How are the effects made?

General discussion of the Project Reality: BF2 modification.
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nukemaniac
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Joined: 2017-05-04 19:43

How are the effects made?

Post by nukemaniac »

To any devs or anyone else that may know, I think the PR explosions, hits, blood, etc are some of the best effects out there to date (excluding Battlefront and Battlefield on Frostbite 3).

I would just like to know how these are done because when the 1.0 update came out way back in the day, it wowed me. Any info on explosions, smoke, blood puffs, ground hits, etc would be great.
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Mineral
Retired PR Developer
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Location: Belgium

Re: How are the effects made?

Post by Mineral »

The person who made them CoronelBruno now helps out the Squad dev team AFAIK. In case you want to contact him personally.
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nukemaniac
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Joined: 2017-05-04 19:43

Re: How are the effects made?

Post by nukemaniac »

[R-DEV]Mineral wrote:The person who made them CoronelBruno now helps out the Squad dev team AFAIK. In case you want to contact him personally.
Thanks very much and what would be the best way to contact him?
AfterDune
Retired PR Developer
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Post by AfterDune »

Try to send him a PM either on the PR or Squad forums.
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nukemaniac
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Joined: 2017-05-04 19:43

Re: How are the effects made?

Post by nukemaniac »

[R-DEV]AfterDune wrote:Try to send him a PM either on the PR or Squad forums.
Thanks. This helps a lot. :D
Fuller
Posts: 91
Joined: 2016-03-19 14:10

Re: How are the effects made?

Post by Fuller »

You can also cantact him via discord https://discord.gg/XQ9XY
Thats the "squad modding hub" where quite a few devs are online on a daily basis.
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