Gun Stabilizers

General discussion of the Project Reality: BF2 modification.
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FangSeishin
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Gun Stabilizers

Post by FangSeishin »

Why are the guns on most tanks and apc's not stabilized? As in the ones that should have them.
camo
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Re: Gun Stabolizers

Post by camo »

Because it's not possible in the bf2 engine.
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UTurista
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Re: Gun Stabolizers

Post by UTurista »

[R-DEV]camo wrote:Because it's not possible in the bf2 engine.
What do you mean its not possible? IT IS!

Instead of starting BF2 like we do

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./battlefield2.exe --fullscreen --rateofcrashes=5 --no-fastropes
we only need to add the turret stabilization flag

Code: Select all

./battlefield2.exe --fullscreen --rateofcrashes=5 --no-fastropes --turret-stabilization
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Suchar
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Re: Gun Stabolizers

Post by Suchar »

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Outlawz7
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Re: Gun Stabolizers

Post by Outlawz7 »

Thats BF2142
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viirusiiseli
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Re: Gun Stabilizers

Post by viirusiiseli »

No we don't have turret stabilization but we do have terribly ruined turrets as a leftover from the great turret inertia era or PR, which is a lot better!
Dragon7722
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Re: Gun Stabolizers

Post by Dragon7722 »

[R-DEV]Outlawz7 wrote:Thats BF2142
Just a question... doesn't it use the same engine as Bf2?
SShadowFox
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Re: Gun Stabolizers

Post by SShadowFox »

Dragon7722 wrote:Just a question... doesn't it use the same engine as Bf2?
It uses an updated version.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
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Suchar
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Re: Gun Stabilizers

Post by Suchar »

Bf2142 uses much much better version of Refractor 2.
All that things that you can see here would be avaible in PR if devs could use this engine.

BTW. Are there any news about reverse engineering for Refractor 2?
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rPoXoTauJIo
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Re: Gun Stabilizers

Post by rPoXoTauJIo »

SucharMistrz wrote:Bf2142 uses much much better version of Refractor 2.
Not that much. Basically only bf2 modding potential makes bf2142 new features worth a lot.
Not to mention that there's couple of things been cut down aswell.
SucharMistrz wrote:All that things that you can see here would be avaible in PR if devs could use this engine.
I would say "not that fast" as singleplayer local PoC and stable working networked solution rather different things(and converting first into second what makes dev a dev :p )
SucharMistrz wrote:BTW. Are there any news about reverse engineering for Refractor 2?
Too much hardcode :p
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
AlonTavor
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Re: Gun Stabilizers

Post by AlonTavor »

We can do this though. Does this help?
https://www.youtube.com/watch?v=CsmZUjWmpzk
Rhino
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Re: Gun Stabilizers

Post by Rhino »

SucharMistrz wrote:Bf2142 uses much much better version of Refractor 2.
All that things that you can see here would be avaible in PR if devs could use this engine.
Actually, some of those things are possible on the BF2 engine.

But things like the "working cockpit gauges", simply weren't feasible. I set the Zhi-9 series of helicopters up to be able to use them for example, but when it came down to it, it required a hell of a lot more coding to actually put it into a working MP game environment and having all the gauges working, wasn't possible as you exceeded the max number of moving parts on a vehicle, and so on. In the end, we all decided, Mosquill included, that it simply wasn't worth even the coding work to put it on the Zhi-9 series alone, let alone any future work of making any of the new aircraft, let alone old, have them.
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Also many of those things you saw there, while look fine in a basic SP demo, wouldn't work in a full MP environment.
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FangSeishin
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Re: Gun Stabilizers

Post by FangSeishin »

I'd like to see PR on the 2142 engine now.
Murphy
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Re: Gun Stabilizers

Post by Murphy »

There is simply too little value added for the huge work load it would take. It's not something you can simply do, like import the models used in PR (which in itself is already pretty messed up due to how they need to use a legacy version of 3DS to get anything in to the engine). You're asking for something without looking at the process needed to get it done.

To put it more simply - It won't happen.
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Rhino
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Re: Gun Stabilizers

Post by Rhino »

Murphy wrote:There is simply too little value added for the huge work load it would take. It's not something you can simply do, like import the models used in PR (which in itself is already pretty messed up due to how they need to use a legacy version of 3DS to get anything in to the engine). You're asking for something without looking at the process needed to get it done.

To put it more simply - It won't happen.
Well actually porting the models is just a copy and paste job, that's the easy bit. The hard bit is all the code that needs to be changed and updated to work with the engine and its tweaks.

But yes, to little value for a huge amount of work and then EA/DICE may turn around and say you can't do that (since its aginst their NDA, but so is a bunch of other things we have done) and we would have to revert back. This is also not to mention we would most likley loose a bunch of features we already have with them not being compatible with the 2142 engine and to really exploit the real advantages of the 2142 engine, we would then need to re-export our models in a way that they can use them etc.
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