Jets in 1.4

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PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Jets in 1.4

Post by PricelineNegotiator »

Use a joystick, still crash into the ground sometimes. It's quite embarrassing for the best pilot in the game to crash into the ground.
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DogACTUAL
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Re: Jets in 1.4

Post by DogACTUAL »

Doing gunruns without crashing into the ground is harder because we dont have RL viewdistance, but have J-10 style physics that keep dragging the jet down for seconds while pulling up
It is called inertia and affects real jets too and im my opinion the VD is enough to pull up.
FFG
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Re: Jets in 1.4

Post by FFG »

X-Alt
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Re: Jets in 1.4

Post by X-Alt »

mati140 wrote:1. Don't pull up too high? You're the pilot, it doesn't do a tailstrike on its own. Try flying the MiG-21 in DCS :P
literally impossible to stall
viirusiiseli
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Joined: 2012-02-29 23:53

Re: Jets in 1.4

Post by viirusiiseli »

DogACTUAL wrote:It is called inertia and affects real jets too and im my opinion the VD is enough to pull up.
https://youtu.be/xjYz_pY7-Ms?t=24

https://youtu.be/sVJOOjUlGek?t=5
DogACTUAL
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Re: Jets in 1.4

Post by DogACTUAL »

Well yes, you chose only videos with an extremely shallow approach angle, of course the inertia won't affect the jet pulling up as much in that case, it is exactly the same in PR.
In the second video the angle is just a bit higher and you can already see the effects of that, you can definitely see the drag.

It also depends on the jet, of course F16 will have less drag than other jets that are heavier.
Murphy
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Joined: 2010-06-05 21:14

Re: Jets in 1.4

Post by Murphy »

I mean in the second video he could have started his run at rather high altitude as well, so a shallow in-out flight path would probably look the same as a steeper AoA but we're just seeing him pulling out of the run without exerting too many useless Gs on the airframe. If we could see him starting his run it might make more sense.
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Brozef
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Re: Jets in 1.4

Post by Brozef »

I don't know if this is relevant here but just like the A10 the F18 blows up on smooth landings, yesterday I landed at 700 kph at a normal angle that works on all other aircraft and it just burst into flames instantly.
DogACTUAL
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Re: Jets in 1.4

Post by DogACTUAL »

I don't care that the DEV says the skyhawk is fine, it is not. It really flips way too easily when trying to land.
There are other planes that have a tendency to flip if you are too careless, like the F16 but the skyhawk is by far the easiest to flip even when trying to avoid it very hard.

And it is the only plane that is almost impossible to flip back, once you flipped it you rarely manage to flip it back no matter what you do.

Compared to the skyhawk the other planes that have a tendency to flip are laughably simple to manage, i never actually flip them, only the skyhawk.
InfantryGamer42
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Re: Jets in 1.4

Post by InfantryGamer42 »

DogACTUAL wrote:I don't care that the DEV says the skyhawk is fine, it is not. It really flips way too easily when trying to land.
There are other planes that have a tendency to flip if you are too careless, like the F16 but the skyhawk is by far the easiest to flip even when trying to avoid it very hard.

And it is the only plane that is almost impossible to flip back, once you flipped it you rarely manage to flip it back no matter what you do.

Compared to the skyhawk the other planes that have a tendency to flip are laughably simple to manage, i never actually flip them, only the skyhawk.
I dont know. I never fliped any jet in PR since 1.4 but I saw some guys fliping A-4 when they turning.
rPoXoTauJIo
PR:BF2 Developer
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Re: Jets in 1.4

Post by rPoXoTauJIo »

Usually that happens when people try to speed up like they do on migs etc, while they should taxi slowly.
Flipping on landing is something that i'm yet to decide if need changing as for me pretty lots of pilots can land A-4 just fine.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
DogACTUAL
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Re: Jets in 1.4

Post by DogACTUAL »

[R-CON]rPoXoTauJIo wrote:Usually that happens when people try to speed up like they do on migs etc, while they should taxi slowly.
Flipping on landing is something that i'm yet to decide if need changing as for me pretty lots of pilots can land A-4 just fine.
That is true about the sped up taxiing, but it also happens quite often when landing normally.
It wouldn't even be that bad if you could actually flip them back reliably like other jets when they flip, but you can't.

Maybe i should make a video about the landing flips, but my PC gets terrible frames somehow when recording with OBS so the video would look terrible.
PricelineNegotiator
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Re: Jets in 1.4

Post by PricelineNegotiator »

DogACTUAL wrote:That is true about the sped up taxiing, but it also happens quite often when landing normally.
It wouldn't even be that bad if you could actually flip them back reliably like other jets when they flip, but you can't.

Maybe i should make a video about the landing flips, but my PC gets terrible frames somehow when recording with OBS so the video would look terrible.
If you can't land and flip, then you're obviously a shit pilot.
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DogACTUAL
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Re: Jets in 1.4

Post by DogACTUAL »

Obviously, the DEV made a video of one succesfull landing so it must be just me. ;)
X-Alt
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Re: Jets in 1.4

Post by X-Alt »

Stop landing planes nose down.
DogACTUAL
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Joined: 2016-05-21 01:13

Re: Jets in 1.4

Post by DogACTUAL »

I noticed that the you fixed the pattern of the unguided rockets when they are being launched out of the pods to resemble the shape of how the pods are fixed on the aircraft.
Meaning for example that when you have two rocket pods on each wing you will see the rockets form two cone patterns when launching the rockets, one for each pod.

You also made them more accurate, which is great imo.

But i noticed that the su 22 still doesn't have it, the rockets still just fly everywhere randomized in one single huge cone in a very innaccurate fashion which doesn't correlate with the placement of the rocket pods on the wings.

Will the su 22 get the same fix as the other helos/jets?
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Jets in 1.4

Post by rPoXoTauJIo »

DogACTUAL wrote:I noticed that the you fixed the pattern of the unguided rockets when they are being launched out of the pods to resemble the shape of how the pods are fixed on the aircraft.
Meaning for example that when you have two rocket pods on each wing you will see the rockets form two cone patterns when launching the rockets, one for each pod.

You also made them more accurate, which is great imo.

But i noticed that the su 22 still doesn't have it, the rockets still just fly everywhere randomized in one single huge cone in a very innaccurate fashion which doesn't correlate with the placement of the rocket pods on the wings.

Will the su 22 get the same fix as the other helos/jets?
Will look onto it.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
FLAP_BRBGOING2MOON
Posts: 166
Joined: 2011-02-20 20:56

Re: Jets in 1.4

Post by FLAP_BRBGOING2MOON »

PricelineNegotiator wrote:Exactly. Don't fix what ain't broken.

To those who thought I was happy with the new CAS physics, I was being facetious.

Too bad the devs won't roll it back.
we're just going to have to swallow this load, because nobody wants to spend this much time on something to just trash it.

it will be "tweaked" and "fixed" back into a playable form that isn't quite what anyone wanted in the first place.
Ingame name:FLAP.INCmoon
http://flapend.com/
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Jets in 1.4

Post by viirusiiseli »

FLAP_BRBGOING2MOON wrote:we're just going to have to swallow this load, because nobody wants to spend this much time on something to just trash it.

it will be "tweaked" and "fixed" back into a playable form that isn't quite what anyone wanted in the first place.
A very accurate forecast, this is exactly what will happen and it's a shame because the fixes will take forever.

Drag is too big on all jets and makes gunruns inaccurate af. Now you need to constantly adjust your flight path, opposite of the previous flight physics, which worked very well for this game.

If you've seen an A10 pull up after the change you'll know exactly whats wrong. It feels wrong, looks wrong and does not simply work.

Sure these changes would be nice if the jets weren't completely unstable and the physics improperly done.
DogACTUAL
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Joined: 2016-05-21 01:13

Re: Jets in 1.4

Post by DogACTUAL »

Yes, the new flight model has some faults, but overall it is way better and more fun that what we had before.

Most of the complainers are just triggered because they have to learn flying all over again when before they had it all figured out. Just learn the new system, it has many advantages you probably don't even know about.

Also viirus, can you elaborate what exactly is wrong with the A10 pullup in your video? I know it looks a little bit strange, but the previous jets looked even stranger in their behaviour imo. Changing direction without being affected by any kind of inertia, like they are attached to a string or something.
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