Gun Stabilizers
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FangSeishin
- Posts: 4
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Gun Stabilizers
Why are the guns on most tanks and apc's not stabilized? As in the ones that should have them.
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camo
- PR:BF2 Developer
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UTurista
- PR:BF2 Developer
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- Joined: 2011-06-14 14:13
Re: Gun Stabolizers
What do you mean its not possible? IT IS![R-DEV]camo wrote:Because it's not possible in the bf2 engine.
Instead of starting BF2 like we do
Code: Select all
./battlefield2.exe --fullscreen --rateofcrashes=5 --no-fastropesCode: Select all
./battlefield2.exe --fullscreen --rateofcrashes=5 --no-fastropes --turret-stabilization
Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
- Suchar
- PR:BF2 Lead Developer
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Outlawz7
- Retired PR Developer
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viirusiiseli
- Posts: 1171
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Re: Gun Stabilizers
No we don't have turret stabilization but we do have terribly ruined turrets as a leftover from the great turret inertia era or PR, which is a lot better!
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Dragon7722
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Re: Gun Stabolizers
Just a question... doesn't it use the same engine as Bf2?[R-DEV]Outlawz7 wrote:Thats BF2142
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SShadowFox
- Posts: 1123
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Re: Gun Stabolizers
It uses an updated version.Dragon7722 wrote:Just a question... doesn't it use the same engine as Bf2?
- Suchar
- PR:BF2 Lead Developer
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Re: Gun Stabilizers
Bf2142 uses much much better version of Refractor 2.
All that things that you can see here would be avaible in PR if devs could use this engine.
BTW. Are there any news about reverse engineering for Refractor 2?
All that things that you can see here would be avaible in PR if devs could use this engine.
BTW. Are there any news about reverse engineering for Refractor 2?
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rPoXoTauJIo
- PR:BF2 Developer
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Re: Gun Stabilizers
Not that much. Basically only bf2 modding potential makes bf2142 new features worth a lot.SucharMistrz wrote:Bf2142 uses much much better version of Refractor 2.
Not to mention that there's couple of things been cut down aswell.
I would say "not that fast" as singleplayer local PoC and stable working networked solution rather different things(and converting first into second what makes dev a devSucharMistrz wrote:All that things that you can see here would be avaible in PR if devs could use this engine.
Too much hardcodeSucharMistrz wrote:BTW. Are there any news about reverse engineering for Refractor 2?

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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AlonTavor
- PR:BF2 Developer
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Re: Gun Stabilizers
We can do this though. Does this help?
https://www.youtube.com/watch?v=CsmZUjWmpzk
https://www.youtube.com/watch?v=CsmZUjWmpzk
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Rhino
- Retired PR Developer
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Re: Gun Stabilizers
Actually, some of those things are possible on the BF2 engine.SucharMistrz wrote:Bf2142 uses much much better version of Refractor 2.
All that things that you can see here would be avaible in PR if devs could use this engine.
But things like the "working cockpit gauges", simply weren't feasible. I set the Zhi-9 series of helicopters up to be able to use them for example, but when it came down to it, it required a hell of a lot more coding to actually put it into a working MP game environment and having all the gauges working, wasn't possible as you exceeded the max number of moving parts on a vehicle, and so on. In the end, we all decided, Mosquill included, that it simply wasn't worth even the coding work to put it on the Zhi-9 series alone, let alone any future work of making any of the new aircraft, let alone old, have them.

Also many of those things you saw there, while look fine in a basic SP demo, wouldn't work in a full MP environment.
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FangSeishin
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Re: Gun Stabilizers
I'd like to see PR on the 2142 engine now.
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Murphy
- Posts: 2339
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Re: Gun Stabilizers
There is simply too little value added for the huge work load it would take. It's not something you can simply do, like import the models used in PR (which in itself is already pretty messed up due to how they need to use a legacy version of 3DS to get anything in to the engine). You're asking for something without looking at the process needed to get it done.
To put it more simply - It won't happen.
To put it more simply - It won't happen.

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Rhino
- Retired PR Developer
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Re: Gun Stabilizers
Well actually porting the models is just a copy and paste job, that's the easy bit. The hard bit is all the code that needs to be changed and updated to work with the engine and its tweaks.Murphy wrote:There is simply too little value added for the huge work load it would take. It's not something you can simply do, like import the models used in PR (which in itself is already pretty messed up due to how they need to use a legacy version of 3DS to get anything in to the engine). You're asking for something without looking at the process needed to get it done.
To put it more simply - It won't happen.
But yes, to little value for a huge amount of work and then EA/DICE may turn around and say you can't do that (since its aginst their NDA, but so is a bunch of other things we have done) and we would have to revert back. This is also not to mention we would most likley loose a bunch of features we already have with them not being compatible with the 2142 engine and to really exploit the real advantages of the 2142 engine, we would then need to re-export our models in a way that they can use them etc.





