[Weapon] FGM - 148 Javelin

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FalkeS
Posts: 51
Joined: 2016-02-12 09:31

[Weapon] FGM - 148 Javelin

Post by FalkeS »

Here's the Javelin i just started working on

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Work continues :)
agentlegend
Posts: 55
Joined: 2016-09-08 19:10

Re: [Weapon] FGM - 148 Javelin

Post by agentlegend »

this would be awsome lol
FalkeS
Posts: 51
Joined: 2016-02-12 09:31

Re: [Weapon] FGM - 148 Javelin

Post by FalkeS »

Yes it would be :D

Update:

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FalkeS
Posts: 51
Joined: 2016-02-12 09:31

Re: [Weapon] FGM - 148 Javelin

Post by FalkeS »

And it continues :)

Update:

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FalkeS
Posts: 51
Joined: 2016-02-12 09:31

Re: [Weapon] FGM - 148 Javelin

Post by FalkeS »

Update:

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5,190 tris
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Weapon] FGM - 148 Javelin

Post by sylent/shooter »

The only way you're gonna get any feedback from the dev team/modelling community is by posting more wireframes.

Are you making this for PR? Or just in general? If for PR, you have TONS of optimizing to do on this. Your smoothing needs work.

Correct me if I'm wrong but this blender no? You're gonna have a hell of a time getting it ready for importing into the refractor engine if it is.

Killing the enemy sylently
FalkeS
Posts: 51
Joined: 2016-02-12 09:31

Re: [Weapon] FGM - 148 Javelin

Post by FalkeS »

[R-CON]sylent/shooter wrote:The only way yo.......
The model was just made in one day so yes, Sure there's alot of things to fix on it

and theres a tiny bit more detail to add on it also.

Wireframes

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FalkeS
Posts: 51
Joined: 2016-02-12 09:31

Re: [Weapon] FGM - 148 Javelin

Post by FalkeS »

the javelin imported from blender to 3ds max 2013

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something happened to the battery compartment so i had to remove it in 3ds max.

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Last edited by FalkeS on 2017-03-31 11:09, edited 3 times in total.
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Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: [Weapon] FGM - 148 Javelin

Post by Mr.VdHeide »

How did you do the export to 3ds max? Also just wait to get 3ds max 9.

Best way to do it (I heard this from others who have experience with exporting blender to max) is to export the blender format to .obj and then import the .obj into max.



D.J.
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FalkeS
Posts: 51
Joined: 2016-02-12 09:31

Re: [Weapon] FGM - 148 Javelin

Post by FalkeS »

I will try to make future work with 3ds max from now on to make things easier :)
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