Archer ins
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Archer ins
Why does Taliban get a spawn point on the castle? That totally fucks the Blufor over if they are smart enough to put mortars and just rebuild them infinitely. Please remove this spawn point.
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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
Re: Archer ins
There are multiple ways of dealing with Castle mortars.
1. CAS Chinook.
2. Rope climb the east side.
3. Walk up the path on the north side.
4. Farm the kids on the walls of castle with an LAV/TOW.
5. Heli drop south of the castle and walk around.
1. CAS Chinook.
2. Rope climb the east side.
3. Walk up the path on the north side.
4. Farm the kids on the walls of castle with an LAV/TOW.
5. Heli drop south of the castle and walk around.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: Archer ins
Devs, could you please just nerf everything already?! I am really getting tired of having to use common sense and apply strategy and tactics to the game to be succesful.
Is it really too much to ask to just get everything handed to me on a silver platter? I am playing a video game afterall,not a simulator.
Also shut up FFG, you have no clue, your suggestions are so outlandish and highly situational!
They will never work on a public server.
From your join date i can see you only played for 3 years, i played longer than you, so i can disregard your opinion.
I say remove the whole castle, because anyone that fortifies it first will easily dominate, very unfair.
Is it really too much to ask to just get everything handed to me on a silver platter? I am playing a video game afterall,not a simulator.
Also shut up FFG, you have no clue, your suggestions are so outlandish and highly situational!
They will never work on a public server.
From your join date i can see you only played for 3 years, i played longer than you, so i can disregard your opinion.
I say remove the whole castle, because anyone that fortifies it first will easily dominate, very unfair.
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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Archer ins
Never had any issues with Taliban in the fort. Actually cant even remember a round where Canada was not sitting in it, raining death down hill. Then again I tend to avoid the map 

Mineral: TIL that Wire-guided missiles actually use wire
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Archer ins
This post was made whilst he was playing on HOG server. One squad was on Canadian side busting themselves at the airport and the other part of the team was simple doing idiotic shit. The team was simply not good enough to take the castle from 1 squad of poor equipped Taliban.
We are staying up!
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Archer ins
Also, what's the bigger issue here, infinite mortars or Taliban spawning on castle at start?

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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: Archer ins
From the sounds of it, its people exploiting and just destroying and rebuilding mortars, which I've never really run into before and isn't allowed on most servers. I've never had issues with castle as bluefor unless the taliban puts half their team in there. At that point the rest of the map is opened up enough.
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Archer ins
This problem could be seen originating from the new slower than slow reloading for mortars as well. They can just eat up ammo but not get rounds in. Not practical.
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Archer ins
I think this would ruin Archer TBH IMO. Nothing wrong with spawning at castle... Canadians can easily clear them out. What FFG said are just a few ways to do it.
Also, mortar them, it's that simple...
Also, mortar them, it's that simple...
DETROIT TIGERS


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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
Re: Archer ins
Blufor lost the ability to mortar people like 2 years agomatty1053 wrote:I think this would ruin Archer TBH IMO. Nothing wrong with spawning at castle... Canadians can easily clear them out. What FFG said are just a few ways to do it.
Also, mortar them, it's that simple...
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Re: Archer ins
No the issue was that their mortars shut down every single FOB we had, we cut off their supply but it doesn't matter because they just destroy and rebuild the mortars up there. We couldn't attack by land because its a choke point, and we couldn't attack by air because they had AA up their and kept spawning in ammo. We used artillery 2 times but it didn't matter because they were all in the tower and before we could mount an attack everything was rebuilt and defended again.
I doubt you guys can stop the demolish/rebuild thing so at the least don't give them the option to put their mortars in a spot that Blufor can barely reach.
Either that or remove mortars completely from all Insurgency maps.
I doubt you guys can stop the demolish/rebuild thing so at the least don't give them the option to put their mortars in a spot that Blufor can barely reach.
Either that or remove mortars completely from all Insurgency maps.
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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
Re: Archer ins
From what I've heard theres now a period where if you remove mortars as taliban, you can't replace them.Brozef wrote:No the issue was that their mortars shut down every single FOB we had, we cut off their supply but it doesn't matter because they just destroy and rebuild the mortars up there. We couldn't attack by land because its a choke point, and we couldn't attack by air because they had AA up their and kept spawning in ammo. We used artillery 2 times but it didn't matter because they were all in the tower and before we could mount an attack everything was rebuilt and defended again.
I doubt you guys can stop the demolish/rebuild thing so at the least don't give them the option to put their mortars in a spot that Blufor can barely reach.
Either that or remove mortars completely from all Insurgency maps.
Edit : Confirmed bug
Last edited by FFG on 2017-02-15 19:59, edited 1 time in total.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Archer ins
Even if we remove castle spawn, they can still eventually reach it by walking up there. So the issue is mortars, not the map.

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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
Re: Archer ins
Maybe give Tali 1 more rocket techie and remove mortars?[R-DEV]Outlawz7 wrote:Even if we remove castle spawn, they can still eventually reach it by walking up there. So the issue is mortars, not the map.
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YAK-R
- Posts: 335
- Joined: 2012-07-07 15:04
Re: Archer ins
Naw you need mortars on archer to deal with giant desert firebases...
I think just give people incentive to reload mortars via ammo, rather than punish them for rebuilding. There's also other annoying bugs like one mortar pit hogging all the ammo etc
I think just give people incentive to reload mortars via ammo, rather than punish them for rebuilding. There's also other annoying bugs like one mortar pit hogging all the ammo etc

