Sahel

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Mineral
Retired PR Developer
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Location: Belgium

Sahel

Post by Mineral »

Please post map related feedback to the new BETA map Sahel in this thread. Tell us what you like, don't like. Anything!
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Jonesick
Posts: 4
Joined: 2017-02-13 09:05

Re: Sahel

Post by Jonesick »

Very interesting map, with great terrain and buildings variety, but I just dont get it why there's no ticket bleed. ARF get forward spawn at the first french flag, so they are supposed to cap it, but they get nothing in reward. French forces can just slowly prepare the attack, build as many FOBs as they want, use mortars and etc. I think that it should be like in Kozelsk, where Militia is holding first flag while Russians are eager to cap it as fast as they can, while constantly bleeding tickets.
Also, I think that adding 1 spg car for ARF would be nice, cause they have only 2 techies compared to 4 french VABs.
GPnWhiskey
Posts: 7
Joined: 2016-10-17 20:53

Post by GPnWhiskey »

:2gunsfiri
Last edited by GPnWhiskey on 2017-04-13 21:00, edited 1 time in total.
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: Sahel

Post by Menuen »

I don't know if its map fault or RC-10, but when you are inside RC-10 you cant stay still inside forests. Your vehicle is just sliding from the little hills even if the slope is really small. Also uniforms of French are too visible for me, they are bright as f...k.

But overall map is pretty fun to play :D
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Sahel

Post by Rabbit »

Woodland vehicles would be nice considering thats what the french rolled through mali with. Also the brown dirt rather than white sand would look better for fobs and emplacements.

Map has no base protection, on top of that you can see the helicopter outside of the no go, so its easy picking for ARF.
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Caches like the one that spawns at F10K7 are just bad and not fun to defend at all.

Undergrowth fades in and out pretty poorly.

XP static has an anchor lower than the door so they all need manually lowered.
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Map feels like its missing details in a few key spots, large open areas along the runway for example make it a nightmare for inf, more crates and such would really help.

Overall I like it, just needs that mcdonalds mulan szechuan sauce.
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AfSoccer "I just don't see the natural talent."
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Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Sahel

Post by Oskar »

Having only played the INS version and mostly moved around the villages, forested areas and fields north of Airfield, I still have to say I love the way this map feels and plays. Varied landscape with good, rather slow-paced gameplay, a relatively flat map but still with lots of cover, concealment and hiding spots available. Firefights were great too. I'm not in love with the Baobab tree (or whatever it is!) model which is also on Xianshan, but it doesn't bother me too much. Well done PR team.
FFG
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Re: Sahel

Post by FFG »

So this is a thing.

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Rabbit
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Re: Sahel

Post by Rabbit »

FFG wrote:So this is a thing.
Its always been a thing.
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AfSoccer "I just don't see the natural talent."
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FFG
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Re: Sahel

Post by FFG »

Rabbit wrote:Its always been a thing.
Wasn't sure if it was the fact there was the things below the ground causing it or what
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Sahel

Post by CAS_ual_TY »

Sahel AAS STD round of 13/04/2017

Tracker
http://89.163.210.86/PRDemoViewer/index ... _58.PRdemo

Chat Log (scroll down, no idea why it didnt create a new file, we didnt touch anything)
http://89.163.210.86/PRServer/Server01/ ... _23_16.txt

BR
a couple of br files have been lost unfortunately, no idea why they have gone missing.

Sahel AAS STD round of 14/04/2017:

http://89.163.210.86/PRDemoViewer/index ... _35.PRdemo

Chat Log
http://89.163.210.86/PRServer/Server01/ ... _44_53.txt

BR
a couple of br files have been lost unfortunately, no idea why they have gone missing.

Sahel AAS STD round of 17/04/2017

Tracker
http://89.163.210.86/PRDemoViewer/index ... _54.PRdemo

Chat Log
http://89.163.210.86/PRServer/Server01/ ... _09_12.txt

BR
http://89.163.210.86/PRServer/Server01/ ... 55.bf2demo
Last edited by CAS_ual_TY on 2017-04-18 08:31, edited 2 times in total.
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inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: Sahel

Post by inb4banned »

CAS_ual_TY wrote:Sahel AAS STD round of 14/04/2017:

Tracker (needs to be uptated before its viewable)
http://89.163.210.86/PRDemoViewer/index ... _35.PRdemo

Chat Log
http://89.163.210.86/PRServer/Server01/ ... _44_53.txt

BR
a couple of br files have been lost unfortunately, no idea why they have gone missing. Next one will be available
Probably shouldn't have posted that chat log lol
Outlawz7
Retired PR Developer
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Re: Sahel

Post by Outlawz7 »

FFG wrote:So this is a thing.
DiCE col best col
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Mats391
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Re: Sahel

Post by Mats391 »

What surprises me more is that the crate does not float.
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Mineral: TIL that Wire-guided missiles actually use wire
Rabbit
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Joined: 2006-12-17 15:14

Re: Sahel

Post by Rabbit »

FR can see into ARF main.

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AfSoccer "I just don't see the natural talent."
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cantpick
Posts: 48
Joined: 2015-02-09 21:46

Re: Sahel

Post by cantpick »

FR see game generated cache mark in M0k2 ... well into DoD marked area.
Current round on HOG server at time of post.
Outlawz7
Retired PR Developer
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Re: Sahel

Post by Outlawz7 »

cantpick wrote:FR see game generated cache mark in M0k2 ... well into DoD marked area.
Current round on HOG server at time of post.
https://www.realitymod.com/forum/f26-pr ... e-dod.html
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cantpick
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Joined: 2015-02-09 21:46

Re: Sahel

Post by cantpick »

M0k2 ... M1k8 guess it is the same cache?
MasterHenaz
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Joined: 2014-08-01 02:34

Re: Sahel

Post by MasterHenaz »

AAS terrible with Mansion flag.
French can just camp in dod and the edges of the map with fobs and scope at mansion and dont even have to cap it.

+ no area attack on either side so it just gets stuck on ARF getting killed

Just finished round 322-0 to French

INS is good though
Last edited by MasterHenaz on 2017-05-12 18:42, edited 1 time in total.
shifty454
Posts: 32
Joined: 2015-10-25 15:00

Re: Sahel

Post by shifty454 »

yeah the aas standard with mansion flag is not that fun french are push at dod limit most of the time that i played that layout, i prefer the alt layout in terms we fight more over different area of the map
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Sahel

Post by VTRaptor »

Insurgency ALT layout with CAS heli could be interesting. There's plenty of AAA emplacements on the map.

Pls
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