BF2 HD Remastered 3.0 Beta - 2017 - Official
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Raklodder
- Posts: 940
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re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Not bad at all, love it.
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B4rr3l
- Posts: 259
- Joined: 2017-01-19 20:44
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Thank you, that means a lot for me!Raklodder wrote:Not bad at all, love it.
Vanilla Sky HD Project, new HD Clouds models
Left original model, Right new HD model

Full Vanilla Sky Project High Resolution album:
Vanilla Sky HD - Album on Imgur
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B4rr3l
- Posts: 259
- Joined: 2017-01-19 20:44
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
First map with the new Vanilla Sky atmosphere ready
And here goes the result when we put everything together:
- New HD Sky texture
- New HD Cloud textures
- New HD Flare textures




Full Hi resolution album
Vanilla Sky HD - Album on Imgur
And here goes the result when we put everything together:
- New HD Sky texture
- New HD Cloud textures
- New HD Flare textures




Full Hi resolution album
Vanilla Sky HD - Album on Imgur
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
I really like what they've done to the place, BF2 looks much better
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MaxP
- Posts: 117
- Joined: 2008-09-08 19:18
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Tried the new Dragon Valley map. The grass is looking good, but not the terrain textures.
It is highly detailed and doesn't look good due to the frequntly repeating patterns, and distract the player
Making new HD lightmaps with detailed shadows is usually enough for BF2 engine.
It is highly detailed and doesn't look good due to the frequntly repeating patterns, and distract the player
Making new HD lightmaps with detailed shadows is usually enough for BF2 engine.
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B4rr3l
- Posts: 259
- Joined: 2017-01-19 20:44
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Is everything set to high on your graphicas settings? Otherwise it will use the low detail and will look awful in this new maps, But I'm going to have a check on dragon.MaxP wrote:Tried the new Dragon Valley map. The grass is looking good, but not the terrain textures.
It is highly detailed and doesn't look good due to the frequntly repeating patterns, and distract the player
Making new HD lightmaps with detailed shadows is usually enough for BF2 engine.
P.S.
I've just checked, sorry but there must be something wrong over there, couldn't find repeating patterns at all... change your settings to high if they aren't





Last edited by B4rr3l on 2017-02-17 14:36, edited 1 time in total.
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MaxP
- Posts: 117
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re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Sorry for my english, may be it's not clear enough for you.B4rr3l wrote:Is everything set to high on your graphicas settings? Otherwise it will use the low detail and will look awful in this new maps, But I'm going to have a check on dragon.
All game elements takes the human resource called the "attention".
On screens the HD textures looks ok, but in game it distracts player, cause it "consumes" some attention.
Also, repeating patterns are noticable for player, even if it has large periods. Look at the rocks under the tube on the last picture - it has no depth, no volume. So it will be hard to spot the enemy.
The level of texture detail in BF2 is optimized for it's engine, and if you wish to make it better than original, you have to use hand-made textures, adjusted for every map design.
Even the PR vehicles has overdetailed textures (look at the Fuchs APC).
The textures quality is not a cornerstone of BF2, the most terrible things is the square shadows, and I'm dreaming of new HD lightmaps...
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B4rr3l
- Posts: 259
- Joined: 2017-01-19 20:44
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Actually Dragon is a map that is using only it's original textures, I've played and haven't noticed the lack of attention, maybe you think is too dark? No body said is easy to spot an enemy in real life, if you play squad or Arma 3 you should have noticed that. It still much easier to spot them in the HD maps, than in any other modern war game... But I'm implementing the new sky and atmosphere in DRagon at this moment so I might make some adjustmentsMaxP wrote:Sorry for my english, may be it's not clear enough for you.
All game elements takes the human resource called the "attention".
On screens the HD textures looks ok, but in game it distracts player, cause it "consumes" some attention.
Also, repeating patterns are noticable for player, even if it has large periods. Look at the rocks under the tube on the last picture - it has no depth, no volume. So it will be hard to spot the enemy.
The level of texture detail in BF2 is optimized for it's engine, and if you wish to make it better than original, you have to use hand-made textures, adjusted for every map design.
Even the PR vehicles has overdetailed textures (look at the Fuchs APC).
The textures quality is not a cornerstone of BF2, the most terrible things is the square shadows, and I'm dreaming of new HD lightmaps...
Last edited by B4rr3l on 2017-02-18 04:15, edited 1 time in total.
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B4rr3l
- Posts: 259
- Joined: 2017-01-19 20:44
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
2nd Vanilla Sky map finished




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B4rr3l
- Posts: 259
- Joined: 2017-01-19 20:44
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Thanks Champ! More news soon.[R-DEV]AfterDune wrote:Nice.
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YAK-R
- Posts: 335
- Joined: 2012-07-07 15:04
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Nice stuff! I'd love to see some more moody skys, like stormy, oil smoke etc - a bit of lightning even!
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B4rr3l
- Posts: 259
- Joined: 2017-01-19 20:44
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
BF2 Sky engine is very rudimentar... uneven skys don't fit good in the environment because it uses the same Fog color and stretches the bottom of the sky color, it's hard to make them fill natural. But we are working on this!YAK-R wrote:Nice stuff! I'd love to see some more moody skys, like stormy, oil smoke etc - a bit of lightning even!
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MaxP
- Posts: 117
- Joined: 2008-09-08 19:18
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Yes, there must be a solid color in the bottom of the sky textureB4rr3l wrote:BF2 Sky engine is very rudimentar... uneven skys don't fit good in the environment because it uses the same Fog color and stretches the bottom of the sky color, it's hard to make them fill natural. But we are working on this!
Look at the original and edited texture:
https://yadi.sk/i/x6U-2BJW3EVwXf
https://yadi.sk/i/oDA871G-3EVwHK
You can use the gradient to fill the bottom, and use the very bottom color as the fog color, OR you can use background image that looks like real horizon, and fill this image with one color.
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B4rr3l
- Posts: 259
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re: BF2 HD Remastered 3.0 Beta - 2017 - Official
I know that, all the HD Skys have been re worked already, version 2.0 soon to be released with some nice new features.MaxP wrote:Yes, there must be a solid color in the bottom of the sky texture
Look at the original and edited texture:
https://yadi.sk/i/x6U-2BJW3EVwXf
https://yadi.sk/i/oDA871G-3EVwHK
You can use the gradient to fill the bottom, and use the very bottom color as the fog color, OR you can use background image that looks like real horizon, and fill this image with one color.
I mean even if you have the bottom in the same color but the sky itselfs it's uneven you won't have a very good result, cause the fog color wiil be always the same, so say it's oorange sunset in one side and cloudy white or dark blue on the other, ther is no fog color to math both sides, so it's a really consuming work...
and that edited one will certainly be weird, first cause it's not hemispherical 360 anymore since it has been cropped, so the textures won't be seemless to close the dome
second it's not in the right proportion with is 4:1
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MaxP
- Posts: 117
- Joined: 2008-09-08 19:18
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
B4rr3l wrote: and that edited one will certainly be weird, first cause it's not hemispherical 360 anymore since it has been cropped, so the textures won't be seemless to close the dome
second it's not in the right proportion with is 4:1
You say that ))B4rr3l wrote:BF2 Sky engine is very rudimentar...
As you can see, there is no problem with the top of the skydome.
And yes, you can use another proportion, especially if your sky texture has no clouds, but even with clouds it looks very good, as you can't actually know the real cloud proportions in all situations.
This sky has the "wrong proportion" too:
What is the point to use the proportions like that? Texture details of course.
What's the problem to add the pseudo-fog stripe in the bottom?I mean even if you have the bottom in the same color but the sky itselfs it's uneven you won't have a very good result
It's better, of course, to not use the such sky textures, but if it really looks good, use the Lighter\Darker gradient blending mode (in Paint Net).
What really can be a sort of headache, is the sky textures on maps with mountains, like Fushe Pass.
Compare it.


Last edited by MaxP on 2017-02-25 11:03, edited 2 times in total.
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B4rr3l
- Posts: 259
- Joined: 2017-01-19 20:44
re: BF2 HD Remastered 3.0 Beta - 2017 - Official
first Fushee pic is actually a default fushe sky 03, Version 1.65 don't have HD Skyes yet.MaxP wrote:You say that ))
As you can see, there is no problem with the top of the skydome.
And yes, you can use another proportion, especially if your sky texture has no clouds, but even with clouds it looks very good, as you can't actually know the real cloud proportions in all situations.
This sky has the "wrong proportion" too:
What is the point to use the proportions like that? Texture details of course.
What's the problem to add the pseudo-fog stripe in the bottom?
It's better, of course, to not use the such sky textures, but if it really looks good, use the Lighter\Darker gradient blending mode (in Paint Net).
What really can be a sort of headache, is the sky textures on maps with mountains, like Fushe Pass.
Compare it.
Second Fushee one is good to explain what I mean, white clouds mixed with blue background in a mountain terrain, a problematic mix, so you picked the blue fog to math the blue background, but it doesn't match the white clouds, so the mountains looks weird as monochromatic 2D polygons without the right air space perspective. That's a hell of a map to get it right, but it looked pretty good in latest HD sky version, I will show some pictures later.
About croped Hemi picture, even if you offset them and work to make it close right in both sides it won't look as real as a true Hemi 360 picture and you will probably notice in game where the cone closes vertically.
This Hemi 360 pictures you can offset them and you won't see any difference cause they ar true 360.
You actually see much more of the sky horizontally than vertically so that's why all BF original skyes were made 4:1. if you use 2048x1024 you are only increasing it vertical resolution.
Last edited by B4rr3l on 2017-02-25 18:05, edited 4 times in total.
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B4rr3l
- Posts: 259
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re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Here is one of Fushee with the new Vanilla HD Sky:
Da Vinci approved edition lol

Da Vinci approved edition lol

Last edited by B4rr3l on 2017-02-25 16:43, edited 1 time in total.
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syndrom61
- Posts: 5
- Joined: 2017-02-25 18:04
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B4rr3l
- Posts: 259
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re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Ok guys, Pack version 2.0 has been delayed, the 14 maps were almost ready with the new atmosphere, improved 4K lightmaps, minor fixes and improved vegetation shadow maps from 2 shades to up to 255 shades of vegetation shadows, and also 3 new maps.
But when they werer almost ready I've learned a lot about how to make the perfect sky texture, animated clouds and sunflare, so I decided to reboot and start it all from zero, with less steps to make it right with less detail lost during the process. Clouds are in a much better resolution now also. Almost 1 week just studying Da Vinci's aerial perspective lol. New textures are ready now, and I started to put them together, 2 maps are done already.
This is one of the new 2.0 maps also with the new atmosphere HDpack!
Wake Island HD 2017


Fushee Pass HD 2017


those are the last 96 final candidates for Fushee final Sky, you can imagine the number of clouds names and sunflares already...

But when they werer almost ready I've learned a lot about how to make the perfect sky texture, animated clouds and sunflare, so I decided to reboot and start it all from zero, with less steps to make it right with less detail lost during the process. Clouds are in a much better resolution now also. Almost 1 week just studying Da Vinci's aerial perspective lol. New textures are ready now, and I started to put them together, 2 maps are done already.
This is one of the new 2.0 maps also with the new atmosphere HDpack!
Wake Island HD 2017


Fushee Pass HD 2017


those are the last 96 final candidates for Fushee final Sky, you can imagine the number of clouds names and sunflares already...

