There's no need to limit blowing up bases to engineers only. I think it's a great balance having the breacher and engineer kits when it comes to demolition ability. You can take the versatile breacher, who requires a lot of resupply to neutralize and destroy the emplacements, or you can take the engineer who can easily destroy things.
But an engineer is a stationary type of class. He is all about setting up bases, destroying bases, and setting up mines. He isn't great for a regular infantry squad that is always on the move, which is why the breacher is almost always taken instead.
Murphy wrote:IDK about removing the ability to destroy Caches from the Breacher kit, but giving more players the ability to use one of the least popular kits could actually result in dedicated engineers. I don't think taking 1 extra player from the frontline is such a huge deal, most of the time you end up with squads aimlessly roaming the map anyways.
I gave up on ambushing with Engineer Kits ages ago, it used to be something I loved (especially on Kokan), but the time taken to set a proper ambush if frustrating. Even more frustrating is the logistics required to place a single row of mines across a road. I have never set a real minefield, nor would I claim to know anything concerning CEs, but wouldn't it be nice to have the capabilities to set an effective ambush without need logistic vehicles to ferry munitions?
This is mainly why I suggest this idea. It takes the entire round to set up a proper minefield. The great thing about setting up mine fields, would make vehicle drivers think twice that they can easily cruise wherever the hell they want around their side of the map without much danger.
[R-CON]rPoXoTauJIo wrote:Would it make sense for gameplay reasons if mines damage would be decreased, but overall count of them heavily increased in engineer kit? Like takes 5 of them to kill tank, and kit would have 8, so engineer would have choice between explosive power and large coverage area.
What about decreasing mine laying time? I think the destructive power is great, but since they are so easy to spot, it balances out that advantage already.