INS
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YAK-R
- Posts: 335
- Joined: 2012-07-07 15:04
Re: INS
Basically you can just sit on mortars and aim the cache forever, It doesn't take any intel, teamwork or talent. You can kill all built defenses, and it makes many caches trivial.Brozef wrote:And what happens when Blufor can't move them around real easy either because of the map or no air support? The one sided mortars break this game mode completely. So can one of the devs please tell me why there must be mortars at all in insurgency?
Insurgents still get mortars to kill the giant blufor firebases that they shouldn't be sitting on anyhow.. They have removed mortars when they think they are too op for some factions (Like ARF)
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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
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CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: INS
we used to run into mortar fire as civilians, it was satisfying to see those filthy mortar campers get - points. But as stated above: it was annoying when cache was shelled without breaks.
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Re: INS
Honestly I would like to see mortars removed from all INS game modes for both sides. Area attacks are more than enough most of the time to remove pesky FOBs. But giving one side mortars while the other is forced to constantly replace FOBs rather than attack caches that is game breaking on many INS maps.
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fecht_niko
- Posts: 347
- Joined: 2013-06-29 13:42
Re: INS
Blufor has UAV so giving Opfor mortars is kinda balancing.
Another annoying thing are all the bob the builder SLs who prefer staying on their AAs against insurgents instead of attacking the cache...
Another annoying thing are all the bob the builder SLs who prefer staying on their AAs against insurgents instead of attacking the cache...
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inb4banned
- Posts: 234
- Joined: 2015-02-20 10:48
Re: INS
Set a 45min timer to INS, each destroyed cahce adds 20min to the timer. So if blufor is just farming kills it ends in 45min.
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
Re: INS
I like that idea actualy, though for seeding purposes it may be bad to have maps ending when bluefor doesnt take down cache's.
D.J.
D.J.

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fecht_niko
- Posts: 347
- Joined: 2013-06-29 13:42
Re: INS
Nice suggestion mr banned.
Actually INS shouldn't be used for seeding. The good old days when people seeded on skirmish...
Actually INS shouldn't be used for seeding. The good old days when people seeded on skirmish...
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Vista
- Posts: 1282
- Joined: 2011-04-30 10:36






