PR:BF2 v1.4.7.0 Changelog

The changelogs for recently released Project Reality versions
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.4.7.0 Changelog

Post by Mineral »

ArkUTD wrote:when is the PR map gallery going to get updated?
PR Map Gallery

Done. Might have to clear your browser cache.
Image
Marquxz
Posts: 1
Joined: 2015-01-08 17:54

Re: PR:BF2 v1.4.7.0 Changelog

Post by Marquxz »

Thanks!! go pr!!!
HIROhd
Posts: 52
Joined: 2011-01-27 14:30

Re: PR:BF2 v1.4.7.0 Changelog

Post by HIROhd »

new map = CTD for me :(
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR:BF2 v1.4.7.0 Changelog

Post by Outlawz7 »

HIROhd wrote:new map = CTD for me :(
Any errors in windowed mode?
Image
ArkUTD
Posts: 56
Joined: 2017-01-26 17:03

Re: PR:BF2 v1.4.7.0 Changelog

Post by ArkUTD »

'[R-DEV wrote:Mineral;2161445']PR Map Gallery

Done. Might have to clear your browser cache.
thz :) cant wait to play
salutcestbooby
Posts: 29
Joined: 2015-04-22 17:43

Re: PR:BF2 v1.4.7.0 Changelog

Post by salutcestbooby »

Owai River

AAS: Fixed flag bleed issues.
Owai river new map :lol:
LimitJK
Posts: 104
Joined: 2016-02-06 21:25

Re: PR:BF2 v1.4.7.0 Changelog

Post by LimitJK »

the new map us AWESOME,

but on insurgency standard 5 caches might be too much.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.4.7.0 Changelog

Post by Rabbit »

'[R-DEV wrote:Mineral;2161414']
[*]Sbeneh Outskirts
  • AAS: Removed pickup kits
:( Me sad.
Image

AfSoccer "I just don't see the natural talent."
Image
Rotblut
Posts: 63
Joined: 2015-04-09 14:12

Re: PR:BF2 v1.4.7.0 Changelog

Post by Rotblut »

Awesome work guys! Keep up the good update.

What about scopes on 50cal.? like this: https://www.youtube.com/watch?v=wTNoUwVAr0k
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: PR:BF2 v1.4.7.0 Changelog

Post by obpmgmua »

[R-DEV]Mineral wrote:Xiangshan
Removed pickup sniper kits.
can someone explain this to me?
If you want Spawnable RPGs and SVDs for Insurgent team

Sign Here ______________________
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.4.7.0 Changelog

Post by Mineral »

There were hidden sniper kits on the map. I removed them cause they suck.
Image
xinit
Posts: 1
Joined: 2015-03-20 13:42

Re: PR:BF2 v1.4.7.0 Changelog

Post by xinit »

nice work guys, thank you for your hard work.
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: PR:BF2 v1.4.7.0 Changelog

Post by obpmgmua »

[R-DEV]Mineral wrote:There were hidden sniper kits on the map. I removed them cause they suck.
really? we never noticed
If you want Spawnable RPGs and SVDs for Insurgent team

Sign Here ______________________
=BG=BladeNakamura
Posts: 38
Joined: 2015-01-05 01:15

Re: PR:BF2 v1.4.7.0 Changelog

Post by =BG=BladeNakamura »

Thanks for the update, guys! :)
[url=http://prstats.tk/player/7514/bgbladenakamura]Image[/url]
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: PR:BF2 v1.4.7.0 Changelog

Post by InfantryGamer42 »

Great idea about thise updates. Keep good work! :)
angryPiG_RUS
Posts: 36
Joined: 2016-01-27 11:41

Re: PR:BF2 v1.4.7.0 Changelog

Post by angryPiG_RUS »

[R-DEV]Mineral wrote:

Fixed Puma side armor being too strong.
Can't help asking does my thread https://www.realitymod.com/forum/f254-v ... armor.html have something to do with this change?
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.4.7.0 Changelog

Post by Mats391 »

angryPiG_RUS wrote:Can't help asking does my thread https://www.realitymod.com/forum/f254-v ... armor.html have something to do with this change?
Kind of. Made us check the armor settings on Puma and we realized it had same armor on front as on side.
Image

Mineral: TIL that Wire-guided missiles actually use wire
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: PR:BF2 v1.4.7.0 Changelog

Post by ALADE3N »

ooooooohhhh.. bomb truck is now on BlankProjectile now? maybe? niceeeeee :>
Image
Noergaard
Posts: 40
Joined: 2011-07-08 11:55

Re: PR:BF2 v1.4.7.0 Changelog

Post by Noergaard »

Awesome job, devs! Thank you for keeping this game running
The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion. Albert Camus

pognivet
Posts: 6
Joined: 2014-09-01 09:33

Re: PR:BF2 v1.4.7.0 Changelog

Post by pognivet »

astounding that you guys are still working on this game and adding stuff to it after all these years. if only every dev team was like you.

i logged in real quick just to send that positive message your way.

:thumbsup: :24_smoker :15_cheers :39_poscom :33_love: :m1helmet: :cool: :camper: :thumbsup: :D
Locked

Return to “Changelogs”