To any devs or anyone else that may know, I think the PR explosions, hits, blood, etc are some of the best effects out there to date (excluding Battlefront and Battlefield on Frostbite 3).
I would just like to know how these are done because when the 1.0 update came out way back in the day, it wowed me. Any info on explosions, smoke, blood puffs, ground hits, etc would be great.
How are the effects made?
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: How are the effects made?
The person who made them CoronelBruno now helps out the Squad dev team AFAIK. In case you want to contact him personally.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: How are the effects made?
And of course he continues his glorious work there:
https://www.youtube.com/watch?v=yOJe0-5FlRc
https://www.youtube.com/watch?v=MJeVjtdBNFI
https://www.youtube.com/watch?v=fAvqjt85Pqs
https://www.youtube.com/watch?v=yOJe0-5FlRc
https://www.youtube.com/watch?v=MJeVjtdBNFI
https://www.youtube.com/watch?v=fAvqjt85Pqs
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nukemaniac
- Posts: 3
- Joined: 2017-05-04 19:43
Re: How are the effects made?
Thanks very much and what would be the best way to contact him?[R-DEV]Mineral wrote:The person who made them CoronelBruno now helps out the Squad dev team AFAIK. In case you want to contact him personally.
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nukemaniac
- Posts: 3
- Joined: 2017-05-04 19:43
Re: How are the effects made?
Thanks. This helps a lot.[R-DEV]AfterDune wrote:Try to send him a PM either on the PR or Squad forums.
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Fuller
- Posts: 91
- Joined: 2016-03-19 14:10
Re: How are the effects made?
You can also cantact him via discord https://discord.gg/XQ9XY
Thats the "squad modding hub" where quite a few devs are online on a daily basis.
Thats the "squad modding hub" where quite a few devs are online on a daily basis.



