[Tool] Artillery Assist

General discussion of the Project Reality: BF2 modification.
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Xembie
Posts: 2
Joined: 2017-02-23 02:06

[Tool] Artillery Assist

Post by Xembie »

I am sure that not everyone will like this but it surely helps with reducing team killing. I made this just the other day so let me know if there are any bugs.

Imgur: The most awesome images on the Internet

Install:
  1. Have PR installed.
  2. Install python 3.6+ (Make sure to check the box during installation to add python to environment PATH).
  3. Open cmd.exe and run following to install or update: python -m pip install --upgrade --no-cache-dir pr-am
  4. Run it with: python -m pr_am
Issues:
  1. No zoom
  2. the_falklands is missing a height map for server.zip?
Last edited by Xembie on 2017-02-25 08:10, edited 1 time in total.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Tool] Artillery Assist

Post by Outlawz7 »

Falklands doesn't have a heightmap, terrain is a series of static objects. Also convoluted way to install, no way to make it all in one install or web app?
Image
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [Tool] Artillery Assist

Post by rPoXoTauJIo »

Wait you really just added a module for niche game into pip? :D
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: [Tool] Artillery Assist

Post by LiamBai »

[R-DEV]rPoXoTauJIo wrote:Wait you really just added a module for niche game into pip? :D
Someday somebody will create a legitimately useful python module and want to call it pr-am.
He will be mad. :D
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: [Tool] Artillery Assist

Post by mebel »

Why not Python 2.7? ;/
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Michael Z Freeman
Posts: 240
Joined: 2009-03-27 18:45

Re: [Tool] Artillery Assist

Post by Michael Z Freeman »

Interesting tool. Could it be modified to produce a contour line map ?
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: [Tool] Artillery Assist

Post by RAWSwampFox »

Good Evening,

Question, is there anyway to zoom in? I love this tool but it makes me doubt the numbers if I am not fairly accurate.

Edit>> I know the OP says no zoom but is there anyway to code it too?
Last edited by RAWSwampFox on 2017-03-25 17:06, edited 1 time in total.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
Xembie
Posts: 2
Joined: 2017-02-23 02:06

Re: [Tool] Artillery Assist

Post by Xembie »

RAWSwampFox wrote:Good Evening,

Question, is there anyway to zoom in? I love this tool but it makes me doubt the numbers if I am not fairly accurate.

Edit>> I know the OP says no zoom but is there anyway to code it too?
It can be added but would either need to lock on to the nearest heightmap pixel or interpolate a value from other nearby pixels and I am not sure which algorithm BF2 uses. Also, it seems unnecessary because small height variations don't have a large impact on accuracy compared to the yaw/pitch angles (+- 1 degree) and map assets (height of a building is not in the heightmap).
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: [Tool] Artillery Assist

Post by RAWSwampFox »

Good Evening,

Ok, I'm officially addicted to mortars. DAMN devs took them out of blufor arsenal on a ton of 2k maps though. :evil:

Just finished Ulya with 8400+ points as a mortar squad. We got 3000 in the last 10 minutes of the round.

OMG, this tool is FREAKING AWESOME!!!!

The other day, had to move my mortars 4 times and had an epic mortar / countermortar round on Muttrah. GPNWhiskey blufor and me on opfor.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
GPnWhiskey
Posts: 7
Joined: 2016-10-17 20:53

Re: [Tool] Artillery Assist

Post by GPnWhiskey »

We dont use Python in my squad, We just do work. Image
Last edited by GPnWhiskey on 2017-04-23 13:35, edited 1 time in total.
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: [Tool] Artillery Assist

Post by QuickLoad »

GPnWhiskey wrote:We dont use Python in my squad, We just do work. Image
that'd be something like:
FIRE MISSION
HEDP "HEDP Verified"
CHARGE 8 "CHARGE 8 Verified"
ELEVATION 3192 "3192"
DEFLECTION 1193 "1193"
HALF LOAD "HANGING"
FIRE!
(repeat two more times)

but in project reality its something like:
FIRE MISSION
HE IMPACT "HE"
THREE ROUNDS!
GRID ALPHA 3 KEYPAD 1 SUB KEYPAD 4
RANGE 1320, ELEVATION 10
"SET"
..
"SET"
FIRE!
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: [Tool] Artillery Assist

Post by RAWSwampFox »

Good Afternoon,

While each to their own, unless you have a full squad with competent spotters and/or clear communicative SL's, how are you supposed to accurately set elevation? Also, with the way distance is calculated as detailed here by Ancient: https://www.realitymod.com/forum/f26-pr ... urate.html are you just supposed to waste bags and bags of ammo trying to clear a whole grid?

This tool is still only as accurate as you. It doesn't allow you to zoom in to set the location or your guns or the target so there is still a bit of deviation.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
chiderao
Posts: 7
Joined: 2017-03-01 03:02

Re: [Tool] Artillery Assist

Post by chiderao »

Where is the tool
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: [Tool] Artillery Assist

Post by LiamBai »

chiderao wrote:Where is the tool
It's in the first post in the really clear, well formatted installation instructions.
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
Rico
Retired PR Developer
Posts: 1345
Joined: 2004-08-06 16:28

Re: [Tool] Artillery Assist

Post by Rico »

I'm assuming you use this to also adjust in game height? (target z delta)?

Or always leave at 0?
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: [Tool] Artillery Assist

Post by RAWSwampFox »

Good Morning,

When using this tool, I only give the angle to my guys. They don't need to know all the other details as they cannot do anything with the "ones" place in the calculator.

I have found there are some nuances to this tool with regards to grids versus actual map topology.

Lastly, this tool is only as good as spotter, UAV or SL intel. If you have none, your game is boring.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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