[sp] Basra [0.5k] [wip]

Maps created by PR community members.
Post Reply
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

[sp] Basra [0.5k] [wip]

Post by Rabbit »

Okay, shits going old school because my system was all fucked and shit. Map is planned for the map packs spyker and I have been putting out like unwanted babies. My plan is to make his life hell when he gets off deployment with loads of stuff to mesh cause hey, thats what friends are for. Any feedback would be really helpful.

Image
Image
Image
Image

DL: https://www.dropbox.com/s/zd7fsw281dtso ... 2.rar?dl=0

Thanks to Ratface for the corrugated walkway and Rhino for the dead CR2.

Known issues:
Bridges can be destroyed causing issue for when AI is added later on.
Image

AfSoccer "I just don't see the natural talent."
Image
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: [sp] Basra [0.5k] [wip]

Post by Ratface »

Cheers, lookin good
User avatar
Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: [sp] Basra [0.5k] [wip]

Post by Mr.VdHeide »

Looks good indeed. :-D



D.J.
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [sp] Basra [0.5k] [wip]

Post by Outlawz7 »

I got a nav static for the Warlord Palace if needed.
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp] Basra [0.5k] [wip]

Post by Rabbit »

[R-DEV]Outlawz7 wrote:I got a nav static for the Warlord Palace if needed.
Cool thanks, but will be quite awhile before spyker gets back to mesh it :p
Image

AfSoccer "I just don't see the natural talent."
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp] Basra [0.5k] [wip]

Post by Rabbit »

Okay sp fans hope I didnt miss anything.
Image

AfSoccer "I just don't see the natural talent."
Image
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: [sp] Basra [0.5k] [wip]

Post by mectus11 »

looks pretty dope man
Image
Image Image Image
Post Reply

Return to “Community Maps”