GLATGM recoil

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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

GLATGM recoil

Post by viirusiiseli »

The recoil added to ATGMs fired from barrels of armored vehicles makes the game unrealistic, as it makes ATGMs a less accurate weapon than in real life. Having the recoil at the beginning of the shot makes it impossible to fire them as accurately as they should be able to. This also detracts from gameplay.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: GLATGM recoil

Post by DogACTUAL »

Agree. The initial propellant charge that launches the atgm out of the barrel should also sound different imo.
Right now i think it sounds exactly like a regular tank shell being launched, so way too strong.

After the update i thought at first this was a bug because of the recoil and sound being like firing a regular shell out of the barrel.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: GLATGM recoil

Post by Mats391 »

It is meant to be way lower than normal shells, will check numbers again.
Sound should be quiter as well. Before it used the normal TOW effect which looked and sounded rather dumb. E.g. smoke going through the turret
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Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: GLATGM recoil

Post by Brozef »

Firing the ATGM from a BMP 3 in the water rocks it more than firing it's main gun.
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