Shotguns

inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: Shotguns

Post by inb4banned »

Tit4Tat wrote:This is the thing, without a crosshair that ban uses and whoever else, shotguns are still very good in cqb (as many pointed out they should be) but not as op in a run and gun situation. I can't stress enough how much of a help a crosshair is for a gun running shotty user. I don't think it shotgun values should be changed just of a video where the user uses crosshair.

My 2 pounds.
Wow, what an insight. Instead of making the game behave like it should and balancing the weapons to make it fair for everyone you expect and trust people to play a certain way and not abuse stuff just because. This never has and never will work, why do you think every game has anti cheat?

Instead of living in a fairy tale land I come here wanting to fix the issue and you're still here shitting with your ignorance even after a developer says it's not behaving like it should :confused:
inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Shotguns are still broken

Post by inb4banned »

I don't understand how adding more recoil would solve the issue, it only punishes people who aim down sights even more. Just decrease the spread and increase deviation.

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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Shotguns are still broken

Post by Mats391 »

inb4banned wrote:I don't understand how adding more recoil would solve the issue, it only punishes people who aim down sights even more. Just decrease the spread and increase deviation.
Deviation on shotguns, and all weapons that use sub projectiles, is broken and we cannot do anything about it. Increased recoil was meant to at least prevent people from running around with unscoped SAIGA going on killing spree.
We have other changes planned that should solve any issues with shotguns being overpowered. I am sure you all remember breaching slugs, right? :twisted:
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Mineral: TIL that Wire-guided missiles actually use wire
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: Shotguns

Post by qs-racer »

Oh no, breaching slug white ammo s**ks
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LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: Shotguns

Post by LiamBai »

wallbanging dem civies from 300m mmmmmmmmmmm
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Shotguns

Post by viirusiiseli »

inb4 unusable shotguns
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Shotguns

Post by DogACTUAL »

viirusiiseli wrote:inb4 unusable shotguns
That's exactly the issue those whiny imaginary problem threads create. Just look what happened to the 50.cals on helicopters. Or that one time when they removed the magnification on TOWs because they were 'too op'.
Last edited by DogACTUAL on 2017-03-22 00:01, edited 4 times in total.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Shotguns

Post by viirusiiseli »

DogACTUAL wrote:That's exactly the issue those whiny imaginary problem threads create. Just look what happened to the 50.cals on helicopters. Or that one time when they removed the magnification on TOWs because they were 'too op'.
Soon everything will be equally non-lethal, instead of the old versions where everything was effective, but kept in balance.
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