wondering how anyone ever misses a shot...
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viirusiiseli
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Joined: 2012-02-29 23:53

Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Post by viirusiiseli »

[R-DEV]Mats391 wrote:Overheating did not change on choppers at all since 2009. Will check the ones that got ROF buff if they need adjusting.
Didn't say they changed did I? I said they don't work. When using cannon, you get to that awkward point where you need to start shooting semi-auto to avoid hitting that limit where the cannon wont magically work anymore. Just like real life ey
DogACTUAL
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Joined: 2016-05-21 01:13

Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Post by DogACTUAL »

On a different note, is it possible to fix the tiger attack helicopter, so that it can recover from dives and can actually land normally like other helicopters without flipping?
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