F15
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
F15
What in the flying fuck did you guys do to this beast? I take a turn at 4000 and it just starts turning on auto pilot. All I press is W key and it stays turning and can't break out of it. Even letting go of all controls it stays turning and CANNOT be recovered. Is this a bug?
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CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
Re: F15
let the copilot jump out and seatswitch for 1 sec. I was actually always able to recover it even without using this tactic


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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: F15
Brozef, you're just a simpleton that doesn't know anything about how capable the BF2 engine is and how well it can duplicate real world dog fighting and flight models. Please don't complain to the devs because you're an uneducated Trump voter who doesn't love ruining jets.
Edit : User infracted for "Insulting other use / flaming". Pretty much a text book example here.
Edit : User infracted for "Insulting other use / flaming". Pretty much a text book example here.
Last edited by Saobh on 2017-01-31 10:06, edited 1 time in total.

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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: F15
The issue is known, and being investigated.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: F15
Technically, all of them
Just each other(category) in it's own way.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: F15
Question: Will later iterations have stalling out like this as a feature when you manouver the aircraft past its capabilites, like a spin stall? I actually thought the F15 and A10 spin stall was a feature, because it actually doesn't happen to me anymore since i started paying attention to not strain the aircraft too much and don't pull and roll too hard.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: F15
Stalling indeed been a feature but as it weren't implemented with less decent rates, and majority of decent pilots didn't liked it a lot, it will be reduced(not removed completely).
Dive with AB, pull up and after second AB off, pull down - you're in automatic drift now.
For exiting a drift AB full and pull up.
I didn't expected it to be too heavy on F15 and A10, those why will be reworked.
Protip for drifting on fighters:Brozef wrote:Really? I have flown other jets and apart from the A10 none have over turned this badly.
Dive with AB, pull up and after second AB off, pull down - you're in automatic drift now.
For exiting a drift AB full and pull up.
I didn't expected it to be too heavy on F15 and A10, those why will be reworked.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: F15
Why don't they consider the aspect that this feature adds authenticity and more challenge to flying? They all treat it like it is some kind of glitch, instead of an intended consequence for going too hard on their jets.Stalling indeed been a feature but as it weren't implemented with less decent rates, and majority of decent pilots didn't liked it a lot, it will be reduced(not removed completely).
It's like they want the game to adapt to them instead of them adapting to the game.
Why not challenge yourself more, instead of getting your comfy safe flight physics handed to you?
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Re: F15
Honestly it works really well on Falklands, but you can see your targets coming so you don't have to turn so sharp. Most maps on the other hand have small radius battles so I guess that's why the over turn is so bad?
Anyway thanks for the reply, you can lock this one now.
Anyway thanks for the reply, you can lock this one now.
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: F15
In real life you have a sophisticated computer system which warns you when you are approaching stall conditions. Can I ask where you are getting the information that contradicts my last statement?DogACTUAL wrote:Why don't they consider the aspect that this feature adds authenticity and more challenge to flying? They all treat it like it is some kind of glitch, instead of an intended consequence for going too hard on their jets.
It's like they want the game to adapt to them instead of them adapting to the game.
Why not challenge yourself more, instead of getting your comfy safe flight physics handed to you?

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solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: F15
where the hell you get these info's from ?DogACTUAL wrote:Why don't they consider the aspect that this feature adds authenticity and more challenge to flying? They all treat it like it is some kind of glitch, instead of an intended consequence for going too hard on their jets.
It's like they want the game to adapt to them instead of them adapting to the game.
Why not challenge yourself more, instead of getting your comfy safe flight physics handed to you?
the issue here is the A10 and F15( not the other jet's) i saw it and i tested them both... they get out of control with out the pilot's knowledge...
you should watch some DCS world video's on how Really Jet works IRL...
you keep spamming the forums with your non-sense's all the time... say something that make other's say "you're right and i agree with you"...
Last edited by solidfire93 on 2017-02-02 08:28, edited 1 time in total.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: F15
Where i get the info from that it is an intended feature?
Literally just look at the quote in my post from the developer saying so, seriously do you guys even actually care to read other posts thoroughly instead of just skimming over them and then getting riled up?
Maybe my posts would actually make sense to you if you tried to understand what i wrote exactly.
The jets don't just get out of control for no reason, if they do it is because you strained them too much.
After i started paying attention to fly more carefully and stay withing the jets limits this never happens to me anymore. It mostly happens if you do some weird shit like pulling up full force and then rolling very hard, try to be more gentle and it should be fine.
That's the beauty of this feature, instead of just turning full force all the time and the jet with the better turn rate wins like before, now winning dogfights is more about technique and knowing how to apply the right amount of thrust and pitch, knowing the jets limits instead of just using brute maximum input all the time.
Of course turn rates are still important in dogfights, but emphasis is shifted much more towards variation and skills now instead of simple turnfights like before.
Should we for example remove unguided bombs just because it is way harder to hit stuff with them because we don't have the bomb computer calculating the impact spot for us?
Jut because it is harder to avoid stalls because it is not possible to have a computer warn us doesn't mean we should remove stalls, same logic.
Let's just all go with the mainstream and don't brush anyone the wrong way, shall we? Because otherwise we might actually end up having a real discussion with different viewpoints and become exposed to different ideas.
Literally just look at the quote in my post from the developer saying so, seriously do you guys even actually care to read other posts thoroughly instead of just skimming over them and then getting riled up?
Maybe my posts would actually make sense to you if you tried to understand what i wrote exactly.
The jets don't just get out of control for no reason, if they do it is because you strained them too much.
After i started paying attention to fly more carefully and stay withing the jets limits this never happens to me anymore. It mostly happens if you do some weird shit like pulling up full force and then rolling very hard, try to be more gentle and it should be fine.
That's the beauty of this feature, instead of just turning full force all the time and the jet with the better turn rate wins like before, now winning dogfights is more about technique and knowing how to apply the right amount of thrust and pitch, knowing the jets limits instead of just using brute maximum input all the time.
Of course turn rates are still important in dogfights, but emphasis is shifted much more towards variation and skills now instead of simple turnfights like before.
IRL we also have TADS for the pilots with full stabalization, bomb sights with FCS that calculates almost the exact impact and radar that allows us to spot enemy jets way past VD. So what's your point?In real life you have a sophisticated computer system which warns you when you are approaching stall conditions.
Should we for example remove unguided bombs just because it is way harder to hit stuff with them because we don't have the bomb computer calculating the impact spot for us?
Jut because it is harder to avoid stalls because it is not possible to have a computer warn us doesn't mean we should remove stalls, same logic.
I play DCS, but thanks anyway.you should watch some DCS world video's on how Really Jet works IRL...
That is such a shitty attitude and defeats the whole purpose of a forum and discussion.say something that make other's say "you're right and i agree with you"...
Let's just all go with the mainstream and don't brush anyone the wrong way, shall we? Because otherwise we might actually end up having a real discussion with different viewpoints and become exposed to different ideas.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: F15
Well maybe because there was really no explanation as to what was changed to the flight mechanics and how to use them. But still, the view distance and map sizes in PR will never allow realistic physics for jets except for Falklands.
In-game: Cobra-PR
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: F15
Most of the times you can only have a glance at your opponent unlike Falklands where you can identify contact from quite some distance away. I believe that IRL jets won't be able to pull off such turns at the altitudes and speeds represented in PR.
In-game: Cobra-PR
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solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: F15
exactly my point, for example hard pull on the A10 will fuked it up but due to low view distance the pilot have to get very close to the Target(laze) and dump it's payload and quickly gain Alt... which it will lead to the out of control ape shit of the A10....PatrickLA_CA wrote:Most of the times you can only have a glance at your opponent unlike Falklands where you can identify contact from quite some distance away.
